Pleasures Of The Game

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The Pleasures Of The Game
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Author : Colman McCarthy
language : en
Publisher:
Release Date : 1977
The Pleasures Of The Game written by Colman McCarthy and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1977 with Golf categories.
Pleasures Of The Game
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Author : Austin Allen
language : en
Publisher:
Release Date : 2016
Pleasures Of The Game written by Austin Allen and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with categories.
A book of deceptively playful poems, of sparkling surfaces that conceal dark undercurrents. Its subjects include games of all kinds: from schoolyard Double Dutch to the chess match of love, from painters' illusions to professional ice hockey, from the stratagems of spies to the life-and-death game we play against the universe. Born in Middletown, C
The Art Of Game Design
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Author : Jesse Schell
language : en
Publisher: CRC Press
Release Date : 2008-08-04
The Art Of Game Design written by Jesse Schell and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-08-04 with Art categories.
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
Games Of Pleasure
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Author : Julia Ross
language : en
Publisher: Berkley
Release Date : 2007-04-03
Games Of Pleasure written by Julia Ross and has been published by Berkley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-04-03 with Fiction categories.
Despite the distance between their stations in life, Miracle Heather, a courtesan hiding a terrible secret, finds love with Lord Ryderbourne, the handsome young aristocrat who had rescued her from certain disaster, but their growing attraction for each other could destroy them both.
The Pleasures Of Computer Gaming
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Author : Melanie Swalwell
language : en
Publisher: McFarland
Release Date : 2015-05-12
The Pleasures Of Computer Gaming written by Melanie Swalwell and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-12 with Games & Activities categories.
This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices. Apart from placing games within longer arcs of cultural history and broader critical debates, the contributors to this volume all adopt a pedagogical and theoretical approach to studying games and gameplay, drawing on the interdisciplinary resources of the humanities and social sciences, particularly new media studies. In eight essays, the authors develop rich and nuanced understandings of the aesthetic appeals and pleasurable engagements of digital gameplay. Topics include the role of "cheats" and "easter eggs" in influencing cheating as an aesthetic phenomenon of gameplay; the relationship between videogames, gambling, and addiction; players' aesthetic and kinaesthetic interactions with computing technology; and the epistemology and phenomenology of popular strategy-based wargames and their relationship with real-world military applications. Notes and a bibliography accompany each essay, and the work includes several screenshots, images, and photographs.
Game Invaders
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Author : Clive Fencott
language : en
Publisher: John Wiley & Sons
Release Date : 2012-05-18
Game Invaders written by Clive Fencott and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-18 with Computers categories.
Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysis—offering detailed guidance for how to conduct in-depth critiques of game content and gameplay. Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras, clearly demonstrating the practical application of the theories to modern, large-scale computer games. Readers will find: • Suggestions on how to apply the DIY package to major issues central to understanding computer games and their design • Coverage of the semiotics of video games, laying the foundation for such topics as the role of agency and virtual storytelling • Tasks and solutions for readers wishing to practice techniques introduced in the book • A companion website featuring access to an app that enables the reader to conduct their own activity profiling of games An important resource for those wishing to dig deeper into the games they design, Game Invaders gives game designers the skills they need to stand out from the crowd. It is also a valuable guide for anyone wishing to learn more about computer games, virtual reality, and new media.
Rules Of Play
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Author : Katie Salen Tekinbas
language : en
Publisher: MIT Press
Release Date : 2003-09-25
Rules Of Play written by Katie Salen Tekinbas and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-09-25 with Computers categories.
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Game Play
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Author : Paul Booth
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2015-04-23
Game Play written by Paul Booth and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-04-23 with Games & Activities categories.
The 21st century has seen a board game renaissance. At a time when streaming television finds millions of viewers, video games garner billions of dollars, and social media grows ever more intense, little has been written about the rising popularity of board games. And yet board games are one of our fastest growing hobbies, with sales increasing every year. Today's board games are more than just your average rainy-day mainstay. Once associated solely with geek subcultures, complex and strategic board games are increasingly dominating the playful media environment. The popularity of these complex board games mirrors the rise of more complex cult media products. In Game Play: Paratextuality in Contemporary Board Games, Paul Booth examines complex board games based on book, TV, and film franchises, including Doctor Who, The Walking Dead, Lord of the Rings, Star Trek, The Hunger Games and the worlds of H.P. Lovecraft. How does a game represent a cult world? How can narratives cross media platforms? By investigating the relationship between these media products and their board game versions, Booth illustrates the connections between cult media, gameplay, and narrative in a digital media environment.
A Guide To The Health Pleasure Game And Fishing Resorts Of Northern Michigan
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Author : Grand Rapids and Indiana Railroad Company
language : en
Publisher:
Release Date : 1882
A Guide To The Health Pleasure Game And Fishing Resorts Of Northern Michigan written by Grand Rapids and Indiana Railroad Company and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1882 with Hunting categories.
Pleasure And Leisure In The Middle Ages And Early Modern Age
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Author : Albrecht Classen
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2019-08-05
Pleasure And Leisure In The Middle Ages And Early Modern Age written by Albrecht Classen and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-05 with History categories.
Jan Huizinga and Roger Caillois have already taught us to realize how important games and play have been for pre-modern civilization. Recent research has begun to acknowledge the fundamental importance of these aspects in cultural, religious, philosophical, and literary terms. This volume expands on the traditional approach still very much focused on the materiality of game (toys, cards, dice, falcons, dolls, etc.) and acknowledges that game constituted also a form of coming to terms with human existence in an unstable and volatile world determined by universal randomness and fortune. Whether considering blessings or horse fighting, falconry or card games, playing with dice or dolls, we can gain a much deeper understanding of medieval and early modern society when we consider how people pursued pleasure and how they structured their leisure time. The contributions examine a wide gamut of approaches to pleasure, considering health issues, eroticism, tournaments, playing music, reading and listening, drinking alcohol, gambling and throwing dice. This large issue was also relevant, of course, in non-Christian societies, and constitutes a critical concern both for the past and the present because we are all homines ludentes.