Playing With Type

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Playing With Type
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Author : Lara McCormick
language : en
Publisher: Rockport Publishers
Release Date : 2013-02-01
Playing With Type written by Lara McCormick and has been published by Rockport Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-02-01 with Design categories.
Playing with Type is a hands-on, playful approach to learning type application and principles. This engagingguide begins with an introduction to the philosophy of learning through the process of play. Along with a series of experimental design projects with an emphasis on type, the author provides designers with a “toolkit� of ideas and skills developed through the process of play. The awareness and sensitivity to type styles, forms, and type choices gained through these visual experiments will increase the designer’s confidence in their personal and professional work. This book can be used in the classroom or independently, and readers can go directly to exercises that appeal to them.
Symbolic Play
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Author : Inge Bretherton
language : en
Publisher: Academic Press
Release Date : 2014-05-10
Symbolic Play written by Inge Bretherton and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-10 with Psychology categories.
Symbolic Play: The Development of Social Understanding describes the development of symbolic play from infancy through the preschool years. This text is divided into 12 chapters that focus on make-believe as an activity within which young children spontaneously represent and practice their understanding of the social world. The first chapter introduces the development of event schemata produced in symbolic play, about children's management of the playframe, and about the development of subjunctive, or "what if" thought. The next chapters are devoted to the development of joint pretending, specifically the use if shared scripts in the organization of make-believe play and the subtleties of metacommunication. These chapters also emphasize the supporting role of the mother in early collaborative make-believe. These topics are followed by discussions of the child's growing ability to represent the internal states of the inanimate figures whose doing can vicariously enacts. The remaining chapters focus on social interaction through symbolic play with dolls, toy animals, object props, and language. This book will prove useful to psychologists and researchers in the fields of human development, society, and family.
Users Needs Report On Play For Children With Disabilities
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Author : Mara Allodi Westling
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2019-11-05
Users Needs Report On Play For Children With Disabilities written by Mara Allodi Westling and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-05 with Social Science categories.
The needs of children and parents about play when the child has a disability are explored by mean on surveys to disability associations and families were collected during 2016 in 30 countries by members of the EU COST LUDI network Play for children with disability.The users' needs concerning play for children with disabilities are also explored by mean of case studies at a country level, based on literature reviews of avialable reports and emprirical studies in Finland, Lithuania and Sweden.
Multiplayer
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Author : Thorsten Quandt
language : en
Publisher: Routledge
Release Date : 2013-10-30
Multiplayer written by Thorsten Quandt and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-30 with Language Arts & Disciplines categories.
In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present. The book is divided into five sections that explore the following areas: Social Aspects of Digital Gaming Social Interactions in Virtual Worlds Online Gaming Co-located and Console Gaming Risks and Challenges of Social Gaming This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication.
A Multimodal Approach To Video Games And The Player Experience
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Author : Weimin Toh
language : en
Publisher: Routledge
Release Date : 2018-10-10
A Multimodal Approach To Video Games And The Player Experience written by Weimin Toh and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-10 with Language Arts & Disciplines categories.
This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.
Why We Play
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Author : Roberte Hamayon
language : en
Publisher: HAU Books
Release Date : 2016-08-15
Why We Play written by Roberte Hamayon and has been published by HAU Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-15 with Social Science categories.
Whether it’s childhood make-believe, the theater, sports, or even market speculation, play is one of humanity’s seemingly purest activities: a form of entertainment and leisure and a chance to explore the world and its possibilities in an imagined environment or construct. But as Roberte Hamayon shows in this book, play has implications that go even further than that. Exploring play’s many dimensions, she offers an insightful look at why play has become so ubiquitous across human cultures. Hamayon begins by zeroing in on Mongolia and Siberia, where communities host national holiday games similar to the Olympics. Within these events Hamayon explores the performance of ethical values and local identity, and then she draws her analysis into larger ideas examinations of the spectrum of play activities as they can exist in any culture. She explores facets of play such as learning, interaction, emotion, strategy, luck, and belief, and she emphasizes the crucial ambiguity between fiction and reality that is at the heart of play as a phenomenon. Revealing how consistent and coherent play is, she ultimately shows it as a unique modality of action that serves an invaluable role in the human experience.
Computational Models Of Motivation For Game Playing Agents
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Author : Kathryn E. Merrick
language : en
Publisher: Springer
Release Date : 2016-09-22
Computational Models Of Motivation For Game Playing Agents written by Kathryn E. Merrick and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-22 with Computers categories.
The focus of this book is on three influential cognitive motives: achievement, affiliation, and power motivation. Incentive-based theories of achievement, affiliation and power motivation are the basis for competence-seeking behaviour, relationship-building, leadership, and resource-controlling behaviour in humans. In this book we show how these motives can be modelled and embedded in artificial agents to achieve behavioural diversity. Theoretical issues are addressed for representing and embedding computational models of motivation in rule-based agents, learning agents, crowds and evolution of motivated agents. Practical issues are addressed for defining games, mini-games or in-game scenarios for virtual worlds in which computer-controlled, motivated agents can participate alongside human players. The book is structured into four parts: game playing in virtual worlds by humans and agents; comparing human and artificial motives; game scenarios for motivated agents; and evolution and the future of motivated game-playing agents. It will provide game programmers, and those with an interest in artificial intelligence, with the knowledge required to develop diverse, believable game-playing agents for virtual worlds.
The Playful Classroom
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Author : Jed Dearybury
language : en
Publisher: John Wiley & Sons
Release Date : 2020-06-30
The Playful Classroom written by Jed Dearybury and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-30 with Education categories.
Shows teachers how and why they should bring play into the classroom to make learning meaningful, relevant, and fun. Research studies show that all students—young and old, rich and poor, urban and rural—benefit immensely from classrooms filled with art, creativity, and laughter. Fun, playfulness, creative thinking, and individual expression reinforce positive experiences, which in turn lead to more engaged students, better classroom environments, and successful learning outcomes. Designed for K-12 educators, The Playful Classroom describes how teachers can develop a playful mindset for giving students meaningful, relevant and fun learning experiences. This unique real-world guide provides you with everything you need to incorporate engaging, hands-on lessons and creative activities, regardless of the level and subject you teach. Building on contemporary and seminal works on learning theory and play pedagogy, the authors explain how to inspire your students by bringing play. into your classroom. This clear, user-friendly guide supplies practical strategies and effective solutions for adding the missing ingredients to your classroom culture. Access to the authors’ companion website provides videos, learning experiences, and downloadable teaching and learning resources. Packed with relatable humor, proven methods, and valuable insights, this book enables you to: Provide meaningful experiences that will benefit students both in school and later in life Combine the principles of PLAY with traditional curricula to encourage creative learning Promote trust, collaboration, and growth in students Develop a playful mindset for bringing the arts into every lesson Foster critical thinking in any school community The Playful Classroom: The Power of Play for All Ages is a must-have resource for K-12 educators, higher education professionals, and readers looking for education-based professional development and training resources.
The Politics Of The First World War
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Author : Scott Wolford
language : en
Publisher: Cambridge University Press
Release Date : 2019-02-21
The Politics Of The First World War written by Scott Wolford and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-21 with History categories.
This analytical history of World War I offers a rigorous yet accessible training in game theory, and a survey of modern political science research.
Repeated Games And Reputations
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Author : George J. Mailath
language : en
Publisher: Oxford University Press
Release Date : 2006-09-28
Repeated Games And Reputations written by George J. Mailath and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-09-28 with Business & Economics categories.
Personalized and continuing relationships play a central role in any society. Economists have built upon the theories of repeated games and reputations to make important advances in understanding such relationships. Repeated Games and Reputations begins with a careful development of the fundamental concepts in these theories, including the notions of a repeated game, strategy, and equilibrium. Mailath and Samuelson then present the classic folk theorem and reputation results for games of perfect and imperfect public monitoring, with the benefit of the modern analytical tools of decomposability and self-generation. They also present more recent developments, including results beyond folk theorems and recent work in games of private monitoring and alternative approaches to reputations. Repeated Games and Reputations synthesizes and unifies the vast body of work in this area, bringing the reader to the research frontier. Detailed arguments and proofs are given throughout, interwoven with examples, discussions of how the theory is to be used in the study of relationships, and economic applications. The book will be useful to those doing basic research in the theory of repeated games and reputations as well as those using these tools in more applied research.