[PDF] Programming In Lua Fourth Edition - eBooks Review

Programming In Lua Fourth Edition


Programming In Lua Fourth Edition
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Lua 5 2 Reference Manual


Lua 5 2 Reference Manual
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Author : Roberto Ierusalimschy
language : en
Publisher:
Release Date : 2015-11-04

Lua 5 2 Reference Manual written by Roberto Ierusalimschy and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-04 with Computers categories.


Lua is a powerful, fast, lightweight, embeddable scripting language. Lua combines simple procedural syntax with powerful data description constructs based on associative arrays and extensible semantics. Lua is dynamically typed, runs by interpreting bytecode for a register-based virtual machine, and has automatic memory management with incremental garbage collection, making it ideal for configuration, scripting, and rapid prototyping. This reference manual is 51 pages long.



Coding With Roblox Lua In 24 Hours


Coding With Roblox Lua In 24 Hours
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Author : Official Roblox Books(Pearson)
language : en
Publisher: Sams Publishing
Release Date : 2021-12-07

Coding With Roblox Lua In 24 Hours written by Official Roblox Books(Pearson) and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-07 with Computers categories.


In just 24 lessons of one hour or less, Coding with Roblox Lua in 24 Hours: The Official Roblox Guide helps you learn all the skills and techniques you'll need to code your own Roblox experiences. Perfect for beginners, each short and easy lesson builds upon everything that's come before, helping you quickly master the essentials of Lua programming. Step-by-step instructions walk you through common questions, issues, and tasks; Q&As, Quizzes, and Exercises build and test your knowledge; “Did You Know?” tips offer insider advice and shortcuts; and “Watch Out!” alerts help you avoid pitfalls. Learn how to... * Code with properties, variables, functions, if/then statements, and loops * Organize information using arrays and dictionaries * Work with events to make things move, explode, count down, and do whatever you can imagine * Keep your code manageable with abstractions and object-oriented programming * Store data permanently to create leaderboards, inventories, and custom currency * Use raycasting to allow visitors to place their own objects, such as furniture and props, within your world



Basic Roblox Lua Programming


Basic Roblox Lua Programming
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Author :
language : en
Publisher: Brandon LaRouche
Release Date :

Basic Roblox Lua Programming written by and has been published by Brandon LaRouche this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Beginning Lua Programming


Beginning Lua Programming
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Author : Kurt Jung
language : en
Publisher: John Wiley & Sons
Release Date : 2011-08-15

Beginning Lua Programming written by Kurt Jung and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-15 with Computers categories.


This book is for students and professionals who are intrigued by the prospect of learning and using a powerful language that provides a rich infrastructure for creating programs. No programming knowledge is necessary to benefit from this book except for the section on Lua bindings, which requires some familiarity with the C programming language. A certain comfort level with command-line operations, text editing, and directory structures is assumed. You need surprisingly little in the way of computer resources to learn and use Lua. This book focuses on Windows and Unix-like (including Linux) systems, but any operating system that supports a command shell should be suitable. You'll need a text editor to prepare and save Lua scripts. If you choose to extend Lua with libraries written in a programming language like C, you'll need a suitable software development kit. Many of these kits are freely available on the Internet but, unlike Lua, they can consume prodigious amounts of disk space and memory.



Lua 5 1 Reference Manual


Lua 5 1 Reference Manual
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Author : Roberto Ierusalimschy
language : en
Publisher: Lua.Org
Release Date : 2006

Lua 5 1 Reference Manual written by Roberto Ierusalimschy and has been published by Lua.Org this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Lua (Computer program language) categories.


This manual is the official definition of Lua 5.1. It covers Lua's syntax and semantics, the full API with C, and the standard libraries. Lua is an extension programming language designed to support general procedural programming with data description facilities. It also offers good support for object-oriented programming, functional programming, and data-driven programming. Lua is intended to be used as a powerful, light-weight scripting language for any program that needs one. Lua is implemented as a library, and is highly portable, being written in clean C (that is, in the common subset of ANSI C and C++). This printed version contains the full text of the eletronic version, available at http: //www.lua.org/manual/.



Lua 5 3 Reference Manual


Lua 5 3 Reference Manual
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Author : Lua. org
language : en
Publisher:
Release Date : 2019-04-19

Lua 5 3 Reference Manual written by Lua. org and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-19 with Computers categories.


This reference manual is 103 pages long. The reference manual is the official definition of the Lua language. For a complete introduction to Lua programming, see the book Programming in Lua by Roberto Ierusalimschy. Lua is a powerful, fast, lightweight, embeddable scripting language. Lua combines simple procedural syntax with powerful data description constructs based on associative arrays and extensible semantics. Lua is dynamically-typed, runs by interpreting bytecode for a register-based virtual machine, and has automatic memory management with incremental garbage collection, making it ideal for configuration, scripting, and rapid prototyping.



Love2d For Lua Game Programming


Love2d For Lua Game Programming
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Author : Darmie Akinlaja
language : en
Publisher: Packt Pub Limited
Release Date : 2013

Love2d For Lua Game Programming written by Darmie Akinlaja and has been published by Packt Pub Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computers categories.


This book follows a tutorial approach with examples and step-by-step instructions to help explain the key concepts of the LOVE framework as well as everything you need to know about game development using the Lua programming language.LOVE2d for Lua Game Programming is for anyone who is interested in learning about desktop game development.



C High Performance


C High Performance
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Author : Bjorn Andrist
language : en
Publisher: Packt Publishing Ltd
Release Date : 2020-12-30

C High Performance written by Bjorn Andrist and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-30 with Computers categories.


A comprehensive guide to help aspiring and professional C++ developers elevate the performance of their apps by allowing them to run faster and consume fewer resources. Purchase of the print or Kindle book includes a free eBook in PDF format. Key Features Updated to C++20 with completely revised code and more content on error handling, benchmarking, memory allocators, and concurrent programming Explore the latest C++20 features including concepts, ranges, and coroutines Utilize C++ constructs and techniques to carry out effective data structure optimization and memory management Book Description C++ High Performance, Second Edition guides you through optimizing the performance of your C++ apps. This allows them to run faster and consume fewer resources on the device they're running on without compromising the readability of your codebase. The book begins by introducing the C++ language and some of its modern concepts in brief. Once you are familiar with the fundamentals, you will be ready to measure, identify, and eradicate bottlenecks in your C++ codebase. By following this process, you will gradually improve your style of writing code. The book then explores data structure optimization, memory management, and how it can be used efficiently concerning CPU caches. After laying the foundation, the book trains you to leverage algorithms, ranges, and containers from the standard library to achieve faster execution, write readable code, and use customized iterators. It provides hands-on examples of C++ metaprogramming, coroutines, reflection to reduce boilerplate code, proxy objects to perform optimizations under the hood, concurrent programming, and lock-free data structures. The book concludes with an overview of parallel algorithms. By the end of this book, you will have the ability to use every tool as needed to boost the efficiency of your C++ projects. What you will learn Write specialized data structures for performance-critical code Use modern metaprogramming techniques to reduce runtime calculations Achieve efficient memory management using custom memory allocators Reduce boilerplate code using reflection techniques Reap the benefits of lock-free concurrent programming Gain insights into subtle optimizations used by standard library algorithms Compose algorithms using ranges library Develop the ability to apply metaprogramming aspects such as constexpr, constraints, and concepts Implement lazy generators and asynchronous tasks using C++20 coroutines Who this book is for If you're a C++ developer looking to improve the efficiency of your code or just keen to upgrade your skills to the next level, this book is for you.



Programming Language Explorations


Programming Language Explorations
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Author : Ray Toal
language : en
Publisher: CRC Press
Release Date : 2024-08-06

Programming Language Explorations written by Ray Toal and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-08-06 with Computers categories.


Programming Language Explorations helps its readers gain proficiency in programming language practice and theory by presenting both example-focused, chapter-length explorations of fourteen important programming languages and detailed discussions of the major concepts transcending multiple languages. A language-by-language approach is sandwiched between an introductory chapter that motivates and lays out the major concepts of the field and a final chapter that brings together all that was learned in the middle chapters into a coherent and organized view of the field. Each of the featured languages in the middle chapters is introduced with a common trio of example programs and followed by a tour of its basic language features and coverage of interesting aspects from its type system, functional forms, scoping rules, concurrency patterns, and metaprogramming facilities. These chapters are followed by a brief tour of over 40 additional languages designed to enhance the reader’s appreciation of the breadth of the programming language landscape and to motivate further study. Targeted to both professionals and advanced college undergraduates looking to expand the range of languages and programming patterns they can apply in their work and studies, the book pays attention to modern programming practices, keeps a focus on cutting-edge programming patterns, and provides many runnable examples, all of which are available in the book’s companion GitHub repository. The combination of conceptual overviews with exploratory example-focused coverage of individual programming languages provides its readers with the foundation for more effectively authoring programs, prompting AI programming assistants, and, perhaps most importantly, learning—and creating—new languages.



Beginning Mobile Phone Game Programming


Beginning Mobile Phone Game Programming
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Author : Morrison
language : en
Publisher: Pearson Education India
Release Date : 1900

Beginning Mobile Phone Game Programming written by Morrison and has been published by Pearson Education India this book supported file pdf, txt, epub, kindle and other format this book has been release on 1900 with categories.


This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile.