Practical Ray Tracing In C

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Practical Ray Tracing In C
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Author : Craig A. Lindley
language : en
Publisher:
Release Date : 1992-11-09
Practical Ray Tracing In C written by Craig A. Lindley and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992-11-09 with Computers categories.
An accessible introduction to this technique and how it works, complete with sophisticated code examples that can be used in applications. Includes leading-edge methods for high speed ray tracing as well as detailed coverage of design procedures, generation, processing, storage and photographic output of ray traced images. The accompanying disk contains all code examples, gallery images plus two complete ray tracing programs--one of which is a high speed ray tracer.
An Introduction To Ray Tracing
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Author : Andrew S. Glassner
language : en
Publisher: Elsevier
Release Date : 1989-06-01
An Introduction To Ray Tracing written by Andrew S. Glassner and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 1989-06-01 with Computers categories.
The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. - Provides practical "how-to" information - Contains high quality color plates of images created using ray tracing techniques - Progresses from a basic understanding to the advanced science and application of ray tracing
Ray Tracing From The Ground Up
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Author : Kevin Suffern
language : en
Publisher: CRC Press
Release Date : 2016-04-19
Ray Tracing From The Ground Up written by Kevin Suffern and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-19 with Computers categories.
With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o
Ray Tracing Gems
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Author : Eric Haines
language : en
Publisher: Apress
Release Date : 2019-02-25
Ray Tracing Gems written by Eric Haines and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-25 with Computers categories.
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
Practical Ray Tracing In C
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Author : Craig A. Lindley
language : en
Publisher:
Release Date : 1992
Practical Ray Tracing In C written by Craig A. Lindley and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with categories.
Real Time Rendering
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Author : Tomas Akenine-Möller
language : en
Publisher: CRC Press
Release Date : 2019-01-18
Real Time Rendering written by Tomas Akenine-Möller and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-18 with Computers categories.
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Practical Algorithms For 3d Computer Graphics Second Edition
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Author : R. Stuart Ferguson
language : en
Publisher: CRC Press
Release Date : 2013-12-19
Practical Algorithms For 3d Computer Graphics Second Edition written by R. Stuart Ferguson and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-12-19 with Computers categories.
Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition New chapter on the modern approach to real-time 3D programming using OpenGL New chapter that introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine.
Realistic Ray Tracing Second Edition
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Author : Peter Shirley
language : en
Publisher: A K Peters, Ltd.
Release Date : 2008-12-19
Realistic Ray Tracing Second Edition written by Peter Shirley and has been published by A K Peters, Ltd. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-12-19 with Computers categories.
Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.
Windows3d A Practical Guide To 3d Visualization Programming With C C And Directx
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Author : Pasquale De Marco
language : en
Publisher: Pasquale De Marco
Release Date : 2025-07-27
Windows3d A Practical Guide To 3d Visualization Programming With C C And Directx written by Pasquale De Marco and has been published by Pasquale De Marco this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-27 with Technology & Engineering categories.
Prepare to embark on a captivating journey into the realm of 3D visualization programming with "Windows3D: A Practical Guide to 3D Visualization Programming with C/C++ and DirectX." This comprehensive guide is meticulously crafted to empower you with the knowledge and skills to create breathtaking 3D worlds and immersive experiences. Unleash the power of 3D programming, mastering the art of model loading, scene management, and advanced rendering techniques. Explore the depths of lighting, shadows, textures, and materials, gaining the expertise to bring your creations to life. Delve into the intricacies of meshes, shaders, and physics, unlocking the ability to manipulate and customize every aspect of your virtual environments. "Windows3D" provides a comprehensive and practical approach to real-time simulations, empowering you to create dynamic and interactive worlds. Implement sophisticated physics, artificial intelligence, and user interfaces to craft engaging experiences that captivate your audience. Dive into the latest advancements in 3D technology, exploring the possibilities of virtual reality and machine learning to push the boundaries of immersive visualization. Discover how to optimize your code for performance, ensuring smooth and seamless experiences. Whether you're a seasoned programmer or just starting your journey into the world of 3D, this book provides a step-by-step approach to mastering the art of 3D visualization programming. With practical examples, code snippets, and detailed explanations, you'll gain a solid understanding of the concepts and techniques involved. "Windows3D" is your ultimate guide to unlocking your creativity and becoming a proficient 3D visualization programmer. Let this book be your companion as you embark on a path to transforming your ideas into captivating digital realms. If you like this book, write a review!
Computer Graphics And Geometric Modelling
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Author : Max K. Agoston
language : en
Publisher: Springer Science & Business Media
Release Date : 2005-01-04
Computer Graphics And Geometric Modelling written by Max K. Agoston and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-01-04 with Computers categories.
Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modeling, this two-volume work covers implementation and theory in a thorough and systematic fashion. It covers the computer graphics part of the field of geometric modeling and includes all the standard computer graphics topics. The CD-ROM features two companion programs.