Ray Tracing Creations

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Ray Tracing Creations
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Author : Chris Young
language : en
Publisher:
Release Date : 1994
Ray Tracing Creations written by Chris Young and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Computers categories.
This book/disk package teaches anyone with an IBM PC or compatible how to create 3-D photorealistic images using the powerful, updated ray tracing program POV Ray 2.0 (included). This new edition contains detailed explanations of all the improvements and additions to version 2.0 of POV-Ray, plus an extended reference section.
Ray Tracing Creations Book
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Author : Young
language : en
Publisher:
Release Date : 1994-11-01
Ray Tracing Creations Book written by Young and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994-11-01 with categories.
Ray Tracing Creations Book
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Author : Wells
language : en
Publisher: Financial Times/Prentice Hall
Release Date :
Ray Tracing Creations Book written by Wells and has been published by Financial Times/Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.
Ray Tracing From The Ground Up
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Author : Kevin Suffern
language : en
Publisher: CRC Press
Release Date : 2016-04-19
Ray Tracing From The Ground Up written by Kevin Suffern and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-19 with Computers categories.
With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o
An Introduction To Ray Tracing
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Author : Andrew S. Glassner
language : en
Publisher: Elsevier
Release Date : 1989-06-01
An Introduction To Ray Tracing written by Andrew S. Glassner and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 1989-06-01 with Computers categories.
The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. - Provides practical "how-to" information - Contains high quality color plates of images created using ray tracing techniques - Progresses from a basic understanding to the advanced science and application of ray tracing
Ray Tracing Gems
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Author : Eric Haines
language : en
Publisher: Apress
Release Date : 2019-02-25
Ray Tracing Gems written by Eric Haines and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-25 with Computers categories.
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
Ray Tracing A Tool For All
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Author : Jon Peddie
language : en
Publisher: Springer
Release Date : 2019-08-08
Ray Tracing A Tool For All written by Jon Peddie and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-08 with Computers categories.
This is the first book to offer a comprehensive overview for anyone wanting to understand the benefits and opportunities of ray tracing, as well as some of the challenges, without having to learn how to program or be an optics scientist. It demystifies ray tracing and brings forward the need and benefit of using ray tracing throughout the development of a film, product, or building — from pitch to prototype to marketing. Ray Tracing and Rendering clarifies the difference between conventional faked rendering and physically correct, photo-realistic ray traced rendering, and explains how programmer’s time, and backend compositing time are saved while producing more accurate representations with 3D models that move. Often considered an esoteric subject the author takes ray tracing out of the confines of the programmer’s lair and shows how all levels of users from concept to construction and sales can benefit without being forced to be a practitioner. It treats both theoretical and practical aspects of the subject as well as giving insights into all the major ray tracing programs and how many of them came about. It will enrich the readers’ understanding of what a difference an accurate high-fidelity image can make to the viewer — our eyes are incredibly sensitive to flaws and distortions and we quickly disregard things that look phony or unreal. Such dismissal by a potential user or customer can spell disaster for a supplier, producer, or developer. If it looks real it will sell, even if it is a fantasy animation. Ray tracing is now within reach of every producer and marketeer, and at prices one can afford, and with production times that meet the demands of today’s fast world.
Virtual Architecture Modeling And Creation Of Real Time 3d Interactive Worlds
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Author : Mohd Fairuz Shiratuddin
language : en
Publisher: Lulu.com
Release Date : 2008-12-30
Virtual Architecture Modeling And Creation Of Real Time 3d Interactive Worlds written by Mohd Fairuz Shiratuddin and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-12-30 with Architecture categories.
This book was written to support the development of art assets and virtual environments for Serious Games and Architectural Visualization. It caters to those who do not have any experience with 3D modeling, texturing and scene building in a real-time virtual environment. This book focuses on utilizing Autodesk's 3DS Max as the 3D modeling tool, Allegorithmic's MapZone as the texture creation tool, and Terathon's C4 Engineas the real-time virtual environment scene builder. Many of the chapters in thisbook were written independent of one another to allow students to explore, and use their creativity and imagination in creating theirown virtual environments.
Video Game Visuals A Journey Through The Art Of Video Game Creation
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Author : Pasquale De Marco
language : en
Publisher: Pasquale De Marco
Release Date : 2025-07-22
Video Game Visuals A Journey Through The Art Of Video Game Creation written by Pasquale De Marco and has been published by Pasquale De Marco this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-22 with Games & Activities categories.
Embark on an extraordinary journey through the realm of video game visuals in this comprehensive guide. From the humble beginnings of pixelated sprites to the breathtaking realism of modern-day graphics, this book delves into the evolution, impact, and techniques that shape the visual landscapes of our favorite games. Discover the pioneers who pushed the boundaries of visual innovation, from the creators of Space Invaders to the masters of 3D rendering. Trace the technological advancements that fueled the evolution of video game art, from the advent of rasterization to the rise of artificial intelligence. This book explores the art of character design, environment creation, and storytelling through visuals. It unveils the secrets of color theory, lighting, and motion graphics, revealing how these elements evoke emotions, set the tone, and communicate with players. Delve into the diversity of visual styles that have geprägt the industry, from photorealistic environments to stylized and abstract aesthetics. Understand how cultural influences, technological limitations, and artistic choices have given rise to a myriad of unique visual identities. Examine the impact of emerging technologies such as virtual reality and artificial intelligence on the future of video game visuals. With the increasing graphical fidelity and immersive experiences, the role of visuals in storytelling and gameplay is set to expand exponentially. Whether you're an aspiring game artist, a seasoned professional, or simply a passionate gamer, this book provides a wealth of insights into the art and science behind video game visuals. It offers a deeper appreciation for the creativity, innovation, and technical prowess that goes into crafting the visual masterpieces that captivate us. Prepare to be inspired by the stunning visuals and groundbreaking techniques that have shaped the evolution of video game art. Journey through the pages of this book and discover the secrets of creating immersive, emotionally resonant, and visually breathtaking video game experiences. If you like this book, write a review!
Ray Tracing Creations Disc
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Author : Wells
language : en
Publisher: Financial Times/Prentice Hall
Release Date :
Ray Tracing Creations Disc written by Wells and has been published by Financial Times/Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.