Programming Sound With Pure Data


Programming Sound With Pure Data
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Programming Sound With Pure Data


Programming Sound With Pure Data
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Author : Tony Hillerson
language : en
Publisher: Pragmatic Bookshelf
Release Date : 2014-01-27

Programming Sound With Pure Data written by Tony Hillerson and has been published by Pragmatic Bookshelf this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-27 with Computers categories.


For intermediate programmers, beginning sound designers. Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the Pure Data programming language. Even better, you'll be able to integrate dynamic sound environments into your native apps or games--sound that reacts to the app, instead of sounding the same every time. Start your journey as a sound designer, and get the power to craft the sound you put into your digital experiences. Add sound effects or music to your web, Android, and iOS apps and games--sound that can react to changing environments or user input dynamically (at least in the native apps). You can do all this with Pure Data, a visual programming language for digital sound processing. Programming Sound with Pure Data introduces and explores Pure Data, building understanding of sound design concepts along the way. You'll start by learning Pure Data fundamentals and applying them, creating realistic sound effects. Then you'll see how to analyze sound and re-create what you hear in a recorded sample. You'll apply multiple synthesis methods to sound design problems. You'll finish with two chapters of real-world projects, one for the web, and one for an iOS and Android app. You'll design the sound, build the app, and integrate effects using the libpd library. Whether you've had some experience with sound synthesis, or are new to sound design, this book is for you. These techniques are perfect for independent developers, small shops specializing in apps or games, and developers interested in exploring musical apps.



Designing Sound


Designing Sound
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Author : Andy Farnell
language : en
Publisher: MIT Press
Release Date : 2010-08-20

Designing Sound written by Andy Farnell and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-08-20 with Computers categories.


A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects



Pure Data


Pure Data
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Author : Francesco Bianchi
language : en
Publisher:
Release Date : 2021-04

Pure Data written by Francesco Bianchi and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04 with categories.


The book is an overview of the theory and practice of Pure Data, with a glossary of terms and suggested tests that allow students to evaluate their progress. Comprehensive online support, running parallel to the explanations in the book, includes hundreds of sample patches, analyses, interactive sound-building exercises, and reverse engineering exercises. This book will provide a reader with skill and understanding in using Pure Data for sound design and musical composition.



Multimedia Programming With Pure Data


Multimedia Programming With Pure Data
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Author : Bryan WC Chung
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-01-01

Multimedia Programming With Pure Data written by Bryan WC Chung and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-01 with Computers categories.


A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment.An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets



Making Musical Apps


Making Musical Apps
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Author : Peter Brinkmann
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2012-02-17

Making Musical Apps written by Peter Brinkmann and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-02-17 with Computers categories.


Want to turn your mobile device into a musical instrument? Or equip your game with interactive audio, rather than canned samples? You can do it with Pure Data (Pd), an open source visual programming environment that lets you manipulate digital audio in real time. This concise book shows you how to use Pd—with help from the libpd library—as an easily embeddable and widely portable sound engine. Whether you’re an audio developer looking to create musical apps with sophisticated audio capabilities, or an application developer ready to enhance mobile games with real-time procedural audio, Making Musical Apps introduces you to Pd and libpd, and provides hands-on instructions for creating musical apps for Android and iOS. Get a crash course in Pd, and discover how to generate and control sounds Learn how to create and deploy algorithmic compositions that react to a user’s activity and environment Use Java or Objective-C to integrate Pd and libpd into mobile apps Learn the steps necessary to build libpd-based apps for Android and iOS



Loadbang


Loadbang
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Author : Johannes Kreidler
language : en
Publisher:
Release Date : 2013-06-05

Loadbang written by Johannes Kreidler and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-06-05 with categories.




Designing Audio Effect Plug Ins In C With Digital Audio Signal Processing Theory


Designing Audio Effect Plug Ins In C With Digital Audio Signal Processing Theory
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Author : William C. Pirkle
language : en
Publisher: Taylor & Francis
Release Date : 2013

Designing Audio Effect Plug Ins In C With Digital Audio Signal Processing Theory written by William C. Pirkle and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computers categories.


The professional recording industry is rapidly moving from a hardware paradigm (big studios with expensive gear) to a software paradigm, in which lots of expensive hardware is replaced with a single computer loaded with software plug-ins. Complete albums are now being recorded and engineered "inside the box"-all within a computer without hardware processing or mixing gear. Audio effect plug-ins, which are small software modules that work within audio host applications, like Avid Pro Tools, Apple Logic, Ableton Live, and Steinberg Cubase, are big business. Designing Audio Effect Plug-Ins in C++ gives readers everything they need to know to create real-world, working plug-ins in the widely used C++ programming language. Beginning with the necessary theory behind audio signal processing, author Will Pirkle quickly gets into the heart of this implementation guide, with clearly-presented, previously unpublished algorithms, tons of example code, and practical advice. From the companion website, readers can download free software for the rapid development of the algorithms, many of which have never been revealed to the general public. The resulting plug-ins can be compiled to snap in to any of the above host applications. Readers will come away with the knowledge and tools to design and implement their own audio signal processing designs. Learn to build audio effect plug-ins in a widely used, implementable programming language-C++ Design plug-ins for a variety of platforms (Windows and Mac) and popular audio applications Companion site gives you fully worked-out code for all the examples used, free development software for download, video tutorials for the software, and examples of student plug-ins complete with theory and code



The Theory And Technique Of Electronic Music


The Theory And Technique Of Electronic Music
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Author : Miller Puckette
language : en
Publisher: World Scientific
Release Date : 2007

The Theory And Technique Of Electronic Music written by Miller Puckette and has been published by World Scientific this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Music categories.


Develops both the theory and the practice of synthesizing musical sounds using computers. This work contains chapters that starts with a theoretical description of one technique or problem area and ends with a series of working examples, covering a range of applications. It is also suitable for computer music researchers.



Organelle


Organelle
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Author : Maurizio Di Berardino
language : en
Publisher:
Release Date : 2021-05-31

Organelle written by Maurizio Di Berardino and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-31 with categories.


[UPDATED JULY 2021] Organelle has become one of the most interesting and inspiring instrument over the last few years. Many musicians and sound designers appreciate the ease of use and the huge library of pre-made instruments and effects (patches) available within the community. But Organelle is not just a very versatile and easy to use musical instrument. Since it runs pure Data, a visual programming language, the possibilities are endless for those who know how to program it. The aim of this book is to teach the basics for Pure Data and its integration within the Organelle. Starting from the very basics, the reader will be guided through the process of learning how to program Pure Data patches specifically designed to run on the Organelle, taking advantage of its interface, knobs and buttons to get the best out of it. Chapter one is an introduction to structure and the integration between Organelle and Pure Data. The second chapter is a general introduction to Pure Data and it's basics: what a patch is, how to create new patches, types of objects and the general principles of operation. In the third chapter the reader is guided through practical examples inside the processes needed to make patches on the instrument itself with 14 different Guided exercises. Chapter four and five are two complete projects: a MIDI step sequencer and a Delay effect. The book has a companion website where patches and updates are and will be posted.



The Audio Programming Book


The Audio Programming Book
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Author : Richard Boulanger
language : en
Publisher: MIT Press
Release Date : 2010-10-22

The Audio Programming Book written by Richard Boulanger and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-10-22 with Music categories.


An encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics. This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or open source software) make the book ideal for classroom use. Fifteen chapters and eight appendixes cover such topics as programming basics for C and C++ (with music-oriented examples), audio programming basics and more advanced topics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and music programming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone. The sections and chapters of the book are arranged progressively and topics can be followed from chapter to chapter and from section to section. At the same time, each section can stand alone as a self-contained unit. Readers will find The Audio Programming Book a trustworthy companion on their journey through making music and programming audio on modern computers.