[PDF] Picture Yourself Creating Video Games - eBooks Review

Picture Yourself Creating Video Games


Picture Yourself Creating Video Games
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Picture Yourself Creating Video Games


Picture Yourself Creating Video Games
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Author : Jason Darby
language : en
Publisher: Course Technology PTR
Release Date : 2008

Picture Yourself Creating Video Games written by Jason Darby and has been published by Course Technology PTR this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with CD-ROMs categories.


Picture yourself creating your very own entertaining and exciting video games to play and share with others, without needing any programming knowledge or game creation experience. "Picture Yourself Creating Video Games" shows amateur video game enthusiasts how to make their own games with The Game Factory 2, a simple drag-and-drop software program. Using clear, step-by-step instructions accompanied by full-color screenshots and images, this book makes video game creation fun and easy. You'll begin with a quick overview of the basic hardware and software needed to get started, tips on documenting and laying out your game ideas, and an introduction to the tools and features of The Games Factory 2. Once you're comfortable in the application, you'll start building ChocoBreak, the actual game you'll create as you work through the book. The book covers everything you need to make the game interesting, including motion and animation, adding lives and levels, scoring, music and sound, and more. By the end of the book you'll have produced a complete, playable game and have all the information you need to start building and even testing your own video game creations.



Game Creation For Teens


Game Creation For Teens
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Author : Jason Darby
language : en
Publisher: Cengage Learning
Release Date : 2008-02-21

Game Creation For Teens written by Jason Darby and has been published by Cengage Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-02-21 with Computers categories.


Get ready to make fun and exciting computer games, no programming required! Game Creation for Teens shows teens and other beginners how to make their very own awesome games using the Games Factory 2, a simple drag-and-drop game creation system. By the end of the book, you'll have made three amazing sample games and have the skills and information you need to make more games on your own. You'll start by exploring the different game genres and learning how to organize and develop your own game ideas before you begin creating. Then you'll learn about game creation fundamentals such as graphics settings, methods, and features, as well as how to use and record music and sound in games. Once you have the basics down, the book will introduce you to the Games Factory 2, including how to install it, important program terminology, and a walk-through of the important editors and screens you will use next when you create the three sample games in the book. Creating the games will help you explore and test out the functionality of the Games Factory 2 and build your skill set with the program. You'll finish up by learning how to add objects, pictures, and animation to your games to make them more interesting and dynamic, and even how to test and debug your games. Game Creation for Teens provides you with the information and techniques you need to make your game ideas a reality! Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.



Going To War


Going To War
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Author : Jason Darby
language : en
Publisher: Muska/Lipman
Release Date : 2009

Going To War written by Jason Darby and has been published by Muska/Lipman this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Computers categories.


Do you want to learn how to create computer war games, but don't know how to get started or don't have any experience with game programming? "Going to War: Creating Computer War Games" shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share. After an introduction to the Multimedia Fusion 2 interface and the basics of how to use it, you'll get started on the game that you'll create throughout the course of the book. You'll begin by making your game map, using a system of hexagon tiles to create the terrain and the different units you want to include in your game such as soldiers and tanks. Then you'll learn how to set rules for player movement, different types of terrain, and combat. You'll even find more advanced techniques such as how to implement officers, fortifications, and even a simple monetary system in your games. The book even discusses how to track and find bugs in your games and how to create an editor that allows you to easily apply data you've already created to new games. Everything you need to build your own war games is included with the book, and by the time you've worked your way through it you'll have designed your very own working and playable war game.



Make Amazing Games In Minutes


Make Amazing Games In Minutes
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Author : Jason Darby
language : en
Publisher:
Release Date : 2006

Make Amazing Games In Minutes written by Jason Darby and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


Many game enthusiasts have aspirations to create their own games but don't know where to start. Make Amazing Games in Minutes introduces the game creation process to the aspiring game developer with no experience or programming ability. Taking the reader step-by-step through the various stages of developing a game and using the popular "drag and drop" game creation software included on the CD-ROM, the reader can build his very own games. Using the tutorials and step-by-step methods, the reader will complete a fully playable retro game, as well as platform, bat & ball, and side-scrolling shoot-em up games. Other chapters cover more complex game features such as adding effects and scoreboards, porting the game onto the Web, and installation script building. This must-have book is the essential resource for anyone interested in learning game creation and the retro game style.



Awesome Game Creation


Awesome Game Creation
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Author : Jason Darby
language : en
Publisher: Course Technology PTR
Release Date : 2008

Awesome Game Creation written by Jason Darby and has been published by Course Technology PTR this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


Ideal for teaching game enthusiasts and aspiring developers how to create their own computer games without programming skills, this text explains how the whole game design process works, beginning with an overview of how to design a game, and moving through the creation process from the basic building blocks to sound, music, and graphics.



Creating Adventure Games For Teens


Creating Adventure Games For Teens
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Author : Jason Darby
language : en
Publisher: Muska/Lipman
Release Date : 2013

Creating Adventure Games For Teens written by Jason Darby and has been published by Muska/Lipman this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computer adventure games categories.


If you're ready to learn all about making your own adventure games, CREATING ADVENTURE GAMES FOR TEENS is ready to show you how--and no prior programming skills are required! After being introduced to the history and principles of adventure game creation, learning what makes a good game, you'll immediately put your new knowledge into practice by making adventure games for the PC and web platforms. Using the latest version of Multimedia Fusion, the user-friendly drag-and-drop game and application creation program, CREATING ADVENTURE GAMES FOR TEENS will also teach you how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games--whether you're an experienced programmer or are just getting started this book will teach you all you need to know about adventure games. The book also includes instructions on how to make your own editors so you can quickly program your own your own games. With this book's easy, step-by-step instructions, you'll be on your way to creating great adventure games in no time.



Ferguson Career Coach


Ferguson Career Coach
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Author : Shelly Field
language : en
Publisher: Infobase Publishing
Release Date : 2009

Ferguson Career Coach written by Shelly Field and has been published by Infobase Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Juvenile Nonfiction categories.


Provides tips for career success in the computer industry including advice from professionals, career strategies, and insider secrets.



How To Make A Video Game All By Yourself


How To Make A Video Game All By Yourself
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Author : Matt Hackett
language : en
Publisher: Valadria
Release Date : 2022-03-15

How To Make A Video Game All By Yourself written by Matt Hackett and has been published by Valadria this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-15 with Self-Help categories.


Unleash your creativity and bring your game ideas to life with How to Make a Video Game All By Yourself. Written by games industry veteran Matt Hackett, this inspirational and motivational guide takes you through the process of discovering your passion, picking the right game engine, and finding the fun in your unique game. Filled with advice, personal anecdotes, handmade illustrations, and quotes from renowned game developers, this book is the ultimate resource for creative folks looking to make their own video game. It’s a lean, practical guide that gives you the tough love and encouragement you need to ship your game! Let’s get started.



Making It Huge In Video Games


Making It Huge In Video Games
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Author : Chance Thomas
language : en
Publisher: CRC Press
Release Date : 2023-10-24

Making It Huge In Video Games written by Chance Thomas and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-24 with Computers categories.


Making it HUGE in Video Games recounts the astonishing journey of an unassuming, middle-of-the-bell-curve young man, rising from mundane beginnings to scale the dizzying heights of artistic distinction and financial success in the worldwide video game industry. This is the story of Chance Thomas, a moderately talented musician who struggled and grew to compose original scores for some of the most well-known entertainment properties in the world. Detailed personal accounts and instructive side bars carry readers across the jagged peaks and valleys of an absolutely achievable career in video games. World-famous IP’s get personal treatment here – The Lord of the Rings, Marvel, Avatar, Dungeons & Dragons, Warhammer, DOTA 2, King Kong, The Settlers, and many more. Readers will discover unvarnished true stories about starting out, pitching and pursuing gigs, negotiating contracts, composing and producing scores, multinational corporations and personalities, funny anecdotes, daunting challenges, glorious successes, and instructive failures. Autobiographical details throughout provide intimate perspective, vibrant color, and inspiration. The book is written in a comfortable, conversational style. Think of this as a career guidebook wrapped around a personal retrospective; a professional how-to manual woven into a memoir.



Creating Income Through Video Game Play


Creating Income Through Video Game Play
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Author : Marcel Souza
language : en
Publisher: GAVEA LAB
Release Date :

Creating Income Through Video Game Play written by Marcel Souza and has been published by GAVEA LAB this book supported file pdf, txt, epub, kindle and other format this book has been release on with Business & Economics categories.


Unlock the door to financial success with "CREATING INCOME THROUGH VIDEO GAME PLAY" This extraordinary guide reveals the lucrative world of gaming and how you can turn your passion into a profitable venture. Imagine turning your gaming skills into a legitimate income source. This book is your ultimate roadmap to understanding the strategies and opportunities that await in the gaming industry. Inside these pages, you'll discover how to harness your gaming prowess to earn real money. From competitive eSports to streaming platforms, this guide will show you how to navigate the diverse avenues available for gamers to monetize their talents. Envision a future where you're not only having fun but also building your wealth through your favorite pastime. This book provides you with the insights and knowledge needed to strategically position yourself in the gaming world. Picture yourself as a successful gamer who not only dominates the virtual battlefield but also reaps the rewards in the form of actual income. This book equips you with the tools to understand the gaming landscape and make savvy decisions that can lead to financial gains. Whether you're a casual gamer or a dedicated enthusiast, "CREATING INCOME THROUGH VIDEO GAME PLAY" is your gateway to turning your passion into profit. Let this book be your guide as you embark on an exciting journey to earn money doing what you love most.