[PDF] Proceedings Of The Eighth Eurographics Symposium On Sketch Based Interfaces And Modeling - eBooks Review

Proceedings Of The Eighth Eurographics Symposium On Sketch Based Interfaces And Modeling


Proceedings Of The Eighth Eurographics Symposium On Sketch Based Interfaces And Modeling
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Proceedings Of The Eighth Eurographics Symposium On Sketch Based Interfaces And Modeling


Proceedings Of The Eighth Eurographics Symposium On Sketch Based Interfaces And Modeling
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Author : Ellen Do
language : en
Publisher:
Release Date : 2011-08-05

Proceedings Of The Eighth Eurographics Symposium On Sketch Based Interfaces And Modeling written by Ellen Do and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-05 with Computer science categories.


SBIM/NPAR/CAe 2011: Joint Symposia on Sketch-Based Interfaces and Modeling, Non-Photorealistic Animation and Computational Aesthetics Aug 05, 2011-Aug 07, 2011 Vancouver, Canada. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.



Sketch Based Interfaces And Modeling


Sketch Based Interfaces And Modeling
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Author : Joaquim Jorge
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-12-15

Sketch Based Interfaces And Modeling written by Joaquim Jorge and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-12-15 with Computers categories.


The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices. Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Also covered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch. Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; explores methods for modeling from just a single sketch or using only a few strokes. This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI.



Interactive Sketch Based Interfaces And Modelling For Design


Interactive Sketch Based Interfaces And Modelling For Design
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Author : Alexandra Bonnici
language : en
Publisher: CRC Press
Release Date : 2023-05-31

Interactive Sketch Based Interfaces And Modelling For Design written by Alexandra Bonnici and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-05-31 with Technology & Engineering categories.


Sketching is a natural and intuitive communication tool used for expressing concepts and ideas that are difficult to communicate through text or speech alone. In design applications, drawings are used at various stages of the design process: from the early concept drawings scribbled on a piece of paper to immersive interactions in which users manipulate and adjust the 3D form of an object in virtual or augmented reality environments. This variety in drawing activities brings about the need for different interpretation strategies that support not only the sketching activity itself, but also allow sketch-based interactions, such as sketch-based queries, to take place. In this book, we explore the different drawing approaches used in design and the algorithms required for processing and interpreting the different sketches and drawings in design. The book is divided into two parts. The first part focuses on sketching in the 2D domain. This includes the digitization of offline and paperbased sketches, techniques for online sketch recognition, observations of user drawing habits, algorithms for inferring depth from 2D drawings, as well as non-photorealistic rendering techniques that are then applied to sketch-based queries. The second part of the book focuses on 3D sketching in virtual or augmented reality spaces. Here, we present the processing and rendering of the 3D strokes, the different interaction devices available for 3D sketching, and look at different applications where immersive 3D sketching has been applied with success.



Frontiers In Pen And Touch


Frontiers In Pen And Touch
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Author : Tracy Hammond
language : en
Publisher: Springer
Release Date : 2017-12-01

Frontiers In Pen And Touch written by Tracy Hammond and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-12-01 with Computers categories.


This inspirational book contains evidence-based research presented by educational scientists, for the advancement of stylus-based technology and its applications for college and K-12 classrooms. Writing and sketching are an important part of teaching and learning, and digital ink technologies enable us to perform these activities in a digital world. Frontiers in Pen and Touch aims to highlight software and hardware practices and innovations, to encourage transformational use of pen and touch in the classroom. The content of the book is derived from the 2016 Conference on Pen and Touch Technology on Education (CPTTE). Chapters written by academic practitioners provide stories of success for ink, including multimedia content creation and increasing student engagement. Industry and academic researchers share their findings and present intelligent systems that enable pen and touch systems to teach and motivate students. This book is a must-read for anyone wanting to harness and integrate pen and touch for improving today’s student experiences.



Designing For The User Experience In Learning Systems


Designing For The User Experience In Learning Systems
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Author : Evangelos Kapros
language : en
Publisher: Springer
Release Date : 2018-09-25

Designing For The User Experience In Learning Systems written by Evangelos Kapros and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-25 with Computers categories.


While the focus of the UX research and design discipline and the Learning Sciences and instructional design disciplines is often similar and almost always tangential, there seems to exist a gap, i.e. a lack of communication between the two fields. Not much has been said about how UX Design can work hand-in-hand with instructional design to advance learning. The goal of this book is to bridge this gap by presenting work that cuts through both fields. To illustrate this gap in more detail, we provide a combined view of UX Research and Design & Educational Technology. While the traditional view has perceived the Learning Experience Design as a field of Instructional Design, we will highlight its connection with UX, an aspect that has become increasingly relevant. Our focus on user experience research and design has a unique emphasis on the human learning experience: we strongly believe that in learning technology the technological part is only mediating the learning experience, and we do not focus on technological advancements per se, as we believe they are not the solution, in themselves, to the problems that education is facing. This book aims to lay out the challenges and opportunities in this field and highlight them through research presented in the various chapters. Thus, it presents a unique opportunity to represent areas of learning technology that go very far beyond the MOOC and the classroom technology. The book provides an outstanding overview and insights in the area and it aims to serve as a significant and valuable source for learning researchers and practitioners. The chapter "User requirements when designing learning e-content: interaction for all" is available open access under a CC BY 4.0 license at link.springer.com



The Handbook Of Multimodal Multisensor Interfaces Volume 1


The Handbook Of Multimodal Multisensor Interfaces Volume 1
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Author : Sharon Oviatt
language : en
Publisher: Morgan & Claypool
Release Date : 2017-06-01

The Handbook Of Multimodal Multisensor Interfaces Volume 1 written by Sharon Oviatt and has been published by Morgan & Claypool this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-01 with Computers categories.


The Handbook of Multimodal-Multisensor Interfaces provides the first authoritative resource on what has become the dominant paradigm for new computer interfaces— user input involving new media (speech, multi-touch, gestures, writing) embedded in multimodal-multisensor interfaces. These interfaces support smart phones, wearables, in-vehicle and robotic applications, and many other areas that are now highly competitive commercially. This edited collection is written by international experts and pioneers in the field. It provides a textbook, reference, and technology roadmap for professionals working in this and related areas. This first volume of the handbook presents relevant theory and neuroscience foundations for guiding the development of high-performance systems. Additional chapters discuss approaches to user modeling and interface designs that support user choice, that synergistically combine modalities with sensors, and that blend multimodal input and output. This volume also highlights an in-depth look at the most common multimodal-multisensor combinations—for example, touch and pen input, haptic and non-speech audio output, and speech-centric systems that co-process either gestures, pen input, gaze, or visible lip movements. A common theme throughout these chapters is supporting mobility and individual differences among users. These handbook chapters provide walk-through examples of system design and processing, information on tools and practical resources for developing and evaluating new systems, and terminology and tutorial support for mastering this emerging field. In the final section of this volume, experts exchange views on a timely and controversial challenge topic, and how they believe multimodal-multisensor interfaces should be designed in the future to most effectively advance human performance.



3d Visual Communications


3d Visual Communications
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Author : Guan-Ming Su
language : en
Publisher: John Wiley & Sons
Release Date : 2012-12-12

3d Visual Communications written by Guan-Ming Su and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-12 with Computers categories.


Provides coverage of the major theories and technologies involved in the lifecycle of 3D video content delivery Presenting the technologies used in end-to-end 3D video communication systems, this reference covers 3D graphics and video coding, content creation and display, and communications and networking. It covers the full range of key areas from the fundamentals of 3D visual representation to the latest 3D video coding techniques, relevant communication infrastructure and networks to the 3D quality of experience. The book is structured to logically lead readers through the topic, starting with generic and fundamental information, continuing with a detailed section of different visualisation techniques before concluding with an extensive view of 3D mobile communication systems and trends. The authors give most focus to four important areas: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem (including 3D display, 3D player, networking facility and 3D quality issues), and future communications and networks advances for emerging 3D experience. Presents the theory and key concepts behind the latest 3D visual coding framework, standards, and corresponding quality assessment Provides fundamental material which forms the basis for future research on enhancing the performance of 3D visual communications over current and future wireless networks Covers important topics including: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem; and future communications and networks advances for emerging 3D experience Essential reading for engineers involved in the research, design and development of 3D visual coding and 3D visual transmission systems and technologies, as well as academic and industrial researchers.



Digital Representations Of The Real World


Digital Representations Of The Real World
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Author : Marcus A. Magnor
language : en
Publisher: CRC Press
Release Date : 2015-05-07

Digital Representations Of The Real World written by Marcus A. Magnor and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-07 with Computers categories.


Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of ne



Proceedings Of The 19th International Meshing Roundtable


Proceedings Of The 19th International Meshing Roundtable
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Author : Suzanne Shontz
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-09-30

Proceedings Of The 19th International Meshing Roundtable written by Suzanne Shontz and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-30 with Computers categories.


The papers in this volume were selected for presentation at the 19th International Meshing Roundtable (IMR), held October 3–6, 2010 in Chattanooga, Tennessee, USA. The conference was started by Sandia National Laboratories in 1992 as a small meeting of organizations striving to establish a common focus for research and development in the field of mesh generation. Now after 19 consecutive years, the International Meshing Roundtable has become recognized as an international focal point annually attended by researchers and developers from dozens of co- tries around the world. The 19th International Meshing Roundtable consists of technical presentations from contributed papers, research notes, keynote and invited talks, short course presentations, and a poster session and competition. The Program Committee would like to express its appreciation to all who participate to make the IMR a successful and enriching experience. The papers in these proceedings were selected by the Program Committee from among numerous submissions. Based on input from peer reviews, the committee selected these papers for their perceived quality, originality, and appropriateness to the theme of the International Meshing Roundtable. We would like to thank all who submitted papers. We would also like to thank the colleagues who provided reviews of the submitted papers. The names of the reviewers are acknowledged in the following pages. We extend special thanks to Jacqueline Hunter for her time and effort to make the 19th IMR another outstanding conference.



Emotional Engineering Vol 8


Emotional Engineering Vol 8
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Author : Shuichi Fukuda
language : en
Publisher: Springer Nature
Release Date : 2020-02-08

Emotional Engineering Vol 8 written by Shuichi Fukuda and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-08 with Technology & Engineering categories.


This book is focused on the importance of detecting people’s motivation, how they make decisions and the way the actions they take is rapidly increasing with the progress of IoT and the Connected Society. It explores how emotion-related processes are increasing in importance rapidly. The contributors move through a variety of related topics, all aimed at revealing how humans and things must increasingly interact. It indicates how strategy becomes increasingly important, particularly creating the best adaptable strategy to respond to the quickly and extensively changing situations. With engineering quickly moving from product development to experience development, and the role of emotion in engineering becoming increasingly apparent, this book offers a timely and valuable resource for engineers and researchers alike.