Processing For Visual Artists


Processing For Visual Artists
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Processing For Visual Artists


Processing For Visual Artists
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Author : Andrew Glassner
language : en
Publisher: CRC Press
Release Date : 2011-09-27

Processing For Visual Artists written by Andrew Glassner and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-09-27 with Computers categories.


Learn how to create gorgeous and expressive imagery with the Processing graphics language and environment. It's easy with this practical, hands-on book. Processing is for artists, designers, visualization creators, hobbyists, or anyone else looking to create images, animation, and interactive pieces for art, education, science, or business. Process



Processing Second Edition


Processing Second Edition
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Author : Casey Reas
language : en
Publisher: MIT Press
Release Date : 2014-12-19

Processing Second Edition written by Casey Reas and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-19 with Computers categories.


The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter



Coding Art


Coding Art
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Author : Yu Zhang
language : en
Publisher: Apress
Release Date : 2021-01-07

Coding Art written by Yu Zhang and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-07 with Architecture categories.


Finally, a book on creative programming, written directly for artists and designers! Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. In this book you'll learn to apply computation into the creative process by following a four-step process, and through this, land in the cross section of coding and art, with a focus on practical examples and relevant work structures. You'll follow a real-world use case of computation art and see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and the creative process and development makes Coding Art a functional reference book for both creative programming and the creative process for professors and students alike. What You’ll Learn Review ideas and approaches from creative programming to different professional domains Work with computational tools like the Processing language Understand the skills needed to move from static elements to animation to interaction Use interactivity as input to bring creative concepts closer to refinement and depth Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures Leverage the diversity of art code on other platforms like the web or mobile applications Understand the end-to-end process of computation art through real world use cases Study best practices, common pitfalls, and challenges of the creative process Who This Book Is For Those looking to see what computation and data can do for their creative expression; learners who want to integrate computation and data into their practices in different perspectives; and those who already know how to program, seeking creativity and inspiration in the context of computation and data.



Pro Processing For Images And Computer Vision With Opencv


Pro Processing For Images And Computer Vision With Opencv
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Author : Bryan WC Chung
language : en
Publisher: Apress
Release Date : 2017-08-26

Pro Processing For Images And Computer Vision With Opencv written by Bryan WC Chung and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-26 with Computers categories.


Apply the Processing language to tasks involved in computer vision--tasks such as edge and corner detection, recognition of motion between frames in a video, recognition of objects, matching of feature points and shapes in different frames for tracking purposes, and more. You will manipulate images through creative effects, geometric transformation, blending of multiple images, and so forth. Examples are provided. Pro Processing for Images and Computer Vision with OpenCV is a step-by-step training tool that guides you through a series of worked examples in linear order. Each chapter begins with a basic demonstration, including the code to recreate it on your own system. Then comes a creative challenge by which to engage and develop mastery of the chapter’s topic. The book also includes hints and tips relating to visual arts, interaction design, and industrial best practices. This book is intended for any developer of artistic and otherwise visual applications, such as in augmented reality and digital effects, with a need to manipulate images, and to recognize and manipulate objects within those images. The book is specifically targeted at those making use of the Processing language that is common in artistic fields, and to Java programmers because of Processing’s easy integration into the Java programming environment. What You'll Learn Make use of OpenCV, the open source library for computer vision in the Processing environment Capture live video streams and examine them frame-by-frame for objects in motion Recognize shapes and objects through techniques of detecting lines, edges, corners, and more Transform images by scaling, translating, rotating, and additionally through various distortion effects Apply techniques such as background subtraction to isolate motion of objects in live video streams Detect and track human faces and other objects by matching feature points in different images or video frames Who This Book Is For Media artists, designers, and creative coders



Processing


Processing
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Author : Ira Greenberg
language : en
Publisher: Apress
Release Date : 2007-12-31

Processing written by Ira Greenberg and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-12-31 with Computers categories.


First Processing book on the market Processing is a nascent technology rapidly increasing in popularity Links with the creators of Processing will help sell the book



Creative Practices For Visual Artists


Creative Practices For Visual Artists
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Author : Kenneth Steinbach
language : en
Publisher: Taylor & Francis
Release Date : 2018-03-09

Creative Practices For Visual Artists written by Kenneth Steinbach and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-09 with Art categories.


Contrary to popular belief, the practice of art isn’t just a product of innate talent or artistic vision; artwork emerges from an intentionally constructed and maintained artistic practice. Developed from interviews with more than 75 mid-career artists, Creative Practices for Visual Artists examines the methods and approaches highly successful artists use to stay creatively robust for a lifetime. Offering practical strategies and concrete solutions, it also looks at the impacts of digital and social media, as well as recent changes in the educational system that can hinder the formation of a strong artistic practice. Artist and educator Kenneth Steinbach addresses key issues such as: the role of embodied research and non-objective experimentation; reframing one's approach to studio time; forms of productive conflict; the positive role of anxiety; and the importance of failure for the artist. The book will be useful to students and emerging artists, the instructors that teach them, and established artists looking to develop stronger studio habits. The companion website, www.creativepracticesbook.com, provides links to artists' websites and further information.



Generative Art


Generative Art
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Author : Matt Pearson
language : en
Publisher: Simon and Schuster
Release Date : 2011-06-29

Generative Art written by Matt Pearson and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-06-29 with Computers categories.


Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ========================================​========= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals



Getting Started With Processing Py


Getting Started With Processing Py
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Author : Allison Parrish
language : en
Publisher: Maker Media, Inc.
Release Date : 2016-05-11

Getting Started With Processing Py written by Allison Parrish and has been published by Maker Media, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-11 with Computers categories.


Processing opened up the world of programming to artists, designers, educators, and beginners. The Processing.py Python implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, along with co-author Allison Parrish, Getting Started with Processing.py is your fast track to using Python's Processing mode.



Programming Media Art Using Processing


Programming Media Art Using Processing
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Author : Margaret Noble
language : en
Publisher: CRC Press
Release Date : 2020-12-16

Programming Media Art Using Processing written by Margaret Noble and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-16 with Computers categories.


Programming Media Art Using Processing: A Beginner's Guide provides an entry-level exploration into visual design through computer programming using the open source and artist-friendly language, Processing. Used by hundreds of students, this learning system breaks lessons down into strategic steps towards fun and creative media art projects. This book provides a linear series of lessons with step-by-step examples that lead to beginning media art projects, including abstract designs, pixel landscapes, rollover animations, and simple video games. Computer programming can be overwhelming for the first-time learner, but this book makes the learning of code more digestible and fun through a full color, well-diagrammed, and deeply explained text presentation. Lessons are rhythmically broken down into digestible parts with code annotations and illustrations that help learners focus on the details one step at a time. The content is legible, flexible, and fun to work with because of its project-based nature. By following the lessons and producing the projects sequentially in this book, readers will develop the beginning foundational skills needed to understand computer programming basics across many languages and also explore the art of graphic design. Ultimately, this is a hands-on, practical guide. To learn more about Margaret Noble's work, please visit her artist's website and educator website.



Central Processing Of Visual Information A Integrative Functions And Comparative Data


Central Processing Of Visual Information A Integrative Functions And Comparative Data
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Author : H. Autrum
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Central Processing Of Visual Information A Integrative Functions And Comparative Data written by H. Autrum and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Medical categories.


The present volume covers the physiology of the visual system beyond the optic nerve. It is a continuation of the two preceding parts on the photochemistry and the physiology of the eye, and forms a bridge from them to the fourth part on visual psychophysics. These fields have all developed as independent speciali ties and need integrating with each other. The processing of visual information in the brain cannot be understood without some knowledge of the preceding mechanisms in the photoreceptor organs. There are two fundamental reasons, ontogenetic and functional, why this is so: 1) the retina of the vertebrate eye has developed from a specialized part of the brain; 2) in processing their data the eyes follow physiological principles similar to the visual brain centres. Peripheral and central functions should also be discussed in context with their final synthesis in subjective experience, i. e. visual perception. Microphysiology and ultramicroscopy have brought new insights into the neuronal basis of vision. These investigations began in the periphery: HARTLINE'S pioneering experiments on single visual elements of Limulus in 1932 started a successful period of neuronal recordings which ascended from the retina to the highest centres in the visual brain. In the last two decades modern electron microscopic techniques and photochemical investigations of single photoreceptors further contributed to vision research.