Proceedings Of The 2011 Acm Siggrapheurographics Symposium On Computer Animation

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Proceedings Of The 2011 Acm Siggrapheurographics Symposium On Computer Animation
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Author : The ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2011
language : en
Publisher:
Release Date : 2011
Proceedings Of The 2011 Acm Siggrapheurographics Symposium On Computer Animation written by The ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2011 and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Computer animation categories.
Graphical Simulation Of Deformable Models
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Author : Jianping Cai
language : en
Publisher: Springer
Release Date : 2016-12-20
Graphical Simulation Of Deformable Models written by Jianping Cai and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-20 with Computers categories.
This book covers dynamic simulation of deformable objects, which is one of the most challenging tasks in computer graphics and visualization. It focuses on the simulation of deformable models with anisotropic materials, one of the less common approaches in the existing research. Both physically-based and geometrically-based approaches are examined. The authors start with transversely isotropic materials for the simulation of deformable objects with fibrous structures. Next, they introduce a fiber-field incorporated corotational finite element model (CLFEM) that works directly with a constitutive model of transversely isotropic material. A smooth fiber-field is used to establish the local frames for each element. To introduce deformation simulation for orthotropic materials, an orthotropic deformation controlling frame-field is conceptualized and a frame construction tool is developed for users to define the desired material properties. The orthotropic frame-field is coupled with the CLFEM model to complete an orthotropic deformable model. Finally, the authors present an integrated real-time system for animation of skeletal characters with anisotropic tissues. To solve the problems of volume distortion and high computational costs, a strain-based PBD framework for skeletal animation is explained; natural secondary motion of soft tissues is another benefit. The book is written for those researchers who would like to develop their own algorithms. The key mathematical and computational concepts are presented together with illustrations and working examples. It can also be used as a reference book for graduate students and senior undergraduates in the areas of computer graphics, computer animation, and virtual reality. Academics, researchers, and professionals will find this to be an exceptional resource.
Computer Vision Imaging And Computer Graphics Theory And Applications
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Author : José Braz
language : en
Publisher: Springer
Release Date : 2017-08-08
Computer Vision Imaging And Computer Graphics Theory And Applications written by José Braz and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-08 with Computers categories.
This book constitutes thoroughly revised and selected papers from the 11th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2016, held in Rome, Italy, in February 2016. VISIGRAPP comprises GRAPP, International Conference on Computer Graphics Theory and Applications; IVAPP, International Conference on Information Visualization Theory and Applications; and VISAPP, International Conference on Computer Vision Theory and Applications. The 28 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 338 submissions. The book also contains one invited talk in full-paper length. The regular papers were organized in topical sections named: computer graphics theory and applications; information visualization theory and applications; and computer vision theory and applications.
Simulating Heterogeneous Crowds With Interactive Behaviors
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Author : Nuria Pelechano
language : en
Publisher: CRC Press
Release Date : 2016-10-26
Simulating Heterogeneous Crowds With Interactive Behaviors written by Nuria Pelechano and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-26 with Computers categories.
This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation.
Handbook Of Virtual Environments
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Author : Kelly S. Hale
language : en
Publisher: CRC Press
Release Date : 2014-09-10
Handbook Of Virtual Environments written by Kelly S. Hale and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-10 with Technology & Engineering categories.
A Complete Toolbox of Theories and Techniques The second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given areas of expertise to provide extensive scope and detail on VE technology and its applications. What’s New in the Second Edition: Updated glossary of terms to promote common language throughout the community New chapters on olfactory perception, avatar control, motion sickness, and display design, as well as a whole host of new application areas Updated information to reflect the tremendous progress made over the last decade in applying VE technology to a growing number of domains This second edition includes nine new, as well as forty-one updated chapters that reflect the progress made in basic and applied research related to the creation, application, and evaluation of virtual environments. Contributions from leading researchers and practitioners from multidisciplinary domains provide a wealth of theoretical and practical information, resulting in a complete toolbox of theories and techniques that you can rely on to develop more captivating and effective virtual worlds. The handbook supplies a valuable resource for advancing VE applications as you take them from the laboratory to the real-world lives of people everywhere.
Vision Based Human Activity Recognition
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Author : Zhongxu Hu
language : en
Publisher: Springer Nature
Release Date : 2022-04-22
Vision Based Human Activity Recognition written by Zhongxu Hu and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-04-22 with Computers categories.
This book offers a systematic, comprehensive, and timely review on V-HAR, and it covers the related tasks, cutting-edge technologies, and applications of V-HAR, especially the deep learning-based approaches. The field of Human Activity Recognition (HAR) has become one of the trendiest research topics due to the availability of various sensors, live streaming of data and the advancement in computer vision, machine learning, etc. HAR can be extensively used in many scenarios, for example, medical diagnosis, video surveillance, public governance, also in human–machine interaction applications. In HAR, various human activities such as walking, running, sitting, sleeping, standing, showering, cooking, driving, abnormal activities, etc., are recognized. The data can be collected from wearable sensors or accelerometer or through video frames or images; among all the sensors, vision-based sensors are now the most widely used sensors due to their low-cost, high-quality, and unintrusive characteristics. Therefore, vision-based human activity recognition (V-HAR) is the most important and commonly used category among all HAR technologies. The addressed topics include hand gestures, head pose, body activity, eye gaze, attention modeling, etc. The latest advancements and the commonly used benchmark are given. Furthermore, this book also discusses the future directions and recommendations for the new researchers.
Real Time Visual Effects For Game Programming
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Author : Chang-Hun Kim
language : en
Publisher: Springer
Release Date : 2015-04-30
Real Time Visual Effects For Game Programming written by Chang-Hun Kim and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-04-30 with Technology & Engineering categories.
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.
Real Time Shadows
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Author : Elmar Eisemann
language : en
Publisher: CRC Press
Release Date : 2016-04-19
Real Time Shadows written by Elmar Eisemann and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-19 with Computers categories.
Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to t
Behavior Modeling Foundations And Applications
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Author : Ella Roubtsova
language : en
Publisher: Springer
Release Date : 2015-07-16
Behavior Modeling Foundations And Applications written by Ella Roubtsova and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-16 with Computers categories.
This book constitutes revised selected papers from the six International Workshops on Behavior Modelling - Foundations and Applications, BM-FA, which took place annually between 2009 and 2014. The 9 papers presented in this volume were carefully reviewed and selected from a total of 58 papers presented at these 6 workshops. The contributions were organized in topical sections named: modelling practices; new ways of behaviour modelling: events in modelling; and new ways of behaviour modelling: protocol modelling.
Physically Based Rendering
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Author : Matt Pharr
language : en
Publisher: Morgan Kaufmann
Release Date : 2016-09-30
Physically Based Rendering written by Matt Pharr and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-30 with Computers categories.
Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering. - Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering - Provides the source code for a complete rendering system allowing readers to get up and running fast - Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described - Serves as an essential resource on physically-based rendering