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Professional Xna Game Programming For Xbox 360


Professional Xna Game Programming For Xbox 360
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Professional Xna Programming


Professional Xna Programming
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Author : Benjamin Nitschke
language : en
Publisher: John Wiley & Sons
Release Date : 2008-02-26

Professional Xna Programming written by Benjamin Nitschke and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-02-26 with Computers categories.


Professional game developer Nitschke shares his experience with the XNA Framework, and teaches readers how to use the free XNA Game Studio Express 2.0 to build cutting edge 2D and 3D games.



Professional Xna Game Programming


Professional Xna Game Programming
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Author : Benjamin Nitschke
language : en
Publisher: John Wiley & Sons
Release Date : 2007-05-22

Professional Xna Game Programming written by Benjamin Nitschke and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-05-22 with Computers categories.


You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game developer and Microsoft DirectX MVP Benjamin Nitschke shows you how to take advantage of the XNA Game Studio Express tools and libraries in order to build cutting-edge games. Whether you want to explore new worlds or speed down a city block in a souped up dragster, this book will get you up and running quickly. You'll learn how to implement 3D models, generate huge landscapes, map cool-looking shaders to your 3D objects, and much more. Nitschke also steps you through the development of your first fully functional racing game. You'll then be able to apply this information as you write your own XNA cross-platform games. What you will learn from this book Tricks for managing the game engine and user interface How to program an old school shooter game and space adventure Tips for improving racing game logic and expanding your game ideas Methods for integrating amazing visual effects using advanced shader techniques Steps for adding sound and music with XACT-bringing your game to life How to fine-tune and debug your game for optimal performance Who this book is for This book is for anyone who wants to write their own games for the Xbox 360 or Windows platforms. You should have some experience coding with C# or a similar .NET language. Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.



Professional Xna Game Programming For Xbox 360


Professional Xna Game Programming For Xbox 360
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Author : Benjamin Nitschke
language : en
Publisher: John Wiley & Sons
Release Date : 2007-06

Professional Xna Game Programming For Xbox 360 written by Benjamin Nitschke and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-06 with categories.




Professional Xna Game Programming


Professional Xna Game Programming
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Author : Benjamin Nitschke
language : en
Publisher:
Release Date : 2005*

Professional Xna Game Programming written by Benjamin Nitschke and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005* with Computer games categories.




Beginning Xna 3 0 Game Programming


Beginning Xna 3 0 Game Programming
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Author : Bruno Evangelista
language : en
Publisher: Apress
Release Date : 2009-05-31

Beginning Xna 3 0 Game Programming written by Bruno Evangelista and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-05-31 with Computers categories.


Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now! This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.



Essential Xna Game Studio 2 0 Programming


Essential Xna Game Studio 2 0 Programming
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Author : Jim Perry
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2010-10-25

Essential Xna Game Studio 2 0 Programming written by Jim Perry and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-10-25 with Computers categories.


Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft’s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to build an input system to receive events from devices; use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game; design difficulty systems to tailor your game to players with different skill levels; create a multiplayer game using the networking features of the XNA Framework; implement an achievement system to provide incentive for continued play of your game.



Beginning Xna 2 0 Game Programming


Beginning Xna 2 0 Game Programming
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Author : Alexandre Santos Lobao
language : en
Publisher: Apress
Release Date : 2010-11-16

Beginning Xna 2 0 Game Programming written by Alexandre Santos Lobao and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-16 with Computers categories.


XNA makes it simple to create your own games, which will run on a PC and Xbox 360 console. Even if you don’t know how to program at all, Beginning XNA Game Programming will teach you the basics of C# 2005 programming along the way. This fast-paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time. You’ll discover and understand all the key concepts required to create smooth, professional-looking results in a range of gaming genres.



Xna 3 0 Game Programming Recipes


Xna 3 0 Game Programming Recipes
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Author : Riemer Grootjans
language : en
Publisher: Apress
Release Date : 2009-05-26

Xna 3 0 Game Programming Recipes written by Riemer Grootjans and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-05-26 with Computers categories.


Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use—it is built entirely on DirectX technology. Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.



Xna Game Studio 4 0 Programming


Xna Game Studio 4 0 Programming
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Author : Tom Miller
language : en
Publisher: Pearson Education
Release Date : 2010-12-12

Xna Game Studio 4 0 Programming written by Tom Miller and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-12-12 with Computers categories.


Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360® This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development. You’ll quickly build simple games and get comfortable with Microsoft’s powerful XNA Game Studio 4.0 toolset. Next, you’ll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNA’s newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.



Microsoft Xna Unleashed Graphics And Game Programming For Xbox 360 And Windows


Microsoft Xna Unleashed Graphics And Game Programming For Xbox 360 And Windows
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Author : Carter
language : en
Publisher: Pearson Education India
Release Date : 2007-09

Microsoft Xna Unleashed Graphics And Game Programming For Xbox 360 And Windows written by Carter and has been published by Pearson Education India this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-09 with categories.