Producing Ios 6 Apps

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Producing Ios 6 Apps
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Author : UnknownCom Inc.
language : en
Publisher: UnknownCom Inc.
Release Date : 2012
Producing Ios 6 Apps written by UnknownCom Inc. and has been published by UnknownCom Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.
Effectively several books bundled into one, written by the entire team of a long-standing app development company, Producing iOS 6 Apps: The Ultimate Roadmap for Both Non-Programmers and Existing Developers makes every effort to provide most anyone with the understanding, recommended tools, and easy to follow step-by-step examples, to learn how to take your app idea from the start to Apple's iTunes App Store. Originally generated from an existing app company's internal and highly-confidential training guide, containing closely guarded app business secrets teaching new employees the business of app design, development lifecycles and methodology. Updated contributions are from the entire staff; development as well as considerable contributions from marketing, management, and even the legal dept. Due to its very nature, this book contains many commonplace and relevant topics to today's app-related business issues, such as the latest "legal landmines" to avoid, modern app design, the latest in code development, and even avoiding programming altogether for app development - all specific to iOS and the App Store. This fully updated, multi-section book spans many chapters covering the relevant topics, including but not limited to the following: The latest software updates: Apple iOS 6 SDK, Xcode 4.5, and many other third-party development alternatives - some of which require simple scripting or no coding at all! The latest hardware updates: Apple iPhone 5, New iPad (3rd gen), and iPod touch (5th gen). Performing market research and analysis for a successful app with a solid business plan, specific to the App Store. Monetizing apps using Ad Networks and Aggregators, such as: Apple's iAd, Google's Admob, and Millennial Media, Jumptap, Smaato, Greystripe, AdWhirl, and MobClix. Authoring apps in both Apple's Xcode 4.5, iOS 6, and Objective-C for iPhone, iPod touch, iPad, as well as Third-Party tools for app creation such as Unity 3D, ShiVa3D, PhoneGap, MonoTouch, Marmalade, Adobe Flash Professional, Adobe Flash Builder (Formerly Flex Builder), Cocos2D, Corona SDK, GameSalad, Titanium Studio, and MoSync - complete with walkthroughs on how to build an app from scratch with optional app-making environments! Learn how to create an app once, and have it simultaneously work on iPhone's iOS, Android, and more! Includes a BONUS detailed Objective-C jumpstart guide, written by our development staff! It provides existing programmers who are familiar with C++, Java, C#, or other languages, with relevant topics such as: designing views, interfaces, images, controls, objects, classes, user input and touch gestures, important frameworks, managing memory, dealing with data types, databases, storage, and more - complete with free example sourcecode! A monster of a book with exceptional value, containing over 500 pages, spanning 40 chapters, split into 6 sections, with 6 appendices! Over 10 pages of detailed ToC, including all of the above, plus: Apple iOS developer program and App Store account creation walkthroughs, cross-platform app development for iOS, Android, Blackberry and many more, app promotion and monetization techniques, pre/post-upload marketing, and suggestions on avoiding "real-life" App Store GOTCHAS to help save time, money, and effort! This "Tome of Knowledge" is a combined effort from an existing iOS development company's entire team who has been in the App Store trenches for years. In effect, it contains hard-learned experiences and previously detailed "secret" app production information, evolved into this complete guide and reference to all things required to deliver apps through the App Store as quickly, painlessly, and profitably, as possible. Both Paperback and eBook editions are available.
Creating Ios Apps
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Author : Richard Warren
language : en
Publisher: Peachpit Press
Release Date : 2013-11-20
Creating Ios Apps written by Richard Warren and has been published by Peachpit Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-20 with Computers categories.
With more than 600 million iOS devices sold, Apple’s booming mobile platform provides a immense and continuously growing app market for developers. And with each update to the iOS SDK, Apple offers the richest set of additional developer tools. iOS 7.0 is no exception. iOS programming expert Richard Warren shows you how to use these powerful tools to begin writing the next generation of iOS apps. You will hone your development skills by creating a complete, full-featured mobile application. You’ll learn to build an intuitive and beautiful user interface, beginning with linking View Controllers in the Storyboard and then adding custom drawn views. Next, you will learn how to use iCloud storage and Core Data to manage an app’s data model, synchronizing data across multiple devices. Then you will learn ways to make your app stand out, using more advanced iOS techniques like UIKit Dynamics and UIMotionEffects. Finally, Richard shows you how to prepare your app for submission to the App Store, getting it in front of iOS users around the world. This book includes: Real-world guidance and advice Insight into the current best practices from an iOS programming expert An essential introduction to the Objective-C language and Cocoa design patterns Coverage of key iOS 7.0 technologies, including the asset catalog, dynamic fonts, UIKit Dynamics, UIMotionEffects, Sprite Kit, and more.
Ios 6 Foundations
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Author : Jesse Feiler
language : en
Publisher: John Wiley & Sons
Release Date : 2013-04-18
Ios 6 Foundations written by Jesse Feiler and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-18 with Computers categories.
A practical introduction for using iOS 6 to create universal apps If you have prior experience programming in an object-oriented language and are eager to start building universal apps for iPad and iPhone (including the iPod touch), then this is the book for you! Using the latest version of iOS (iOS 6) along with the latest version of Xcode (Xcode 4.5), this book is a practical introduction rather than just a catalog of components. Full-color and packed with groundbreaking, innovative designs, this book teaches you how to create eye-catching, unique apps. Teaches you the various aspects of iOS development, beginning with getting started with iOS 6, getting Up to Speed with Xcode, and learning the tools and Objective-C Reviews building the user interface with Xcode and Interface Builder Details how to set up your app in iTunes connect and distribute it through the app store Walks you through adding features like geo-location and twitter sharing Helps you avoid common pitfalls and design decisions related to user experience and iOS programming iOS 6 Foundations is organized so that each chapter builds on the previous, providing you with a finished app by the end of the book.
Creating Ios 5 Apps
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Author : Richard Warren
language : en
Publisher: Peachpit Press
Release Date : 2011-12-13
Creating Ios 5 Apps written by Richard Warren and has been published by Peachpit Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-12-13 with Computers categories.
With more than 250 million iOS devices sold Apple’s booming mobile platform provides a large and rapidly growing app market for developers, and with the release of the iOS 5 SDK, Apple has provided their richest, most exciting set of development tools yet. In this book, iOS programming expert Richard Warren shows you how to use these powerful tools to begin writing the next generation of iOS apps. Richard provides a complete introduction to iPhone and iPad development, emphasizing the newest technologies and best practices for iOS 5. After a tour of the inner workings of an iOS project and an invaluable examination of Objective-C, you will hone your app-developing skills by developing a complete, full-featured application. You start by building the app’s user interface. This will cover everything from linking View Controllers in the Storyboard to drawing custom views. Next, you will use iCloud storage and Core data to manage your app’s data model, synchronizing your data across multiple devices. Then you tackle more advanced topics, including Core Animation, Core Motion, Core Location and Core Image. Finally, Richard shows you how to test, polish and prepare your apps for submission to the iTunes App Store. This book includes: Detailed instruction, ample illustrations, and clear examples Real-world guidance and advice Insight into best practices from an iOS programming expert A solid introduction to the Objective-C language and important Cocoa design patterns Information on key iOS 5 technologies, including Automatic Reference Counting, Storyboards, iCloud storage, Container View Controllers, Custom Control Appearances, Core Image, and integrated Twitter support.
Creating Ios Apps With Xcode
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Author : Aaron L Bratcher
language : en
Publisher: BPB Publications
Release Date : 2024-04-28
Creating Ios Apps With Xcode written by Aaron L Bratcher and has been published by BPB Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-28 with Computers categories.
Build your own iOS apps for fun and profit KEY FEATURES ● Learn the basics of Swift and SwiftUI. ● Go from concept to app with step-by-step instruction. ● Create interactive apps with SwiftUI and prepare them for App Store launch. DESCRIPTION “Creating iOS apps with Xcode”introduces you to the premier programming language of Swift and presents SwiftUI. It is an easy way of creating user interfaces on Apple products like iPhone, iPad, and Vision Pro. This book teaches iOS app development using Swift and SwiftUI. You will begin by setting up Xcode, Apple's development tool, and learning Swift basics. Then, you will explore SwiftUI to create user interfaces with text, image, and buttons. Next, you will build reusable SwiftUI views and design a "Household Chores" app interface. Simultaneously, this book educates you on data management which includes data models, user defaults, and Swift Data databases. You will organize code with Swift Package Manager, and visualize data with Swift Charts. Further, you will also understand how to create a second app using SwiftUI and MVVM design, ensure app quality with testing and debugging, and prepare for App Store release with web service connections and asset management. Once you finish this detailed guide, you will have the know-how to craft impressive iOS apps. You will have learned how to organize code, manage data, and test apps effectively, enabling you to bring your ideas to life. WHAT YOU WILL LEARN ● Basics of the Swift language from variable declaration to protocols. ● Introduction to SwiftUI and how to best utilize it. ● Data management techniques using models, user defaults, and SwiftData, Apple's favored database solution. ● Create reusable code libraries and packages for efficient and maintainable app development. ● Write unit tests and learn debugging techniques to build error-free, smooth-running apps. WHO THIS BOOK IS FOR Anyone with prior programming experience, or aspiring iOS app developers, mobile UI/UX designers, and anyone curious about building interactive experiences for Apple devices TABLE OF CONTENTS 1. Introduction to Swift 2. Learn SwiftUI Basics for Creating a User Interface 3. Creating Reusable SwiftUI Views 4. Design the Household Chores App 5. Managing Data and Assets 6. Creating Units of Code that can be Shared 7. Saving Data 8. Charting your Progress 9. Create the New York City Schools App 10. Testing and Debugging 11. Networking 12. Make it Public 13. Make a Generic App
The Advanced Ios 6 Developer S Cookbook
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Author : Erica Sadun
language : en
Publisher: Addison-Wesley
Release Date : 2013-02-28
The Advanced Ios 6 Developer S Cookbook written by Erica Sadun and has been published by Addison-Wesley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-02-28 with Computers categories.
The Advanced iOS 6 Developer’s Cookbook brings together reliable, proven solutions for cutting-edge iOS 6 development. World-renowned iOS expert Erica Sadun covers device-specific development, document/data sharing, Core Text, networking, image processing, onboard cameras, audio, Address Book, Core Location, GameKit,StoreKit, push notifications, and more. As in her previous bestselling iOS books, Sadun translates today’s development best practices into working code, distilling key concepts into concise recipes that are easy to understand and transfer into your own projects. This isn’t just cut and paste. Using her examples, Sadun fully explains both the “how” and “why” of advanced and specialized iOS 6 development. All code is tested with iOS 6 features and iPhone, iPad, and iPod touch capabilities. Throughout, every chapter groups related tasks together, so you can jump straight to your solution without having to identify the right class or framework first. Coverage includes Testing device properties so your app can take full advantage of the iOS unit it’s running on Seamlessly sharing documents and data across apps and moving control between apps Presenting exceptionally attractive text with freeform text typesetting Building touch-based apps that leverage Bezier curves, splines, and other geometric tools Securing network apps via authentication, system keychains, and OAuth Accessing and processing image data to create special effects Integrating live camera feeds and user snapshots Presenting audio to users and enabling them to interact with it Effectively using Address Book frameworks and GUI classes Building advanced location apps with Core Location geopositioning and MapKit Creating connected game play with GameKit/Game Center: device-to-device networking, shared leaderboards, and Internet-based matches Integrating secure in-app purchasing with StoreKit Communicating with users from web-based services via push notifications
The Core Ios 6 Developer S Cookbook
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Author : Erica Sadun
language : en
Publisher: Addison-Wesley
Release Date : 2012-11-30
The Core Ios 6 Developer S Cookbook written by Erica Sadun and has been published by Addison-Wesley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-30 with Computers categories.
The Core iOS 6 Developer’s Cookbook brings together reliable, proven solutions for the heart of day-to-day iOS 6 development. World-renowned iOS programming expert Erica Sadun covers all the classes you’ll need to create successful iOS 6 mobile apps with standard APIs and interface elements and take full advantage of iOS 6 graphics, touches, and views. As in her previous bestselling iOS books, Sadun translates today’s development best practices into working code, distilling key concepts into concise recipes that are easy to understand and transfer into your own projects. This isn’t just cut-and-paste; using her examples, Sadun fully explains both the “how” and “why” of effective iOS 6 development. All code has been fully revised and extensively tested to reflect the latest iOS 6 features and the newest iPhone, iPad, and iPod touch capabilities. Throughout, every chapter groups related tasks together, so you can jump straight to your solution, without having to identify the right class or framework first. Coverage includes Supporting direct user input through multitouch and gestures, including custom gesture recognizers Building, customizing, and using iOS 6 controls Alerting users via popup dialogs, progress bars, local notifications, popovers, audio pings, and other techniques Assembling views and animation, organizing view hierarchies, and understanding how views work together Using iOS 6’s breakthrough autolayout constraints system to simplify support for multiple screen geometries controlling keyboards, making onscreen elements “text aware,” and efficiently scanning and formatting text Using view controllers to organize your users’ workspaces Managing photos, videos, email, text messages, and iOS 6-enhanced social media updates Implementing VoiceOver accessibility to reach even more users Organizing apps simply and intuitively with tables and adding flexibility with iOS 6’s brand new collection views Getting started with Core Data managed data stores Leveraging iOS 6’s powerful networking and web services support
Making Musical Apps
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Author : Peter Brinkmann
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2012
Making Musical Apps written by Peter Brinkmann and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.
Pure Data (Pd) is a graphical programming environment for audio and more; libpd is a wrapper that turns Pd into a portable, embeddable audio library. The purpose of this book is to present tools and techniques for using Pure Data and libpd as an audio engine in mobile apps (for Android and iOS).
The Routledge Companion To Creativities In Music Education
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Author : Clint Randles
language : en
Publisher: Taylor & Francis
Release Date : 2022-12-30
The Routledge Companion To Creativities In Music Education written by Clint Randles and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-30 with Education categories.
Viewing the plurality of creativity in music as being of paramount importance to the field of music education, The Routledge Companion to Creativities in Music Education provides a wide-ranging survey of practice and research perspectives. Bringing together philosophical and applied foundations, this volume draws together an array of international contributors, including leading and emerging scholars, to illuminate the multiple forms creativity can take in the music classroom, and how new insights from research can inform pedagogical approaches. In over 50 chapters, it addresses theory, practice, research, change initiatives, community, and broadening perspectives. A vital resource for music education researchers, practitioners, and students, this volume helps advance the discourse on creativities in music education.
Learn Design For Ios Development
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Author : Sian Morson
language : en
Publisher: Apress
Release Date : 2014-02-28
Learn Design For Ios Development written by Sian Morson and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-28 with Computers categories.
Learn Design for iOS Development is for you if you're an iOS developer and you want to design your own apps to look great and be in tune with the latest Apple guidelines. You'll learn how to design your apps to work with the exciting new iOS 7 look and feel, which your users expect within their latest apps. Learn Design for iOS Development guides you through the design processes that you can apply to design your own apps brilliantly. We'll start at the idea stages of your apps, and you'll see how you can analyze and apply the right design patterns for every app you are coding, use wireframing tools to take your ideas forward, and use Photoshop to create the visual assets you want to look great in your app. You'll understand why Apple have made the decisions they've made with the new iOS 7 interface and new HIG guidelines, and from that insight you'll be able to vision and create your own apps, on iPhones and iPads, that work perfectly within the new iOS 7 interface.