[PDF] Projecting A Camera - eBooks Review

Projecting A Camera


Projecting A Camera
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Projecting A Camera


Projecting A Camera
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Author : Edward Branigan
language : en
Publisher: Routledge
Release Date : 2013-08-21

Projecting A Camera written by Edward Branigan and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-08-21 with Performing Arts categories.


In Projecting a Camera, film theorist Edward Branigan offers a groundbreaking approach to understanding film theory. Why, for example, does a camera move? What does a camera "know"? (And when does it know it?) What is the camera's relation to the subject during long static shots? What happens when the screen is blank? Through a wide-ranging engagement with Wittgenstein and theorists of film, he offers one of the most fully developed understandings of the ways in which the camera operates in film. With its thorough grounding in the philosophy of spectatorship and narrative, Projecting aCamera takes the study of film to a new level. With the care and precision that he brought to NarrativeComprehension and Film, Edward Branigan maps the ways in which we must understand the role of the camera, the meaning of the frame, the role of the spectator, and other key components of film-viewing. By analyzing how we think, discuss, and marvel about the films we see, Projecting a Camera, offers insights rich in implications for our understanding of film and film studies.



Physically Based Rendering


Physically Based Rendering
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Author : Matt Pharr
language : en
Publisher: Morgan Kaufmann
Release Date : 2010-06-28

Physically Based Rendering written by Matt Pharr and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-06-28 with Computers categories.


This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.



This Book Is A Camera


This Book Is A Camera
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Author : Kelli Anderson
language : en
Publisher:
Release Date : 2015-11-20

This Book Is A Camera written by Kelli Anderson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-20 with categories.


This is a working camera that pops up from the pages of a book..The book concisely explains--and actively demonstrates--how a structure as humble as a folded piece of paper can tap into the intrinsic properties of light to produce a photograph.The book includes:- a piece of paper folded into a working 4x5" camera- a lightproof bag- 5 sheets of photo-paper "film"- development instructions (from complete DIY to "outsource it")- a foil-stamped cover- a satisfying demonstration of the connection between design & science / structures & functions



Programming Computer Vision With Python


Programming Computer Vision With Python
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Author : Jan Solem
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2012-06-19

Programming Computer Vision With Python written by Jan Solem and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-19 with Computers categories.


For readers needing a basic understanding of Computer Vision's underlying theory and algorithms, this hands-on introduction is the ideal place to start. Examples written in Python are provided with modules for handling images, mathematical computing, and data mining.



Digital Compositing For Film And Video


Digital Compositing For Film And Video
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Author : Steve Wright
language : en
Publisher: Taylor & Francis
Release Date : 2024-06-04

Digital Compositing For Film And Video written by Steve Wright and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-06-04 with Performing Arts categories.


Written by senior compositor, technical director, and master trainer Steve Wright, this book condenses years of production experience into an easy-to-read and highly informative guide suitable for both working and aspiring visual effects artists. This updated edition of Digital Compositing for Film and Video addresses the problems and difficult choices that professional compositors face daily with an elegant blend of theory, practical production techniques, and workflows. It is written to be software-agnostic, so it applies to any brand of software. It features many step-by-step workflows, powerful new keying techniques, and updates on the latest tech in the visual effects industry with all-new content on artificial intelligence (AI) for visual effects (VFX), Universal Scene Description (USD), Virtual Production, and Cryptomattes. A companion website offers images from the examples discussed in the book allowing readers to experiment with the material first-hand. This edition also adds Nuke workflows to the companion website for the first time.



Computer Graphics From Scratch


Computer Graphics From Scratch
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Author : Gabriel Gambetta
language : en
Publisher: No Starch Press
Release Date : 2021-05-13

Computer Graphics From Scratch written by Gabriel Gambetta and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-13 with Computers categories.


Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.



Digital Visual Effects And Compositing


 Digital Visual Effects And Compositing
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Author : Jon Gress
language : en
Publisher: New Riders
Release Date : 2014-10-20

Digital Visual Effects And Compositing written by Jon Gress and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-10-20 with Computers categories.


In this latest book in the critically-acclaimed [digital] series from New Riders you’ll learn all of the techniques and skills that will take you from beginner to visual effects (VFX) professional in just one book. Seasoned visual effects producer Jon Gress has refined the teaching of the skills and techniques presented in this book for over a decade to distill them down to the most effective methodology, delivered in a way that’s both fun and easy to understand while being state-of-the-art for industry professionals. You’ll start with a solid understanding of the basics of visual effects and compositing, the fundamentals of bluescreen and greenscreen keying, 3D texturing, cloning, wire & rig removal, rotoscoping, 2D and 3D motion tracking, and matchmoving. And then experiment with a wide range of 2D, 2.5D & 3D visual effects, including 3D CGI, crowd replication, face replacements, faking shadows, reflections and Z depth, atmospheric, smoke, cloud & heat FX, sky replacements, day-for-night and digital 3D HUD FX. Building on this strong foundation of compositing and visual effects, you’ll be prepared for the advanced section of the book which teach skills, such as 2D, 2.5D & 3D digital matte painting and projections, film colorization, particle systems, fluid and rigid body dynamics, full digital environments, digital destruction, advanced lighting and rendering techniques, stereoscopic 3D, 2D to 3D conversions, and expert 3D and Photoshop extraction and modeling techniques that can only be described as magic! Throughout the lessons, you’ll glean insider advice on cutting edge methods that even experienced professionals will find amazing. You’ll learn everything you need to know to begin working in the world of visual effects as an industry professional. • All the info you need to go from beginner to professional in one book • Easily accessible teaching style from an instructor who has helped launch the careers of some of the best-known Hollywood visual effects specialists • Includes companion graphics files and videos to follow along with the lessons



Camera Trapping For Wildlife Research


Camera Trapping For Wildlife Research
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Author : Francesco Rovero
language : en
Publisher: Pelagic Publishing Ltd
Release Date : 2016-06-18

Camera Trapping For Wildlife Research written by Francesco Rovero and has been published by Pelagic Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-06-18 with Photography categories.


Camera trapping is a powerful and now widely used tool in scientific research on wildlife ecology and management. It provides a unique opportunity for collecting knowledge, investigating the presence of animals, or recording and studying behaviour. Its visual nature makes it easy to successfully convey findings to a wide audience. This book provides a much-needed guide to the sound use of camera trapping for the most common ecological applications to wildlife research. Each phase involved in the use of camera trapping is covered: - Selecting the right camera type - Set-up and field deployment of your camera trap - Defining the sampling design: presence/absence, species inventory, abundance; occupancy at species level; capture-mark-recapture for density estimation; behavioural studies; community-level analysis - Data storage, management and analysis for your research topic, with illustrative examples for using R and Excel - Using camera trapping for monitoring, conservation and public engagement. Each chapter in this edited volume is essential reading for students, scientists, ecologists, educators and professionals involved in wildlife research or management.



Digital Lighting And Rendering


Digital Lighting And Rendering
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Author : Jeremy Birn
language : en
Publisher: Pearson Education
Release Date : 2006-04-27

Digital Lighting And Rendering written by Jeremy Birn and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-04-27 with Computers categories.


Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to: Master Hollywood lighting techniques to produce professional results in any 3D application Convincingly composite 3D models into real-world environments Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images Design realistic materials and paint detailed texture maps Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings Render in multiple passes for greater efficiency and creative control Understand production pipelines at visual effects and animation studios Develop your lighting reel to get a job in the industry



Algebraic Frames For The Perception Action Cycle


Algebraic Frames For The Perception Action Cycle
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Author : Gerald Sommer
language : en
Publisher: Springer
Release Date : 2006-12-30

Algebraic Frames For The Perception Action Cycle written by Gerald Sommer and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-12-30 with Computers categories.


This volume presents the proceedings of the 2nd International Workshop on - gebraic Frames for the Perception and Action Cycle. AFPAC 2000. held in Kiel, Germany, 10–11 September 2000. The presented topics cover new results in the conceptualization, design, and implementation of visual sensor-based robotics and autonomous systems. Special emphasis is placed on the role of algebraic modelling in the relevant disciplines, such as robotics, computer vision, theory of multidimensional signals, and neural computation. The aims of the workshop are twofold: ?rst, discussion of the impact of algebraic embedding of the task at hand on the emergence of new qualities of modelling and second, facing the strong relations between dominant geometric problems and algebraic modelling. The ?rst workshop in this series, AFPAC’97. inspired several groups to i- tiate new research programs, or to intensify ongoing research work in this ?eld, and the range of relevant topics was consequently broadened, The approach adopted by this workshop does not necessarily ?t the mainstream of worldwide research-granting policy. However, its search for fundamental problems in our ?eld may very well lead to new results in the relevant disciplines and contribute to their integration in studies of the perception–action cycle.