Real Time Volume Graphics

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Real Time Volume Graphics
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Author : Klaus Engel
language : en
Publisher: CRC Press
Release Date : 2006-07-21
Real Time Volume Graphics written by Klaus Engel and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-07-21 with Computers categories.
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagr
Volume Graphics
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Author : Min Chen
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
Volume Graphics written by Min Chen and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.
Min Chen, Arie E. Kaufman and Roni Yage/ Volume graphics is concerned with graphics scenes defined in volume data types, where a model is specified by a mass of points instead of a collection of surfaces. The underlying mathematical definition of such a model is a set of scalar fields, which define the geometrical and physical properties of every point in three dimensional space. As true 3D representations, volume data types possess more descriptive power than surface data types, and are morphologically closer to many high-level modelling schemes in traditional surface graphics such as parametric surfaces, implicit surfaces and volume sweeping. The past decade has witnessed significant advances in volume visualisation, driven mainly by applications such as medical imaging and scientific computation. The work in this field has produced a number of volume rendering methods that enable 3D information in a volumetric dataset to be selectively rendered into 2D images. With modern computer hardware, such a process can easily be performed on an ordinary workstation. More importantly, volume-based rendering offers a consistent solution to the primary deficiencies of the traditional surface-based rendering, which include its inability to encapsulate the internal description of a model, and the difficulties in rendering amorphous phenomena. The emergence of volume-based techniques has not only broadened the extent of graphics applications, but also brought computer graphics closer to other scientific and engineering disciplines, including image processing, computer vision, finite element analysis and rapid prototyping.
Real Time Rendering
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Author : Tomas Akenine-Möller
language : en
Publisher: CRC Press
Release Date : 2019-01-18
Real Time Rendering written by Tomas Akenine-Möller and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-18 with Computers categories.
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Advances In Visual Computing
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Author : Richard Boyle
language : en
Publisher: Springer
Release Date : 2009-11-26
Advances In Visual Computing written by Richard Boyle and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-11-26 with Computers categories.
It is with greatpleasure that we present the proceedings of the 5th International Symposium on Visual Computing (ISVC 2009), which was held in Las Vegas, Nevada. ISVC o?ers a common umbrella for the four main areas of visual c- puting includingvision,graphics,visualization,andvirtualreality.Thegoalisto provide a forum for researchers, scientists, engineers, and practitioners throu- out the world to present their latest research ?ndings, ideas, developments, and applications in the broader area of visual computing. This year, the program consisted of 16 oral sessions, one poster session, 7 special tracks, and 6 keynote presentations. Also, this year ISVC hosted the Third Semantic Robot Vision Challenge.The responseto the call for papers was verygood;wereceivedover320submissionsfor themainsymposiumfromwhich we accepted 97 papers for oral presentation and 63 papers for poster presen- tion. Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 40 papers were accepted for oral presentation and 15 papers for poster presentation in the special tracks. All papers were reviewed with an emphasis on potential to contribute to the state of the art in the ?eld. Selection criteria included accuracy and originality of ideas, clarity and signi?cance of results, and presentation quality. The review process was quite rigorous, involving two to three independent blind reviews followed by several days of discussion. During the discussion period we tried to correct anomalies and errors that might have existed in the initial reviews.
Enhancing Salient Features In Volumetric Data Using Illumination And Transfer Functions
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Author : Daniel Jönsson
language : en
Publisher: Linköping University Electronic Press
Release Date : 2016-10-04
Enhancing Salient Features In Volumetric Data Using Illumination And Transfer Functions written by Daniel Jönsson and has been published by Linköping University Electronic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-04 with categories.
The visualization of volume data is a fundamental component in the medical domain. Volume data is used in the clinical work-flow to diagnose patients and is therefore of uttermost importance. The amount of data is rapidly increasing as sensors, such as computed tomography scanners, become capable of measuring more details and gathering more data over time. Unfortunately, the increasing amount of data makes it computationally challenging to interactively apply high quality methods to increase shape and depth perception. Furthermore, methods for exploring volume data has mostly been designed for experts, which prohibits novice users from exploring volume data. This thesis aims to address these challenges by introducing efficient methods for enhancing salient features through high quality illumination as well as methods for intuitive volume data exploration. Humans are interpreting the world around them by observing how light interacts with objects. Shadows enable us to better determine distances while shifts in color enable us to better distinguish objects and identify their shape. These concepts are also applicable to computer generated content. The perception in volume data visualization can therefore be improved by simulating real-world light interaction. This thesis presents efficient methods that are capable of interactively simulating realistic light propagation in volume data. In particular, this work shows how a multi-resolution grid can be used to encode the attenuation of light from all directions using spherical harmonics and thereby enable advanced interactive dynamic light configurations. Two methods are also presented that allow photon mapping calculations to be focused on visually changing areas.The results demonstrate that photon mapping can be used in interactive volume visualization for both static and time-varying volume data. Efficient and intuitive exploration of volume data requires methods that are easy to use and reflect the objects that were measured. A value that has been collected by a sensor commonly represents the material existing within a small neighborhood around a location. Recreating the original materials is difficult since the value represents a mixture of them. This is referred to as the partial-volume problem. A method is presented that derives knowledge from the user in order to reconstruct the original materials in a way which is more in line with what the user would expect. Sharp boundaries are visualized where the certainty is high while uncertain areas are visualized with fuzzy boundaries. The volume exploration process of mapping data values to optical properties through the transfer function has traditionally been complex and performed by expert users. A study at a science center showed that visitors favor the presented dynamic gallery method compared to the most commonly used transfer function editor.
Visual Computing For Medicine
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Author : Bernhard Preim
language : en
Publisher: Newnes
Release Date : 2013-11-07
Visual Computing For Medicine written by Bernhard Preim and has been published by Newnes this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-07 with Computers categories.
Visual Computing for Medicine, Second Edition, offers cutting-edge visualization techniques and their applications in medical diagnosis, education, and treatment. The book includes algorithms, applications, and ideas on achieving reliability of results and clinical evaluation of the techniques covered. Preim and Botha illustrate visualization techniques from research, but also cover the information required to solve practical clinical problems. They base the book on several years of combined teaching and research experience. This new edition includes six new chapters on treatment planning, guidance and training; an updated appendix on software support for visual computing for medicine; and a new global structure that better classifies and explains the major lines of work in the field. - Complete guide to visual computing in medicine, fully revamped and updated with new developments in the field - Illustrated in full color - Includes a companion website offering additional content for professors, source code, algorithms, tutorials, videos, exercises, lessons, and more
Future Information Technology
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Author : James J. (Jong Hyuk) Park
language : en
Publisher: Springer
Release Date : 2011-06-28
Future Information Technology written by James J. (Jong Hyuk) Park and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-06-28 with Computers categories.
This two-volume-set constitutes the refereed proceedings of the 6th International Conference on Future Information Technology, FutureTech 2011, held in Crete, Greece, in June 2011. The 123 revised full papers presented in both volumes were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on future information technology, IT service and cloud computing; social computing, network, and services; forensics for future generation communication environments; intelligent transportation systems and applications; multimedia and semantic technologies; information science and technology.
Recent Advances In The 3d Physiological Human
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Author : Nadia Magnenat-Thalmann
language : en
Publisher: Springer Science & Business Media
Release Date : 2009-11-24
Recent Advances In The 3d Physiological Human written by Nadia Magnenat-Thalmann and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-11-24 with Computers categories.
Research into the 3D Physiological Human is a very active field focusing on the creation of patient-specific computer models for personalised healthcare. Reporting on how these models can simulate and provide a better understanding of human physiology and pathology, this book also looks at how the evolution and the improvement of technological devices such as scanners, medical instruments, and computer power have helped in our understanding of the human body and its functionalities. The book contains contributions from leading researchers from a variety of disciplines (including computer graphics, biomechanics, knowledge representation, human-machine interfaces etc) associated with medical imaging, simulation, computer-assisted surgery and 3D semantics. Divided into three parts: anatomical and physiological modelling, physically-based simulation, and medical analysis and knowledge management, this book provides a clear picture of the most recent advances in this increasingly important area.
Vision Modeling And Visualization 2008
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Author : Oliver Deussen
language : en
Publisher: Pro Universitate
Release Date : 2008
Vision Modeling And Visualization 2008 written by Oliver Deussen and has been published by Pro Universitate this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computer vision categories.
Advances In Visual Computing
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Author : George Bebis
language : en
Publisher: Springer
Release Date : 2015-12-17
Advances In Visual Computing written by George Bebis and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-17 with Computers categories.
The two volume set LNCS 9474 and LNCS 9475 constitutes the refereed proceedings of the 11th International Symposium on Visual Computing, ISVC 2015, held in Las Vegas, NV, USA in December 2015. The 115 revised full papers and 35 poster papers presented in this book were carefully reviewed and selected from 260 submissions. The papers are organized in topical sections: Part I (LNCS 9474) comprises computational bioimaging; computer graphics; motion and tracking; segmentation; recognition; visualization; mapping; modeling and surface reconstruction; advancing autonomy for aerial robotics; medical imaging; virtual reality; observing humans; spectral imaging and processing; intelligent transportation systems; visual perception and robotic systems. Part II (LNCS 9475): applications; 3D computer vision; computer graphics; segmentation; biometrics; pattern recognition; recognition; and virtual reality.