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Real Time Video Content For Virtual Production Live Entertainment


Real Time Video Content For Virtual Production Live Entertainment
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Real Time Video Content For Virtual Production Live Entertainment


Real Time Video Content For Virtual Production Live Entertainment
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Author : Laura Frank
language : en
Publisher: CRC Press
Release Date : 2022-12-30

Real Time Video Content For Virtual Production Live Entertainment written by Laura Frank and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-30 with Computers categories.


Real-Time Video Content for Virtual Production & Live Entertainment looks at the evolution of current software and hardware, how these tools are used, and how to plan for productions dependent on real-time content. From rock concerts to theatre, live television broadcast to film production, art installations to immersive experiences, the book outlines the various applications of real-time video content – the intersection of gaming and performance that is revolutionizing how films are made and how video content is created for screens. Rather than render out a fixed video file, new tools allow for interactive video content that responds to audience activity, camera position, and performer action in real time. Combining software renderers with environmental information, video content is generated nearly instantaneously to simulate depth, creating a new world of Virtual Production. This book provides an overview of the current software and hardware used to create real-time content while also reviewing the various external technologies the real-time content is dependent upon. Case studies from industry experts appear in each chapter to reinforce the tools described, establish industry practice, and provide insight on a complex and rapidly growing discipline. Real-Time Video Content for Virtual Production & Live Entertainment prepares students and practitioners for a future working with real-time technologies and informs current entertainment technology professionals how to rethink about their old roles using these new tools. The book includes access to a companion website featuring web-based and video resources that expand on topics covered in the text. Each chapter has a unique page that points to example material, video presentations, and professional studies on chapter topics. You can visit the companion website at rtv-book.com.



Beyond Virtual Production


Beyond Virtual Production
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Author : Tully Barnett
language : en
Publisher: CRC Press
Release Date : 2025-01-08

Beyond Virtual Production written by Tully Barnett and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-08 with Performing Arts categories.


Beyond Virtual Production brings together a range of creative practice research projects that have been undertaken in The Void, an early-adopter university-based virtual production studio at Flinders University in South Australia. From a cross-disciplinary short virtual production film, to a VR simulation of the last 100 seconds of life of earth, to the live performance of the virtual band Big Sands, to augmented and extended reality, to archaeological projects, this collection captures the potential applications of virtual production technology and provides a framework for cross-disciplinary work and industry collaborations both in a university context and beyond. It offers insight into the development of virtual production courses and encompasses research into theories of performance, liveness, methods for co-creation, gender in virtual production careers, and object digitization and its representation while highlighting significant pathways of industry partnerships alongside experimental art practices. Creative technology and interdisciplinary practitioners, researchers, students, and teachers will find inspiration and practical guidance in these chapters. The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons [Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND)] 4.0 license.



Modelling And Development Of Intelligent Systems


Modelling And Development Of Intelligent Systems
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Author : Dana Simian
language : en
Publisher: Springer Nature
Release Date : 2025-06-14

Modelling And Development Of Intelligent Systems written by Dana Simian and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-14 with Computers categories.


This book CCIS 2486 constitutes the refereed proceedings of the 9th International Conference on Modelling and Development of Intelligent Systems, MDIS 2024, held in Sibiu, Romania, during October 17–19, 2024. The 16 full papers were carefully reviewed and selected from 42 submissions. The MDIS 2024 focuses on Machine Learning, Intelligent Systems for Decision supports, Modelling and optimization of Dynamic Systems, Evolutionary Computing and Metaheuristics, Security and Cryptography in Dynamic Systems.



Advances In Design And Digital Communication V


Advances In Design And Digital Communication V
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Author : Nuno Martins
language : en
Publisher: Springer Nature
Release Date : 2024-12-23

Advances In Design And Digital Communication V written by Nuno Martins and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-23 with Design categories.


This book reports on research findings and practical lessons featuring advances in the areas of digital and interaction design, graphic design and branding, design education, society and communication in design practice, and related ones. Gathering the proceedings of the 8th International Conference on Digital Design and Communication, Digicom 2024, held on November 7-9 2024, as a hybrid event, in/from Barcelos, Portugal, this book continues the tradition of the previous ones reporting on new design strategies to foster digital communication within and between the society, institutions and brands. By highlighting innovative ideas and reporting on multidisciplinary projects, it offers a source of inspiration for designers of all kinds, including graphic and web designers, UI, UX and social media designers, and to researchers, advertisers, artists, and brand and corporate communication managers alike.



Virtual Production


Virtual Production
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Author : Mark Sawicki
language : en
Publisher: Taylor & Francis
Release Date : 2025-06-30

Virtual Production written by Mark Sawicki and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-30 with Performing Arts categories.


This book, written by industry experts, provides a comprehensive understanding of virtual production processes, concepts, and technology – helping readers get to grips with this nascent technology. Topics covered are the history of virtual production, underlying technologies, creative potential, and production workflows. In addition, it delivers a detailed overview of the virtual production pipeline, from pre-production planning to post-production finishing. Each chapter explains specific aspects of virtual production, such as real-time rendering, motion capture, virtual cameras, LED screens, game engines, and collaborative workflows. Additionally, the book examines virtual production’s ethical and cultural implications, including the impact on actors, the representation of diverse voices, and the democratization of filmmaking. Whether you’re a student, teacher, or industry professional, Virtual Production will provide you with a solid foundation for comprehending the fundamental concepts behind a constantly evolving and intricate process.



Metaverse Development


Metaverse Development
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Author : Prasanna Bhattathiri
language : en
Publisher: Educohack Press
Release Date : 2025-01-03

Metaverse Development written by Prasanna Bhattathiri and has been published by Educohack Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-03 with Computers categories.


Metaverse Development: A Step-by-Step Handbook is a thought-provoking exploration of the intersection of technology, society, and creativity. This book is essential for any creator or company venturing into the Metaverse. Shaped by individuals and inspired by unique social experiences, the Metaverse is still in its early stages. We delve into how this new world will capture our present moments and shape our future. The book examines whether the Metaverse will replace the internet or fade away, helping readers decipher both the current hype and potential seismic changes. We take an extended tour of the "Next Internet," exploring proto-metaverses like Fortnite, Minecraft, and Roblox. This book provides a comprehensive definition of the Metaverse, the technologies powering it, and the necessary breakthroughs for its full realization. We address the governance challenges, the roles of Web3, blockchains, and NFTs, and predict the future winners and losers in the Metaverse. The potential applications of the Metaverse are nearly limitless, transforming how we live, work, and play. We also recognize the educational potential of virtual worlds, exploring platforms like Web 3D, MDV3D, ECODI, and augmented reality. This book offers a comprehensive guide to understanding and leveraging the Metaverse for education and innovation.



The Screens Of Virtual Production


The Screens Of Virtual Production
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Author : Sian Mitchell
language : en
Publisher: Taylor & Francis
Release Date : 2025-04-24

The Screens Of Virtual Production written by Sian Mitchell and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-24 with Performing Arts categories.


This book is the first dedicated edited collection that explores the virtualisation of screen-making processes from pre-production to post-production, while attuning to the aesthetic, ideological and performative contexts upended by these integrated technologies. This book explores what is real in virtual production, as a provocative one, implicitly drawing on the philosophies of the moving image and the recent work on new forms of post-human perceptual realism. This edited collection is divided into the following four themed sections. Section One, It’s Always Been Real: Contemporising Virtual Production, addresses the histories of film realism in relationship to visual technologies, providing both a theoretical and philosophical ‘anchor’ point for the collection, and a necessary genealogy. Section Two, The Body Becomes You: Performing Virtual Production, examines the transformation that occurs in immersive virtual worlds, while also exploring how the body is itself virtualised. Section Three, Skin Deep: Gazing with Virtual Production, addresses the way race, ethnicity, gender and environment are supposedly equalised, and yet are still found to reproduce the colonised looking regimes of western, mainstream screen culture. Section Four, Whose Work? Labouring with Virtual Production, draws together writing that examines the way production processes have been transformed, affecting not only work patterns but also the way aesthetics, form and function, operate. This book encompasses many production themes and will appeal to media students and professionals interested in the production of film.



Digital Media Projection Design And Technology For Theatre


Digital Media Projection Design And Technology For Theatre
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Author : Alex Oliszewski
language : en
Publisher: CRC Press
Release Date : 2025-01-30

Digital Media Projection Design And Technology For Theatre written by Alex Oliszewski and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-30 with Performing Arts categories.


Digital Media, Projection Design, & Technology for Theatre, Second Edition comprehensively details the integration of digital media and projections in theatre and live performance, providing foundational skills, best practices, and real-world applications and considerations. The book provides readers with an overview of the professional field, including current industry standards and workflows for digital media/projection design, its related aesthetics, techniques, and technologies. A practical taxonomy of digital media and how we create meaning through its use on the theatrical stage along with the essential tools and techniques for creating and executing digital content are covered. Readers are introduced to the fundamentals of creating and executing digital content, including photography and still images, generative AI, video, animation, real-time effects, generative art, data, and interactive digital media. The book also details the types and use of industry-standard equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, and more. It guides readers through technical tasks, such as programming media servers; converging and blending projectors; projection mapping; calculating surface brightness/luminance, screen size, and throw distance; and more, making this a complete guide to digital media and projection design today. The second edition is updated with new content throughout and two new chapters addressing the latest technologies and trends in virtual performance, motion capture, generative AI, and VR/AR. Ten new case studies from diverse practitioners have been added, and the book is restructured with shorter chapters for easier navigation and reference. This book serves well as a main or supplemental textbook for courses in projection design, theatre, and digital media design. It is also useful for emerging practitioners. Sample assets and interviews with leading projection designers are available for download at www.routledge.com/9781032302157.



Innovative Applications And Changing Framework In Digital Broadcasting


Innovative Applications And Changing Framework In Digital Broadcasting
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Author : Bolat, Nursel
language : en
Publisher: IGI Global
Release Date : 2025-06-10

Innovative Applications And Changing Framework In Digital Broadcasting written by Bolat, Nursel and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-10 with Computers categories.


In conjunction with digitalization, the media and publishing sector has undergone a radical transformation, paving the way for new content production and consumption norms. The traditional broadcasting approach is being replaced by more flexible, accessible, and user-oriented models, using the opportunities provided by technology. Artificial intelligence-supported algorithms offer personalized content recommendations, while big data analytics enable a better understanding of user behavior and shape content strategies accordingly. At the same time, the proliferation of smart devices and the increase in high-speed internet access have eliminated the physical boundaries of broadcasting and made it possible to reach a global audience. Innovative Applications and Changing Framework in Digital Broadcasting examines in depth the impact of innovative practices in digital broadcasting on the sector and analyzes how these effects redefine the traditional framework of broadcasting. In addition, a comprehensive perspective on the future of digital broadcasting is presented by evaluating the opportunities and challenges in this framework shaped by new technologies. Covering topics such as virtual universe narratives, digital publishing ecosystems, and binge-watching, this book is an excellent resource for producers, authors, broadcasters, professionals, researchers, scholars, academicians, and more.



The Ves Handbook Of Virtual Production


The Ves Handbook Of Virtual Production
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Author : Susan Zwerman
language : en
Publisher: CRC Press
Release Date : 2023-10-31

The Ves Handbook Of Virtual Production written by Susan Zwerman and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-31 with Art categories.


The VES Handbook of Virtual Production is a comprehensive guide to everything about virtual production available today – from pre-production to digital character creation, building a stage, choosing LED panels, setting up Volume Control, in-camera compositing of live action and CG elements, Virtual Art Departments, Virtual Previs and scouting, best practices and much more. Current and forward-looking, this book covers everything one may need to know to execute a successful virtual production project – including when it is best to use virtual production and when it is not. More than 80 industry leaders in all fields of virtual production share their knowledge, experiences, techniques, and best practices. The text also features charts, technical drawings, color images, and an extensive glossary of virtual production terms. The VES Handbook of Virtual Production is a vital resource for anyone wishing to gain essential knowledge in all aspects of virtual production. This is a must-have book for both aspiring and veteran professionals. It has been carefully compiled by the editors of The VES Handbook of Visual Effects.