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Professional Xna Game Programming


Professional Xna Game Programming
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Professional Xna Programming


Professional Xna Programming
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Author : Benjamin Nitschke
language : en
Publisher: John Wiley & Sons
Release Date : 2008-02-26

Professional Xna Programming written by Benjamin Nitschke and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-02-26 with Computers categories.


Professional game developer Nitschke shares his experience with the XNA Framework, and teaches readers how to use the free XNA Game Studio Express 2.0 to build cutting edge 2D and 3D games.



Professional Xna Game Programming


Professional Xna Game Programming
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Author : Benjamin Nitschke
language : en
Publisher: John Wiley & Sons
Release Date : 2007-05-22

Professional Xna Game Programming written by Benjamin Nitschke and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-05-22 with Computers categories.


You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game developer and Microsoft DirectX MVP Benjamin Nitschke shows you how to take advantage of the XNA Game Studio Express tools and libraries in order to build cutting-edge games. Whether you want to explore new worlds or speed down a city block in a souped up dragster, this book will get you up and running quickly. You'll learn how to implement 3D models, generate huge landscapes, map cool-looking shaders to your 3D objects, and much more. Nitschke also steps you through the development of your first fully functional racing game. You'll then be able to apply this information as you write your own XNA cross-platform games. What you will learn from this book Tricks for managing the game engine and user interface How to program an old school shooter game and space adventure Tips for improving racing game logic and expanding your game ideas Methods for integrating amazing visual effects using advanced shader techniques Steps for adding sound and music with XACT-bringing your game to life How to fine-tune and debug your game for optimal performance Who this book is for This book is for anyone who wants to write their own games for the Xbox 360 or Windows platforms. You should have some experience coding with C# or a similar .NET language. Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.



Professional Xna Game Programming For Xbox 360


Professional Xna Game Programming For Xbox 360
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Author : Benjamin Nitschke
language : en
Publisher: John Wiley & Sons
Release Date : 2007-06

Professional Xna Game Programming For Xbox 360 written by Benjamin Nitschke and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-06 with categories.




Beginning Xna 3 0 Game Programming


Beginning Xna 3 0 Game Programming
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Author : Bruno Evangelista
language : en
Publisher: Apress
Release Date : 2009-05-31

Beginning Xna 3 0 Game Programming written by Bruno Evangelista and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-05-31 with Computers categories.


Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now! This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.



Beginning Xna 2 0 Game Programming


Beginning Xna 2 0 Game Programming
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Author : Alexandre Santos Lobao
language : en
Publisher: Apress
Release Date : 2008-04-29

Beginning Xna 2 0 Game Programming written by Alexandre Santos Lobao and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-04-29 with Computers categories.


XNA makes it simple to create your own games, which will run on a PC and Xbox 360 console. Even if you don’t know how to program at all, Beginning XNA Game Programming will teach you the basics of C# 2005 programming along the way. This fast-paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time. You’ll discover and understand all the key concepts required to create smooth, professional-looking results in a range of gaming genres.



Essential Xna Game Studio 2 0 Programming


Essential Xna Game Studio 2 0 Programming
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Author : Jim Perry
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2010-10-25

Essential Xna Game Studio 2 0 Programming written by Jim Perry and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-10-25 with Computers categories.


Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft’s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to build an input system to receive events from devices; use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game; design difficulty systems to tailor your game to players with different skill levels; create a multiplayer game using the networking features of the XNA Framework; implement an achievement system to provide incentive for continued play of your game.



Xna 2 0 Game Programming Recipes


Xna 2 0 Game Programming Recipes
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Author : Riemer Grootjans
language : en
Publisher: Apress
Release Date : 2008-09-20

Xna 2 0 Game Programming Recipes written by Riemer Grootjans and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-09-20 with Computers categories.


In this book, XNA expert Reimer Grootjans brings together a selection of the hottest quick-start recipes in XNA programming for the Xbox and Windows PC. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find XNA Game Programming Recipes an invaluable companion when building games for fun or as commercial products. Numerous problem-solving recipes cover topics from cameras and angles, to textures, models, and lighting and shadowing, and will get you over the common hurdles encountered in both 2D and 3D XNA application design.



Professional Windows Phone 7 Game Development


Professional Windows Phone 7 Game Development
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Author : Chris G. Williams
language : en
Publisher: John Wiley & Sons
Release Date : 2011-02-23

Professional Windows Phone 7 Game Development written by Chris G. Williams and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-23 with Computers categories.


Create the next generation of gaming titles for Windows Phone 7! Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right away. Serves as a comprehensive reference on Windows Phone 7 game development with XNA Game Studio 4 Includes real-world examples and anecdotes, making this book a popular choice for those taking their first steps into the game development industry Demonstrates how to program for device orientation, incorporate Touch Input, add music to a game, work with 3D, and take your game to the marketplace Put your game face on and start designing games for Windows Phone 7 with Professional Windows Phone 7 Game Development!



Xna 3 0 Game Programming Recipes


Xna 3 0 Game Programming Recipes
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Author : Riemer Grootjans
language : en
Publisher: Apress
Release Date : 2009-05-26

Xna 3 0 Game Programming Recipes written by Riemer Grootjans and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-05-26 with Computers categories.


Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use—it is built entirely on DirectX technology. Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.



Building Xna 2 0 Games


Building Xna 2 0 Games
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Author : John Sedlak
language : en
Publisher: Apress
Release Date : 2008-10-21

Building Xna 2 0 Games written by John Sedlak and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-10-21 with Computers categories.


Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art. This title shows software developers the following: The creation of a polished game from start to finish Design philosophies Next–gen 2D graphics, including shaders Techniques for fast, fluid game play XACT Audio and XInput Eye–catching particle effects for visual stimulation The book is packed full of code, pictures, and valuable insights into XNA game development.