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Practical Perspectives On Educational Theory And Game Development


Practical Perspectives On Educational Theory And Game Development
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Practical Perspectives On Educational Theory And Game Development


Practical Perspectives On Educational Theory And Game Development
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Author : Marzullo, Fabio Perez
language : en
Publisher: IGI Global
Release Date : 2021-06-25

Practical Perspectives On Educational Theory And Game Development written by Marzullo, Fabio Perez and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-25 with Education categories.


The video game market continues to increase, reaching millions of users on a variety of platforms and revealing how engaging and pervasive gaming can be. Games create engagement and offer both entertainment and a powerful way to understand and interact with the world. It is natural that educators see the potential of games as a learning tool that can support students who have difficulties learning and also reinvent it. Practical Perspectives on Educational Theory and Game Development is a critical scholarly resource that combines educational scenarios and game fundamentals in order to improve the way people learn and evolve. The book supports professionals with the creation of strategies for using gamification and game-based learning theory with effectiveness and measured results. Featuring a wide range of topics such as entrepreneurship, gamification, and traditional learning, this book is ideal for academicians, education professionals, curriculum designers, educational game developers, researchers, and students.



Design And Implementation Of Educational Games Theoretical And Practical Perspectives


Design And Implementation Of Educational Games Theoretical And Practical Perspectives
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Author : Zemliansky, Pavel
language : en
Publisher: IGI Global
Release Date : 2010-04-30

Design And Implementation Of Educational Games Theoretical And Practical Perspectives written by Zemliansky, Pavel and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04-30 with Medical categories.


"This book will give readers a solid understanding of issues in educational game design and deployment in the classroom"--Provided by publisher.



Design User Experience And Usability Theory And Practice


Design User Experience And Usability Theory And Practice
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Author : Aaron Marcus
language : en
Publisher: Springer
Release Date : 2018-07-10

Design User Experience And Usability Theory And Practice written by Aaron Marcus and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-10 with Computers categories.


The three-volume set LNCS 10918, 10919, and 10290 constitutes the proceedings of the 7th International Conference on Design, User Experience, and Usability, DUXU 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018. The total of 1171 papers presented at the HCII 2018 conferences were carefully reviewed and selected from 4346 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The total of 165 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 55 papers included in this volume are organized in topical sections on design thinking, methods and practice, usability and user experience evaluation methods and tools, and DUXU in software development.



Teaching Practices And Language Ideologies For Multilingual Classrooms


Teaching Practices And Language Ideologies For Multilingual Classrooms
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Author : Bhusal, Ashok
language : en
Publisher: IGI Global
Release Date : 2021-06-25

Teaching Practices And Language Ideologies For Multilingual Classrooms written by Bhusal, Ashok and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-25 with Education categories.


While standard language ideology (SLI) is harmful in its exclusion of minorities through expression of language and race, translingualism provides a positive scaffolding characterized by the disposition of openness. Translingualism suggests that each utterance creates meaning and is a direct rebellion against SLI. It privileges unprivileged varieties of English over so-called Standard English. In order to combat SLI, scholars have emphasized the need for congenial multicultural spaces where students can use their cultural and linguistic resources as an asset and which supports the idea of students learning from each other through their diversity. Teaching Practices and Language Ideologies for Multilingual Classrooms is an essential scholarly publication that examines the educational necessities for diverse student populations and multilingual students and provides rich teaching resources for guiding the creation of classroom environments that engage multilingual students and support their writing and problem-solving skills. Featuring a range of topics such as ethics, code-switching, and language education, this book is ideal for teachers, instructional designers, academicians, sociologists, administrators, language professionals, researchers, and students.



Handbook Of Research On Pedagogies And Early Intervention Strategies For Combatting Socio Pathological Behaviors


Handbook Of Research On Pedagogies And Early Intervention Strategies For Combatting Socio Pathological Behaviors
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Author : Buckley, Sheryl Beverley
language : en
Publisher: IGI Global
Release Date : 2021-10-29

Handbook Of Research On Pedagogies And Early Intervention Strategies For Combatting Socio Pathological Behaviors written by Buckley, Sheryl Beverley and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-29 with Education categories.


Issues of social pathology have been encountered throughout many societies. There is a need for all educational sectors in society to coordinate unique educational engagements regarding children with accumulated and escalating behavioral problems that daily take their tribute and leave far-reaching consequences on the degradation of each individual and of the community. The Handbook of Research on Pedagogies and Early Intervention Strategies for Combatting Socio-Pathological Behaviors serves as a guide to the social pedagogy discipline. The text raises awareness among professionals and the public about the need and prevention of socio-pathological manifestations and explains the types, expansion, causes, and consequences of their occurrence and the need for an organized social action to reduce and overcome them. Covering topics such as social pedagogy, sociopathic manifestations, and child-to-child care, this book is an essential guide for students preparing to be preschool educators, teachers, professors, social educators, psychologists, social workers, defectologists, as well as parents, current university faculty, and practitioners.



Creativity As Progressive Pedagogy Examinations Into Culture Performance And Challenges


Creativity As Progressive Pedagogy Examinations Into Culture Performance And Challenges
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Author : Raj, Ambika Gopal
language : en
Publisher: IGI Global
Release Date : 2021-11-12

Creativity As Progressive Pedagogy Examinations Into Culture Performance And Challenges written by Raj, Ambika Gopal and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-12 with Education categories.


In every era, global progressive thinkers have used creativity as a means for cultural reformation and social justice in response to oppressive regimes. For example, theater, cartoons, social art, film, and other forms of representative arts have always been used as critical instigation to create agency or critical commentary on current affairs. In the education sector, teachers in schools often say one of two things: they are not creative or that they don't have the time to be creative given the curricular demands and administrative mandates that they are required to follow. Each day, educators are working to find exceptionally creative ways to engage their students with limited resources and supplies, and this becomes even more of a challenge during turbulent times. Creativity as Progressive Pedagogy: Examinations Into Culture, Performance, and Challenges primarily focuses on pedagogical creativity and culture as related to various aspects of social justice and identity. This book presents experience-based content and showcases the necessity for pedagogical creativity to give students agency and the connections between cultural sensitivity and creativity. Covering topics such as the social capital gap, digital spaces, and underprivileged students, this book is an indispensable resource for educators in both K-12 and higher education, administrators, researchers, faculty, policymakers, leaders in education, pre-service teachers, and academicians.



Software Engineering Perspectives In Computer Game Development


Software Engineering Perspectives In Computer Game Development
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Author : Kendra M. L. Cooper
language : en
Publisher: CRC Press
Release Date : 2021-07-05

Software Engineering Perspectives In Computer Game Development written by Kendra M. L. Cooper and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-05 with Computers categories.


Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives



Gaming And Cognition Theories And Practice From The Learning Sciences


Gaming And Cognition Theories And Practice From The Learning Sciences
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Author : Van Eck, Richard
language : en
Publisher: IGI Global
Release Date : 2010-05-31

Gaming And Cognition Theories And Practice From The Learning Sciences written by Van Eck, Richard and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-05-31 with Computers categories.


"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)"--Provided by publisher.



Transformative Learning Through Play


Transformative Learning Through Play
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Author : Sara Rye
language : en
Publisher: Springer Nature
Release Date : 2025-01-31

Transformative Learning Through Play written by Sara Rye and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-31 with Education categories.


This book explores analogue game-based learning in the context of the Anthropocene, addressing an urgent need for educational approaches beyond traditional scholastic boundaries. In the context of a complex world, the book emphasises the inadequacies of current educational methods and the potential of game-based learning to foster collective problem-solving skills. It then traces the historical roots of analogue and tangible games, highlighting their potential and challenges in alignment with several learning theories. The authors explore the psychology of analogue game-based learning, exploring its impact on cognition, motivation and, potentially, skill transfer to real life situations. They focus strongly on designing effective learning games, emphasising principles of game design, the TEGA initiative and common pitfalls to avoid. Ultimately, the book emphasises the importance of inclusivity in game-based learning, addressing barriers, intersectionality, and accessible design features both for commercial and educational games, and highlighting the ethical and pedagogical significance of fostering diverse and inclusive learning environments. The book will be of interest to researchers and students of education-related topics, particularly instructional design, pedagogical, and psychology, as well as enthusiasts from game studies and related practitioners.



Game Based Learning


Game Based Learning
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Author : Youngkyun Baek
language : en
Publisher:
Release Date : 2017

Game Based Learning written by Youngkyun Baek and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Education categories.


At a time when digital games are becoming much more commonly used in classrooms, Game-Based Learning: Theory, Strategies, and Performance Outcomes provides a much-needed guide to different forms and applications of digital game-based learning. This book brings together researchers and practitioners from around the world who share their theories, strategies, findings of case studies, and practical approaches to support better performance and learning outcomes when learning with digital games. This book is intended to provide readers with three main parts of information. One is a clear and practical understanding of theory and research-based principles of game-based learning. This first section of the book includes fresh perspectives and an overview of existing and emerging theories in game-based learning, which are also presented in the form of case study findings and implications. The second section of this book gives readers the "how to" information needed to turn the understanding of intellectual grounding into effective practices of digital games for classroom use. The third part of this book also includes some practical approaches for evaluating different aspects of learning within the game-based learning context. This information about practical approaches is presented through chapters on achievements and performance outcomes. Game-Based Learning: Theory, Strategies, and Performance Outcomes synthesizes arguments, practices, and research findings on the effectiveness of different designs and approaches within game-based learning practices. But, a major message of this book is that the joint influence of implementation, context, and learner characteristics interacting with digital games is what determines learning and achievement outcomes. This book is intended for researchers, practitioners, designers, policy makers, and current and future teachers. The teacher/-educator will benefit from topics such as practical strategies to improve student performance, while researchers can use the findings from the case studies presented in this book as a foundation for future explorations and research studies.