Planning For Learning Through Games

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Planning For Learning Through Games
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Author : Rachel Sparks Linfield
language : en
Publisher: Andrews UK Limited
Release Date : 2012-11-06
Planning For Learning Through Games written by Rachel Sparks Linfield and has been published by Andrews UK Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-06 with Education categories.
Plan for six weeks of learning covering all six areas of learning and development of the EYFS through the topic of games. The Planning for Learning series is a series of topic books written around the Early Years Foundation Stage designed to make planning easy. This book takes you through six weeks of activities on the theme of games Each activity is linked to a specific Early Learning Goal, and the book contains a skills overview so that practitioners can keep track of which areas of learning and development they are promoting. This book also includes a photocopiable page to give to parents with ideas for them to get involved with their children's topic, as well as ideas for bringing the six weeks of learning together. The weekly themes in this book include: word games, board games, ball games and the most famous of them all, the Olympic Games. At the end of the sixth week there are ideas for creating your very own Olympic ceremony! Perfect for bringing the spirit of London 2012 alive with children in the early years.
Planning For Learning Through Games
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Author : Rachel Sparks Linfield
language : en
Publisher: Andrews UK Limited
Release Date : 2012-11-06
Planning For Learning Through Games written by Rachel Sparks Linfield and has been published by Andrews UK Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-06 with Education categories.
Plan for six weeks of learning covering all six areas of learning and development of the EYFS through the topic of games. The Planning for Learning series is a series of topic books written around the Early Years Foundation Stage designed to make planning easy. This book takes you through six weeks of activities on the theme of games Each activity is linked to a specific Early Learning Goal, and the book contains a skills overview so that practitioners can keep track of which areas of learning and development they are promoting. This book also includes a photocopiable page to give to parents with ideas for them to get involved with their children's topic, as well as ideas for bringing the six weeks of learning together. The weekly themes in this book include: word games, board games, ball games and the most famous of them all, the Olympic Games. At the end of the sixth week there are ideas for creating your very own Olympic ceremony! Perfect for bringing the spirit of London 2012 alive with children in the early years.
Organizing And Learning Through Gaming And Simulation
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Author :
language : en
Publisher: Eburon Uitgeverij B.V.
Release Date : 2007
Organizing And Learning Through Gaming And Simulation written by and has been published by Eburon Uitgeverij B.V. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Simulation games in education categories.
45 edited articles, originally presented at the 38th edition of the International Simulation and Gaming Association conference 2007.
Learning By Playing
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Author : Fran Blumberg
language : en
Publisher: OUP Us
Release Date : 2014
Learning By Playing written by Fran Blumberg and has been published by OUP Us this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Education categories.
There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. In Learning By Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning.
Game Based Learning Across The Disciplines
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Author : Carmela Aprea
language : en
Publisher: Springer Nature
Release Date : 2021-08-02
Game Based Learning Across The Disciplines written by Carmela Aprea and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-02 with Education categories.
The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and includes contributions from different levels of the formal educational system (i.e., primary, secondary and tertiary education) as well as contributions reporting the use of game-based learning in informal learning settings. The volume addresses scholars, practitioners and students who are interested in how games and game-based learning can be designed, implemented and evaluated in a cross-, inter- and transdisciplinary perspective.
Games For Learning
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Author : Peggy Kaye
language : en
Publisher: Farrar Straus & Giroux
Release Date : 1991
Games For Learning written by Peggy Kaye and has been published by Farrar Straus & Giroux this book supported file pdf, txt, epub, kindle and other format this book has been release on 1991 with Games categories.
Offers more than seventy entertaining and educational games designed to help children master important areas of the school curriculum
Learning To Play
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Author : Aske Plaat
language : en
Publisher: Springer
Release Date : 2021-11-22
Learning To Play written by Aske Plaat and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-22 with Computers categories.
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.
Planning For Teaching Success
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Author : Jonathan Ryan Davis
language : en
Publisher: Rowman & Littlefield
Release Date : 2025-01-21
Planning For Teaching Success written by Jonathan Ryan Davis and has been published by Rowman & Littlefield this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-21 with Education categories.
Planning for Teaching Success: 30 Practical Teaching Strategies for All School Contexts is designed for all K-12 educators, pre-service teachers, and teacher preparation faculty. This book will provide readers with accessible tools that can help them develop meaningful lesson and unit plans in efficient ways. Discover step-by-step breakdowns of how to implement each impactful strategy as well as professional reflections from varying contributors representing two different grade-levels from across the globe. Education students and novice teachers can learn from the in-depth descriptions of how to implement each strategy. Veteran teachers will be inspired by contributing teachers’ professional reflection regarding why and how they utilize each strategy. If you are looking for practical ideas from the field, look no further - this is a book designed to build your teaching toolbox with planning strategies that you will use for years to come.
Good Video Games Good Learning
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Author : James Paul Gee
language : en
Publisher: New Literacies and Digital Epistemologies
Release Date : 2013
Good Video Games Good Learning written by James Paul Gee and has been published by New Literacies and Digital Epistemologies this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Apprentissage cognitif categories.
The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.
Planning For Learning Through Celebrations And Festivals
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Author : Rachel Sparks Linfield
language : en
Publisher: Andrews UK Limited
Release Date : 2021-04-12
Planning For Learning Through Celebrations And Festivals written by Rachel Sparks Linfield and has been published by Andrews UK Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-12 with Education categories.
Celebrations and Festivals is part of the very popular and established Planning for Learning series through...series which aims to make planning in the Early Years Foundation Stage practical, easy and cost-effective. There are six weeks of planning around six different themes. Each theme includes two activities linked to the areas of learning to develop children's skills across the Curriculum. The themes cover: - Celebrating diversity - Special food and clothes - Card, lights and decorations - Music festivals around the world.