Quaternions For Computer Graphics


Quaternions For Computer Graphics
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Quaternions For Computer Graphics


Quaternions For Computer Graphics
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Author : John Vince
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-06-11

Quaternions For Computer Graphics written by John Vince and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-06-11 with Computers categories.


Sir William Rowan Hamilton was a genius, and will be remembered for his significant contributions to physics and mathematics. The Hamiltonian, which is used in quantum physics to describe the total energy of a system, would have been a major achievement for anyone, but Hamilton also invented quaternions, which paved the way for modern vector analysis. Quaternions are one of the most documented inventions in the history of mathematics, and this book is about their invention, and how they are used to rotate vectors about an arbitrary axis. Apart from introducing the reader to the features of quaternions and their associated algebra, the book provides valuable historical facts that bring the subject alive. Quaternions for Computer Graphics introduces the reader to quaternion algebra by describing concepts of sets, groups, fields and rings. It also includes chapters on imaginary quantities, complex numbers and the complex plane, which are essential to understanding quaternions. The book contains many illustrations and worked examples, which make it essential reading for students, academics, researchers and professional practitioners.



Quaternions For Computer Graphics


Quaternions For Computer Graphics
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Author : John Vince
language : en
Publisher:
Release Date : 2021

Quaternions For Computer Graphics written by John Vince and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with categories.


If you have ever wondered what quaternions are - then look no further, John Vince will show you how simple and useful they are. This 2nd edition has been completely revised and includes extra detail on the invention of quaternions, a complete review of the text and equations, all figures are in colour, extra worked examples, an expanded index, and a bibliography arranged for each chapter. Quaternions for Computer Graphics includes chapters on number sets and algebra, imaginary and complex numbers, the complex plane, rotation transforms, and a comprehensive description of quaternions in the context of rotation. The book will appeal to students of computer graphics, computer science and mathematics, as well as programmers, researchers, academics and professional practitioners interested in learning about quaternions. John Vince explains in an easy-to-understand language, with the aid of useful figures, how quaternions emerged, gave birth to modern vector analysis, disappeared, and reemerged to be adopted by the flight simulation industry and computer graphics. This book will give you the confidence to use quaternions within your every-day mathematics, and explore more advanced texts.



Visualizing Quaternions


Visualizing Quaternions
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Author : Andrew J. Hanson
language : en
Publisher: Elsevier
Release Date : 2006-02-06

Visualizing Quaternions written by Andrew J. Hanson and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-02-06 with Mathematics categories.


Introduced 160 years ago as an attempt to generalize complex numbers to higher dimensions, quaternions are now recognized as one of the most important concepts in modern computer graphics. They offer a powerful way to represent rotations and compared to rotation matrices they use less memory, compose faster, and are naturally suited for efficient interpolation of rotations. Despite this, many practitioners have avoided quaternions because of the mathematics used to understand them, hoping that some day a more intuitive description will be available. The wait is over. Andrew Hanson's new book is a fresh perspective on quaternions. The first part of the book focuses on visualizing quaternions to provide the intuition necessary to use them, and includes many illustrative examples to motivate why they are important—a beautiful introduction to those wanting to explore quaternions unencumbered by their mathematical aspects. The second part covers the all-important advanced applications, including quaternion curves, surfaces, and volumes. Finally, for those wanting the full story of the mathematics behind quaternions, there is a gentle introduction to their four-dimensional nature and to Clifford Algebras, the all-encompassing framework for vectors and quaternions. Richly illustrated introduction for the developer, scientist, engineer, or student in computer graphics, visualization, or entertainment computing. Covers both non-mathematical and mathematical approaches to quaternions.



Quaternions For Computer Graphics


Quaternions For Computer Graphics
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Author : John Vince
language : en
Publisher: Springer Nature
Release Date : 2021-09-02

Quaternions For Computer Graphics written by John Vince and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-02 with Computers categories.


If you have ever wondered what quaternions are — then look no further, John Vince will show you how simple and useful they are. This 2nd edition has been completely revised and includes extra detail on the invention of quaternions, a complete review of the text and equations, all figures are in colour, extra worked examples, an expanded index, and a bibliography arranged for each chapter. Quaternions for Computer Graphics includes chapters on number sets and algebra, imaginary and complex numbers, the complex plane, rotation transforms, and a comprehensive description of quaternions in the context of rotation. The book will appeal to students of computer graphics, computer science and mathematics, as well as programmers, researchers, academics and professional practitioners interested in learning about quaternions. John Vince explains in an easy-to-understand language, with the aid of useful figures, how quaternions emerged, gave birth to modern vector analysis, disappeared, and reemerged to be adopted by the flight simulation industry and computer graphics. This book will give you the confidence to use quaternions within your every-day mathematics, and explore more advanced texts.



Rethinking Quaternions


Rethinking Quaternions
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Author : Ron Goldman
language : en
Publisher: Morgan & Claypool Publishers
Release Date : 2010-05-05

Rethinking Quaternions written by Ron Goldman and has been published by Morgan & Claypool Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-05-05 with Technology & Engineering categories.


Quaternion multiplication can be used to rotate vectors in three-dimensions. Therefore, in computer graphics, quaternions have three principal applications: to increase speed and reduce storage for calculations involving rotations, to avoid distortions arising from numerical inaccuracies caused by floating point computations with rotations, and to interpolate between two rotations for key frame animation. Yet while the formal algebra of quaternions is well-known in the graphics community, the derivations of the formulas for this algebra and the geometric principles underlying this algebra are not well understood. The goals of this monograph are to provide a fresh, geometric interpretation for quaternions, appropriate for contemporary computer graphics, based on mass-points; to present better ways to visualize quaternions, and the effect of quaternion multiplication on points and vectors in three dimensions using insights from the algebra and geometry of multiplication in the complex plane; to derive the formula for quaternion multiplication from first principles; to develop simple, intuitive proofs of the sandwiching formulas for rotation and reflection; to show how to apply sandwiching to compute perspective projections. In addition to these theoretical issues, we also address some computational questions. We develop straightforward formulas for converting back and forth between quaternion and matrix representations for rotations, reflections, and perspective projections, and we discuss the relative advantages and disadvantages of the quaternion and matrix representations for these transformations. Moreover, we show how to avoid distortions due to floating point computations with rotations by using unit quaternions to represent rotations. We also derive the formula for spherical linear interpolation, and we explain how to apply this formula to interpolate between two rotations for key frame animation. Finally, we explain the role of quaternions in low-dimensional Clifford algebras, and we show how to apply the Clifford algebra for R3 to model rotations, reflections, and perspective projections. To help the reader understand the concepts and formulas presented here, we have incorporated many exercises in order to clarify and elaborate some of the key points in the text. Table of Contents: Preface / Theory / Computation / Rethinking Quaternions and Clif ford Algebras / References / Further Reading / Author Biography



Dual Quaternions And Computer Graphics


Dual Quaternions And Computer Graphics
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Author : Kenwright
language : en
Publisher: Independently Published
Release Date : 2020-04-26

Dual Quaternions And Computer Graphics written by Kenwright and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-26 with Education categories.


This book presents an introduction to the practical and analytical advantages of dual-quaternions and their potential in the area of graphics and animation. While quaternions have proven themselves as a method for providing an unambiguous, uncumbersome, computationally efficient method of representing rotational information, we hope after reading this book the reader will take a parallel view on dual-quaternions.



Rotation Transforms For Computer Graphics


Rotation Transforms For Computer Graphics
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Author : John Vince
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-01-04

Rotation Transforms For Computer Graphics written by John Vince and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-01-04 with Computers categories.


Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial operation, the latter can be a challenging task. Rotation Transforms for Computer Graphics covers a wide range of mathematical techniques used for rotating points and frames of reference in the plane and 3D space. It includes many worked examples and over 100 illustrations that make it essential reading for students, academics, researchers and professional practitioners. The book includes introductory chapters on complex numbers, matrices, quaternions and geometric algebra, and further chapters on how these techniques are employed in 2D and 3D computer graphics. In particular, matrix and bivector transforms are developed and evaluated to rotate points in a fixed frame of reference, and vice versa.



Mathematics For Computer Graphics


Mathematics For Computer Graphics
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Author : John Vince
language : en
Publisher: Springer Nature
Release Date : 2022-04-26

Mathematics For Computer Graphics written by John Vince and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-04-26 with Computers categories.


John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including: • Number sets • Algebra • Trigonometry • Complex numbers • Coordinate systems • Determinants • Vectors • Quaternions • Matrix algebra • Geometric transforms • Interpolation • Curves and surfaces • Analytic geometry • Barycentric coordinates • Geometric algebra • Differential calculus • Integral calculus This sixth edition contains approximately 150 worked examples and over 330 colour illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers



Calculus For Computer Graphics


Calculus For Computer Graphics
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Author : John Vince
language : en
Publisher: Springer
Release Date : 2019-03-12

Calculus For Computer Graphics written by John Vince and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-12 with Computers categories.


Students studying different branches of computer graphics have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. In this 2nd edition, the author extends the scope of the original book to include applications of calculus in the areas of arc-length parameterisation of curves, geometric continuity, tangent and normal vectors, and curvature. The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred and seventy colour illustrations. This book complements the author’s other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation.



Vector Analysis For Computer Graphics


Vector Analysis For Computer Graphics
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Author : John Vince
language : en
Publisher: Springer Nature
Release Date : 2021-06-01

Vector Analysis For Computer Graphics written by John Vince and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-01 with Computers categories.


This book is a complete introduction to vector analysis, especially within the context of computer graphics. The author shows why vectors are useful and how it is possible to develop analytical skills in manipulating vector algebra. Even though vector analysis is a relatively recent development in the history of mathematics, it has become a powerful and central tool in describing and solving a wide range of geometric problems. The book is divided into eleven chapters covering the mathematical foundations of vector algebra and its application to, among others, lines, planes, intersections, rotating vectors, and vector differentiation.