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Ray Tracing Graphics


Ray Tracing Graphics
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An Introduction To Ray Tracing


An Introduction To Ray Tracing
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Author : Andrew S. Glassner
language : en
Publisher: Morgan Kaufmann
Release Date : 1989-01-28

An Introduction To Ray Tracing written by Andrew S. Glassner and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 1989-01-28 with Computers categories.


The creation of ever more realistic 3D images is central to the development of computer graphics. Ray tracing is one of the most popular and powerful means by which photo-realistic images can now be created. From fundamental principles to advanced applications, this guide provides how-to procedures and a detailed understanding of the scientific foundations of ray tracing. Richly illustrated with color and b&w plates.



Ray Tracing Gems


Ray Tracing Gems
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Author : Eric Haines
language : en
Publisher: Apress
Release Date : 2019-02-25

Ray Tracing Gems written by Eric Haines and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-25 with Computers categories.


This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs



Realistic Ray Tracing Second Edition


Realistic Ray Tracing Second Edition
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Author : Peter Shirley
language : en
Publisher: A K Peters, Ltd.
Release Date : 2008-12-19

Realistic Ray Tracing Second Edition written by Peter Shirley and has been published by A K Peters, Ltd. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-12-19 with Computers categories.


Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.



Ray Tracing From The Ground Up


Ray Tracing From The Ground Up
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Author : Kevin Suffern
language : en
Publisher: CRC Press
Release Date : 2016-04-19

Ray Tracing From The Ground Up written by Kevin Suffern and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-19 with Computers categories.


With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o



Ray Tracing A Tool For All


Ray Tracing A Tool For All
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Author : Jon Peddie
language : en
Publisher: Springer
Release Date : 2019-08-08

Ray Tracing A Tool For All written by Jon Peddie and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-08 with Computers categories.


This is the first book to offer a comprehensive overview for anyone wanting to understand the benefits and opportunities of ray tracing, as well as some of the challenges, without having to learn how to program or be an optics scientist. It demystifies ray tracing and brings forward the need and benefit of using ray tracing throughout the development of a film, product, or building — from pitch to prototype to marketing. Ray Tracing and Rendering clarifies the difference between conventional faked rendering and physically correct, photo-realistic ray traced rendering, and explains how programmer’s time, and backend compositing time are saved while producing more accurate representations with 3D models that move. Often considered an esoteric subject the author takes ray tracing out of the confines of the programmer’s lair and shows how all levels of users from concept to construction and sales can benefit without being forced to be a practitioner. It treats both theoretical and practical aspects of the subject as well as giving insights into all the major ray tracing programs and how many of them came about. It will enrich the readers’ understanding of what a difference an accurate high-fidelity image can make to the viewer — our eyes are incredibly sensitive to flaws and distortions and we quickly disregard things that look phony or unreal. Such dismissal by a potential user or customer can spell disaster for a supplier, producer, or developer. If it looks real it will sell, even if it is a fantasy animation. Ray tracing is now within reach of every producer and marketeer, and at prices one can afford, and with production times that meet the demands of today’s fast world.



Ray Tracing From The Ground Up Second Edition


Ray Tracing From The Ground Up Second Edition
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Author : Kevin Suffern
language : en
Publisher: A K Peters Limited
Release Date : 2014-07-01

Ray Tracing From The Ground Up Second Edition written by Kevin Suffern and has been published by A K Peters Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-01 with Computers categories.


Recently, there has been a resurgent interest in ray tracing due to the capability of the GPU. Reflecting recent trends, this second edition uses Java as the language for writing the ray tracer. The authors explain all concepts and processes with the aid of hundreds of diagrams, ray-traced images, and sample code. A supporting website provides Java code and a Java version of the skeleton ray tracers. The text is suitable for computer graphics students as well as individual programmers who would like to learn ray tracing.



Advances In Computer Graphics Hardware V


Advances In Computer Graphics Hardware V
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Author : Richard L. Grimsdale
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Advances In Computer Graphics Hardware V written by Richard L. Grimsdale and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


This volume contains papers representing a comprehensive record of the contributions to the fifth workshop at EG '90 in Lausanne. The Eurographics hardware workshops have now become an established forum for the exchange of information about the latest developments in this field of growing importance. The first workshop took place during EG '86 in Lisbon. All participants considered this to be a very rewarding event to be repeated at future EG conferences. This view was reinforced at the EG '87 Hardware Workshop in Amsterdam and firmly established the need for such a colloquium in this specialist area within the annual EG conference. The third EG Hardware Workshop took place in Nice in 1988 and the fourth in Hamburg at EG '89. The first part of the book is devoted to rendering machines. The papers in this part address techniques for accelerating the rendering of images and efficient ways of improv ing their quality. The second part on ray tracing describes algorithms and architectures for producing photorealistic images, with emphasis on ways of reducing the time for this computationally intensive task. The third part on visualization systems covers a num ber of topics, including voxel-based systems, radiosity, animation and special rendering techniques. The contributions show that there is flourishing activity in the development of new algorithmic and architectural ideas and, in particular, in absorbing the impact of VLSI technology. The increasing diversity of applications encourage new solutions, and graphics hardware has become a research area of high activity and importance.



Ray Tracing Gems


Ray Tracing Gems
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Author : Eric Haines
language : en
Publisher:
Release Date : 2019

Ray Tracing Gems written by Eric Haines and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with Ray tracing algorithms categories.


This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who is this book for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs.



Ray Tracing Graphics


Ray Tracing Graphics
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Author : Fouad Sabry
language : en
Publisher: One Billion Knowledgeable
Release Date : 2024-05-14

Ray Tracing Graphics written by Fouad Sabry and has been published by One Billion Knowledgeable this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-14 with Computers categories.


What is Ray Tracing Graphics In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Ray tracing (graphics) Chapter 2: Rendering (computer graphics) Chapter 3: Global illumination Chapter 4: Radiosity (computer graphics) Chapter 5: Photon mapping Chapter 6: Ray casting Chapter 7: Specular reflection Chapter 8: Geometrical optics Chapter 9: Graphics pipeline Chapter 10: Rendering equation (II) Answering the public top questions about ray tracing graphics. (III) Real world examples for the usage of ray tracing graphics in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Ray Tracing Graphics.



Practical Ray Tracing In C


Practical Ray Tracing In C
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Author : Craig A. Lindley
language : en
Publisher:
Release Date : 1992-11-09

Practical Ray Tracing In C written by Craig A. Lindley and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992-11-09 with Computers categories.


An accessible introduction to this technique and how it works, complete with sophisticated code examples that can be used in applications. Includes leading-edge methods for high speed ray tracing as well as detailed coverage of design procedures, generation, processing, storage and photographic output of ray traced images. The accompanying disk contains all code examples, gallery images plus two complete ray tracing programs--one of which is a high speed ray tracer.