[PDF] Graphical Simulation Of Deformable Models - eBooks Review

Graphical Simulation Of Deformable Models


Graphical Simulation Of Deformable Models
DOWNLOAD

Download Graphical Simulation Of Deformable Models PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Graphical Simulation Of Deformable Models book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page





Graphical Simulation Of Deformable Models


Graphical Simulation Of Deformable Models
DOWNLOAD
Author : Jianping Cai
language : en
Publisher: Springer
Release Date : 2016-12-20

Graphical Simulation Of Deformable Models written by Jianping Cai and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-20 with Computers categories.


This book covers dynamic simulation of deformable objects, which is one of the most challenging tasks in computer graphics and visualization. It focuses on the simulation of deformable models with anisotropic materials, one of the less common approaches in the existing research. Both physically-based and geometrically-based approaches are examined. The authors start with transversely isotropic materials for the simulation of deformable objects with fibrous structures. Next, they introduce a fiber-field incorporated corotational finite element model (CLFEM) that works directly with a constitutive model of transversely isotropic material. A smooth fiber-field is used to establish the local frames for each element. To introduce deformation simulation for orthotropic materials, an orthotropic deformation controlling frame-field is conceptualized and a frame construction tool is developed for users to define the desired material properties. The orthotropic frame-field is coupled with the CLFEM model to complete an orthotropic deformable model. Finally, the authors present an integrated real-time system for animation of skeletal characters with anisotropic tissues. To solve the problems of volume distortion and high computational costs, a strain-based PBD framework for skeletal animation is explained; natural secondary motion of soft tissues is another benefit. The book is written for those researchers who would like to develop their own algorithms. The key mathematical and computational concepts are presented together with illustrations and working examples. It can also be used as a reference book for graduate students and senior undergraduates in the areas of computer graphics, computer animation, and virtual reality. Academics, researchers, and professionals will find this to be an exceptional resource.



Physics Based Deformable Models


Physics Based Deformable Models
DOWNLOAD
Author : Dimitris N. Metaxas
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Physics Based Deformable Models written by Dimitris N. Metaxas and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Science categories.


Physics-Based Deformable Models presents a systematic physics-based framework for modeling rigid, articulated, and deformable objects, their interactions with the physical world, and the estimate of their shape and motion from visual data. This book presents a large variety of methods and associated experiments in computer vision, graphics and medical imaging that help the reader better to understand the presented material. In addition, special emphasis has been given to the development of techniques with interactive or close to real-time performance. Physics-Based Deformable Models is suitable as a secondary text for graduate level courses in Computer Graphics, Computational Physics, Computer Vision, Medical Imaging, and Biomedical Engineering. In addition, this book is appropriate as a reference for researchers and practitioners in the above-mentioned fields.



Visual Simulation Of Deformable Models


Visual Simulation Of Deformable Models
DOWNLOAD
Author : Michael Hauth
language : en
Publisher:
Release Date : 2004

Visual Simulation Of Deformable Models written by Michael Hauth and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with categories.




Finite Element Method Simulation Of 3d Deformable Solids


Finite Element Method Simulation Of 3d Deformable Solids
DOWNLOAD
Author : Eftychios Sifakis
language : en
Publisher: Morgan & Claypool Publishers
Release Date : 2015-10-01

Finite Element Method Simulation Of 3d Deformable Solids written by Eftychios Sifakis and has been published by Morgan & Claypool Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-01 with Computers categories.


This book serves as a practical guide to simulation of 3D deformable solids using the Finite Element Method (FEM). It reviews a number of topics related to the theory and implementation of FEM approaches: measures of deformation, constitutive laws of nonlinear materials, tetrahedral discretizations, and model reduction techniques for real-time simulation. Simulations of deformable solids are important in many applications in computer graphics, including film special effects, computer games, and virtual surgery. The Finite Element Method has become a popular tool in many such applications. Variants of FEM catering to both offline and real-time simulation have had a mature presence in computer graphics literature. This book is designed for readers familiar with numerical simulation in computer graphics, who would like to obtain a cohesive picture of the various FEM simulation methods available, their strengths and weaknesses, and their applicability in various simulation scenarios. The book is also a practical implementation guide for the visual effects developer, offering a lean yet adequate synopsis of the underlying mathematical theory. Chapter 1 introduces the quantitative descriptions used to capture the deformation of elastic solids, the concept of strain energy, and discusses how force and stress result as a response to deformation. Chapter 2 reviews a number of constitutive models, i.e., analytical laws linking deformation to the resulting force that has successfully been used in various graphics-oriented simulation tasks. Chapter 3 summarizes how deformation and force can be computed discretely on a tetrahedral mesh, and how an implicit integrator can be structured around this discretization. Finally, chapter 4 presents the state of the art in model reduction techniques for real-time FEM solid simulation and discusses which techniques are suitable for which applications. Topics discussed in this chapter include linear modal analysis, modal warping, subspace simulation, and domain decomposition.



Real Time Knowledge Based Fuzzy Logic Model For Soft Tissue Deformation


Real Time Knowledge Based Fuzzy Logic Model For Soft Tissue Deformation
DOWNLOAD
Author : Joey Sing Yee Tan
language : en
Publisher: Springer
Release Date : 2019-04-06

Real Time Knowledge Based Fuzzy Logic Model For Soft Tissue Deformation written by Joey Sing Yee Tan and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-06 with Technology & Engineering categories.


This book provides a real-time and knowledge-based fuzzy logic model for soft tissue deformation. The demand for surgical simulation continues to grow, as there is a major bottleneck in surgical simulation designation and every patient is unique. Deformable models, the core of surgical simulation, play a crucial role in surgical simulation designation. Accordingly, this book (1) presents an improved mass spring model to simulate soft tissue deformation for surgery simulation; (2) ensures the accuracy of simulation by redesigning the underlying Mass Spring Model (MSM) for liver deformation, using three different fuzzy knowledge-based approaches to determine the parameters of the MSM; (3) demonstrates how data in Central Processing Unit (CPU) memory can be structured to allow coalescing according to a set of Graphical Processing Unit (GPU)-dependent alignment rules; and (4) implements heterogeneous parallel programming for the distribution of grid threats for Computer Unified Device Architecture (CUDA)-based GPU computing.



Collision Response Analysis And Fracture Simulation Of Deformable Objects For Computer Graphics


Collision Response Analysis And Fracture Simulation Of Deformable Objects For Computer Graphics
DOWNLOAD
Author :
language : en
Publisher:
Release Date : 2000

Collision Response Analysis And Fracture Simulation Of Deformable Objects For Computer Graphics written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with categories.


Computer Animation is a sub-field of computer graphics with an emphasis on the time-dependent description of interested events. It has been used in many disciplines such as entertainment, scientific visualization, industrial design, multimedia, etc. Modeling of deformable objects in a dynamic interaction and/or fracture process has been an active research topic in the past decade. The main objective of this thesis is to provide a new effective approach to address the dynamic interaction and fracture simulation. With respect to the dynamic interaction between deformable objects, this thesis proposes a new semi-explicit local collision response analysis (CRA) algorithm which is better than most of previous approaches in three aspects: computational efficiency, accuracy mid generality. The computational cost of the semi-explicit local CRA algorithm is guaranteed to be O('n') for each time step, which is especially desirable for the collision response analysis of complex systems. With the use of the Lagrange multiplier method, the send-explicit local CPA algorithm avoids shortcomings associated with the penalty method and provides an accurate description of detailed local deformation during a collision process. The generic geometric constraint and the Gauss-Seidel iteration for enforcing the loading constraint such as Coulomb friction law make the semi-explicit local CRA algorithm to be general enough to handle arbitrary oblique collisions. The experimental results indicate that the semi-explicit local CRA approach is capable of capturing all the key features during collision of deformable objects and matches closely with the theoretical solution of a classic collision problem in solid mechanics. In the fracture simulation, a new element-split method is proposed, which has a sounder mechanical basis than previous approaches in computer graphics and is more flexible to accommodate different material fracture criteria such that different failure patterns are obtained acco.



Geometrically And Physically Based Modeling For Deformable Objects Simulating Soft Tissue Interactions In Surgery Environments


Geometrically And Physically Based Modeling For Deformable Objects Simulating Soft Tissue Interactions In Surgery Environments
DOWNLOAD
Author : Sukitti Punak
language : en
Publisher:
Release Date : 2007

Geometrically And Physically Based Modeling For Deformable Objects Simulating Soft Tissue Interactions In Surgery Environments written by Sukitti Punak and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with categories.


ABSTRACT: This dissertation contributes a method for modeling deformable objects that leverages computer graphics techniques and state-of-the-art hardware to simulate and visualize deformations, including topological transformations like cutting, in real time. The resulting models are suitable for interactive surgical simulation for illustration and teaching purposes. The approach has been tested, in particular, by modeling responsive fatty tissue. To support force feedback as well as visual feedback, the deformable object consists of three closely coupled representations for dynamic response, collision detection, and visualization. All three representations are implemented on the Graphics Processing Unit, rather than on the CPU, to leverage parallelism for speed.



Real Time Simulation And Visualization Of Deformable Objects


Real Time Simulation And Visualization Of Deformable Objects
DOWNLOAD
Author : Joachim Georgii
language : en
Publisher: GRIN Verlag
Release Date : 2008-08

Real Time Simulation And Visualization Of Deformable Objects written by Joachim Georgii and has been published by GRIN Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-08 with Computers categories.


Doctoral Thesis / Dissertation from the year 2007 in the subject Computer Science - Applied, grade: 1,0, Technical University of Munich (Institut für Informatik), 169 entries in the bibliography, language: English, abstract: In this thesis, I present a framework for physical simulation and visualization of deformable volumetric bodies in real time. Based on the implicit finite element method a multigrid approach for the efficient numerical simulation of elastic materials has been developed. Due to the optimized implementation of the multigrid scheme, 200,000 elements can be simulated at a rate of 10 time steps per second. The approach enables realistic and numerically stable simulation of bodies that are described by tetrahedral or hexahedral grids. It can efficiently simulate heterogeneous bodies-i.e., bodies that are composed of material with varying stiffness-and includes linear as well as non-linear material laws. To visualize deformable bodies, a novel rendering method has been developed on programmable graphics hardware. It includes the efficient rendering of surfaces as well as interior volumetric structures. Both the physical simulation framework and the rendering approach have been integrated into a single simulation support system. Thereby, available communication bandwidths have been efficiently exploited. To enable the use of the system in practical applications, a novel approach for collision detection has been included. This approach allows one to handle geometries that are deformed or even created on the graphical subsystem.



Articulated Motion And Deformable Objects


Articulated Motion And Deformable Objects
DOWNLOAD
Author : Francisco José Perales
language : en
Publisher: Springer
Release Date : 2016-07-06

Articulated Motion And Deformable Objects written by Francisco José Perales and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-06 with Computers categories.


This book constitutes the refereed proceedings of the 9th International Conference on Articulated Motion and Deformable Objects, AMDO 2016, held in Palma de Mallorca, Spain, in July 2016.The 20 papers presented were carefully reviewed and selected from 34 submissions. The conference dealt with the following topics: advanced computer graphics and immersive videogames; human modeling and animation; human motion analysis and tracking; 3D human reconstruction and recognition; multimodal user interaction and applications; ubiquitous and social computing; design tools; input technology; programming user interfaces; 3D medical deformable models and visualization; deep learning methods for computer vision and graphics; multibiometric.



Capturing And Modeling Of Deformable Objects


Capturing And Modeling Of Deformable Objects
DOWNLOAD
Author :
language : en
Publisher:
Release Date : 2005

Capturing And Modeling Of Deformable Objects written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with categories.


Modeling the behavior of deformable virtual objects has important applications in computer graphics. There are two prevalent approaches for modeling deformable objects, an active one by deforming existing virtual models and a passive one by capturing the geometry and motion of real objects. This thesis explores the problem of modeling and acquisition of objects undergoing deformations, and proposes a set of practical deformation and capturing tools. The first contribution is a new approach to model deformation that incorporates non-uniform materials into the geometric deformation framework. This technique provides a simple and intuitive method to control the deformation using material properties that can be specified by the user with an intuitive interface or can be learned from a sequence of sample deformations facilitating realistic looking results. Some deformable objects such as garments exhibit a complex behavior under motion and thus are difficult to model or simulate, making them suitable target for capture methods. Methods for capturing garments usually use special markers printed on the fabric to establish temporally coherent correspondences between frames. Unfortunately, this approach is tedious and prevents the capture of interesting, off-the-shelf fabrics. A marker-free approach to capturing garment motion that avoids these problems is presented in chapter three. The method establishes temporally coherent parameterizations between incomplete geometries that are extracted at each time step using a multiview stereo algorithm, and the missing geometry is filled in using a template. Garment motion is characterized by dynamic high-frequency folds. However, these folds tend to be shallow, making them difficult to capture. A new method for reintroducing folds into the sequence using data-driven dynamic wrinkling is presented in chapter four. The method first estimates the folds in the video footage and then wrinkle the surface using space-time deformation. The.