Realitykit Development Essentials

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Realitykit Development Essentials
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Author : Richard Johnson
language : en
Publisher: HiTeX Press
Release Date : 2025-05-28
Realitykit Development Essentials written by Richard Johnson and has been published by HiTeX Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-28 with Computers categories.
"RealityKit Development Essentials" RealityKit Development Essentials is the definitive guide for building advanced augmented reality experiences using Apple's RealityKit framework. Addressing everyone from developers new to AR to experienced engineers seeking mastery, this comprehensive book systematically unpacks the underlying architecture, key concepts, and hands-on techniques required to deliver robust AR applications across Apple platforms. Readers will be guided through the foundational pillars of AR and RealityKit, exploring the entity-component-system model, seamless ARKit integration, maintainable project structures, and critical performance optimizations for real-time, high-fidelity applications. Delving deeper, the book examines the nuances of scene graph hierarchies, anchoring strategies, custom component design, and state management to build scalable and persistent AR environments. Visual quality is elevated through an authoritative treatment of RealityKit’s rendering engine, including photorealistic physically-based rendering, shader customization, advanced lighting, and seamless camera and post-processing integration. Coverage extends to the physical simulation layer, where readers gain practical skills in collision handling, articulated object modeling, and the interplay between physics and animation systems for richly interactive AR worlds. Beyond core development, RealityKit Development Essentials addresses the end-to-end AR production pipeline—from sophisticated asset management and real-time content updates to multi-user collaboration, networking, and enterprise-grade deployment strategies. The concluding chapters chart the future of AR by exploring machine learning, next-generation sensing technologies like LIDAR, custom graphics pipelines, and ethical frameworks, equipping developers not only to excel in today’s AR landscape but to innovate in tomorrow’s. This essential resource empowers professionals to architect, build, and refine world-class AR applications at scale.
Ios Development For Jobseekers
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Author : Corbin L. Miller
language : en
Publisher: BPB Publications
Release Date : 2025-04-18
Ios Development For Jobseekers written by Corbin L. Miller and has been published by BPB Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-18 with Computers categories.
DESCRIPTION iOS development is a highly sought-after skill in today's tech industry, and this book, iOS Development for Jobseekers, is your direct pathway to mastering it and landing your dream job. It provides a solid foundation in Swift, Apple's SDKs, and essential architectural patterns, ensuring you are well-prepared for any iOS development interview. Through structured chapters, readers will explore essential Apple frameworks, best coding practices, optimization strategies, debugging techniques, and career growth strategies to stand out in the increasingly competitive job market. The book examines advanced topics like ARKit, Core ML, app extensions, and master debugging with LLDB and Instruments. Furthermore, it details testing strategies, deployment, and corporate development environments, ensuring you understand the entire iOS development lifecycle from start to finish. By the end of this book, you will be prepared to develop, build, test, deploy, and scale mobile applications while gaining the expertise needed to secure a job in the tech industry. With extensive code examples, technical insights, and career-focused advice, iOS Development for Jobseekers serves as an essential resource for success in mobile development. WHAT YOU WILL LEARN ● Master Swift and Xcode to build professional iOS applications. ● Develop, test, and debug apps for real-world mobile users. ● Understand UI/UX design principles for iOS app interfaces. ● Implement databases, APIs, and cloud services in apps. ● Optimize app performance and ensure smooth user experiences. ● Prepare for job interviews and succeed in the mobile industry. WHO THIS BOOK IS FOR This book is for aspiring iOS developers, including programmers, students, and career changers, seeking to build professional mobile apps. Basic programming knowledge is helpful, but no prior iOS experience is required. TABLE OF CONTENTS Section 1: Core Knowledge 1. Swift Fundamentals 2. Apple SDKs 3. Architecture and Design Patterns 4. Application Lifecycle Section 2: Development Arena 5. User Interface Design 6. User Input and Gestures 7. Concurrent Programming 8. Data Persistence 9. Networking and Full Stack Development 10. Security and Data Protection 11. Notifications and Processing 12. Memory Management 13. Performance Optimization 14. Core Animation and Graphics 15. Audio and Video Processing 16. Other Useful APIs 17. Error Handling Section 3: Keys for Advanced Knowledge 18. Accessibility and Internationalization 19. App Extensions 20. Augmented Reality and Machine Learning 21. Debugging Tools and Techniques 22. Mobile Application Testing Section 4: The Business of Mobile Apps 23. Corporate Application Development Environments 24. App Deployment and Distribution 25. The Future of Mobile Development Section 5: Advanced Proficiency 26. Mastering the Interview 27. Resources and Advancement
Mastering Arkit
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Author : Jayven Nhan
language : en
Publisher: Springer Nature
Release Date : 2024-11-15
Mastering Arkit written by Jayven Nhan and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-11-15 with Computers categories.
Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter’s topic. You’ll learn to engineer successful, well-designed, and comprehensive augmented reality applications for iOS devices. This updated edition has been thoroughly revised to cover the latest advancements in iOS 17 and Xcode 15, equipping you with the knowledge and tools to build cutting-edge augmented reality experiences. Starting with the foundation of augmented reality on Apple platforms, you will understand the building blocks and inner workings of the technologies that power augmented reality. Then, delve into the practicalities of building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and integrating with SwiftUI and advanced features like ReplayKit for recording experiences. Explore augmented reality app business models, designs, and content for the ultimate user experience. This book covers a wide range of ARKit APIs and topics, including surface detection, 3D objects implementation, horizontal plane detection with raycast, physics by launching rocket ships, light estimation, 2D image recognition, world-mapping data for persistence, immersive audio experiences, real-time image analysis, machine learning, face and body motion capture, people occlusion, and more. Chapter by chapter, this book guides you to become an advanced augmented reality engineer for Apple’s platforms. By the end of the book, you’ll have acquired the necessary mental models and tools to engineer delightful experiences in Apple’s augmented reality ecosystem. What You'll Learn Construct AR apps using SceneKit, SpriteKit, RealityKit, and integrate with SwiftUI. Leverage ARKit for advanced features like face and body motion capture, people occlusion, and world tracking. Incorporate 3D objects, surface detection, computer vision, and body motion capture in your apps. Implement persistence in AR experiences and create shared experiences using Multipeer Connectivity. Who This Book Is For iOS developers who want to expand their knowledge of ARKit. Ideal for those with a solid foundation in Swift and familiarity with Xcode, seeking to explore the expansive capabilities of augmented reality on Apple devices.
Swift For Virtual Reality
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Author : Oliver Snowden
language : en
Publisher: Oliver Snowden
Release Date :
Swift For Virtual Reality written by Oliver Snowden and has been published by Oliver Snowden this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.
🕶️ Swift for Virtual Reality: Building Augmented and AR/VR Experiences 🚀 The Future is Immersive. Learn to Build It—With Swift. Virtual and Augmented Reality aren’t just buzzwords—they’re the next frontier of tech. With Swift for Virtual Reality, you'll unlock the power of one of the world’s fastest-growing programming languages to create next-gen, immersive apps for iOS and beyond. This hands-on guide takes you through every step of Swift programming for Virtual Reality, from building 3D environments to integrating Apple’s ARKit and RealityKit. Whether you're just starting with Swift programming for beginners, or you're ready to dive deeper into spatial computing, this book gives you the tools to create real-world AR/VR apps that stand out. 💡 Inside This Book, You'll Learn: ✅ What is Swift Programming in AR/VR? Master the Swift programming language and discover why it’s becoming one of the best programming languages for virtual reality development on Apple platforms. ✅ Virtual Reality Coding Language in Action Explore how Swift is used as a virtual reality coding language to build immersive iOS experiences, complete with virtual functions in Swift for managing dynamic user interactions. ✅ Apple ARKit + RealityKit with Swift Harness virtual reality programming software like ARKit and RealityKit to develop interactive, 3D environments. Learn to import 3D models and create augmented layers using real-world data. ✅ Swift Language for 3D Modeling & AR/VR Apps Go beyond traditional apps by combining Swift language with virtual reality modeling language (VRML) concepts—bringing your creative visions to life. ✅ Hands-On Projects Using Swift Code Online Practice with real-world examples, use Swift coding playgrounds, and create immersive demos that simulate real data using Realm Swift 3 tutorialswift coding techniques. ✅ Learn Virtual Reality Programming If you've been looking for how to learn virtual reality programming, this book is your complete roadmap—from beginner-friendly Swift syntax to advanced VR functionality. ✅ Cross-Platform Possibilities Explore Swift programming for Windows, and understand how it compares with programming in virtual reality with Java or Python, helping you choose the best language for VR development across platforms. 🎯 Perfect For: iOS developers exploring programming for virtual reality Swift learners wanting to move into immersive tech Educators and creators building virtual reality for language learning apps AR/VR enthusiasts experimenting with the virtual reality markup language and modeling concepts Developers comparing programming languages for VR and AR projects 📈 Why Choose This Book? Most books only teach syntax. This one teaches immersive experience design using Swift for AR and VR development. Whether you're building a prototype, developing a full app, or exploring how Swift compares with other virtual reality programming languages, this guide offers step-by-step clarity, expert tips, and practical code that works. From your first line of Swift to publishing your AR app, you’ll gain the confidence and skills to turn virtual ideas into tangible experiences. 🛒 Your future in immersive tech starts here. Get your copy of Swift for Virtual Reality: Building Augmented and AR/VR Experiences and start building the next generation of smart, immersive apps. 👉 Click “Buy Now” and bring your virtual reality app ideas to life—using Swift.
Exploring The Metaverse
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Author : Kuldeep Singh
language : en
Publisher: BPB Publications
Release Date : 2024-04-15
Exploring The Metaverse written by Kuldeep Singh and has been published by BPB Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-15 with Computers categories.
Metaverse: A result of natural evolution of technology and human interactions KEY FEATURES ● Understand the metaverse evolutions, characteristics, myths vs reality. ● Explore the metaverse opportunities along with its adaption challenge. ● Understand our collective responsibilities in shaping up the metaverse. DESCRIPTION The metaverse has been a topic of conversation for a long time, but it still remains loosely defined. Some see it as a game in the virtual world, while others see it as a more connected version of the real world. It has also been touted as the next internet. However, it is important to separate hype from reality and identify the business opportunities while also covering the pitfalls of the metaverse. As technology and human interactions continue to evolve, it is important to learn how we can play our part responsibly in adapting to newer technology. This book is a comprehensive guide to the metaverse, providing readers with a deep understanding of its definition and origin. This book also aims to provide insights that distinguish between exaggerated expectations and genuine opportunities of metaverse to build a balanced and informed perspective on its promises. This book covers standards and practices to help navigate the challenges and opportunities of metaverse. It emphasizes the importance of collective responsibility of industry, academia, governing body, and other stakeholders involved in shaping the direction of the metaverse. Ultimately, this book aims to raise awareness and encourage the responsible and sustainable use of technology. WHAT YOU WILL LEARN ● Gain a comprehensive understanding of the metaverse evolution. ● Define metaverse and separate the myths from reality. ● Explore potential metaverse use cases in various business domains. ● Understand adoption challenges and concerns of the metaverse. ● Learn about tools, techniques, and considerations for metaverse development. ● Lay down the action plan to build responsible and sustainable metaverse. WHO THIS BOOK IS FOR This book is for the students, technology and business enthusiasts who want to understand the evolution of technologies and how it is shaping up the next internet; the metaverse. TABLE OF CONTENTS Part - 1: Introduction: Unveiling the Metaverse 1. Exploring the Metaverse Origin 2. Metaverse: Various Forms and Interpretations Part - 2: Metaverse: A Result of Technological Evolutions 3. Understanding XR: Metaverse Foundation 4. AI Empowering the Metaverse 5. IoT, Cloud, and Next-gen Networks 6. Decentralization and the Role of Blockchain Part - 3: Metaverse: An Opportunity to Extend the Beliefs 7. Gaming Redefined: The Metaverse Revolution 8. Connecting and Engaging in the Metaverse 9. Revolutionizing Fitness and Healthcare 10. Exploring the Metaverse Economy 11. Skilling and Reskilling in the Enterprise Metaverse Part - 4: Metaverse: The Concerning Part 12. Identity Preservation and Privacy Protection 13. Metaverse and Sustainability Part - 5: Shaping the Metaverse: Standards and Practices 14. Getting Started with Metaverse Development 15. Metaverse Practices, Standards, and Initiatives 16. Metaverse: A Way Forward
Internet Computing And Iot And Embedded Systems Cyber Physical Systems And Applications
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Author : Hamid R. Arabnia
language : en
Publisher: Springer Nature
Release Date : 2025-05-14
Internet Computing And Iot And Embedded Systems Cyber Physical Systems And Applications written by Hamid R. Arabnia and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-14 with Computers categories.
This book constitutes the proceedings of the 25th International Conference on Internet Computing and IoT, ICOMP 2024, and the 22nd International Conference on Embedded Systems, Cyber-physical Systems, and Applications, ESCS 2024, held as part of the 2024 World Congress in Computer Science, Computer Engineering and Applied Computing, in Las Vegas, USA, during July 22 to July 25, 2024. The 23 papers from IVOMP 2024 have been carefully reviewed and selected from 122 submissions. ESCS 2024 received 49 submissions and accepted 11 papers for inclusion in the proceedings. The papers have been organized in topical sections as follows: Internet computing and IoT - Cloud and Internet of Things; Internet computing and IoT - algorithms and applications; and embedded systems, cyber-physical systems and applications.
The Vr Book
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Author : Jason Jerald
language : en
Publisher: Morgan & Claypool
Release Date : 2015-09-01
The Vr Book written by Jason Jerald and has been published by Morgan & Claypool this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-01 with Computers categories.
This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.
Multimedia And Virtual Reality
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Author : Alistair Sutcliffe
language : en
Publisher: Psychology Press
Release Date : 2003-02-26
Multimedia And Virtual Reality written by Alistair Sutcliffe and has been published by Psychology Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-02-26 with Computers categories.
This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting psychological theory to improve the process of designing interactive systems. The subject matter lies firmly within the field of HCI, with some cross-referencing to software engineering. Extending Sutcliffe's views on the design process to more complex interfaces that have evolved in recent years, this book: *introduces the background to multisensory user interfaces and surveys the design issues and previous HCI research in these areas; *explains the basic psychology for design of multisensory user interfaces, including the Interactive Cognitive Subsystems cognitive model; *describes elaborations of Norman's models of action for multimedia and VR, relates these models to the ICS cognitive model, and explains how the models can be applied to predict the design features necessary for successful interaction; *provides a design process from requirements, user and domain analysis, to design of representation in media or virtual worlds and facilities for user interaction therein; *covers usability evaluation for multisensory interfaces by extending existing well-known HCI approaches of heuristic evaluation and observational usability testing; and *presents two special application areas for multisensory interfaces: educational applications and virtual prototyping for design refinement.
Virtual Reality
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Author : Samuel Greengard
language : en
Publisher: MIT Press
Release Date : 2019-09-10
Virtual Reality written by Samuel Greengard and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-10 with Computers categories.
INSIDE EXTENDED REALITY: A comprehensive overview of the developments in augmented, mixed, and virutal reality technology—and their potential impact on our lives. After years of hype, extended reality—augmented reality (AR), virtual reality (VR), and mixed reality (MR)—has entered the mainstream. Commercially available, relatively inexpensive VR headsets transport wearers to other realities—fantasy worlds, faraway countries, sporting events—in ways that even the most ultra-high-definition screen cannot. AR glasses receive data in visual and auditory forms that are more useful than any laptop or smartphone can deliver. Immersive MR environments blend physical and virtual reality to create a new reality. In this volume in the MIT Press Essential Knowledge series, technology writer Samuel Greengard offers an accessible overview of developments in extended reality, explaining the technology, considering the social and psychological ramifications, and discussing possible future directions. Greengard describes the history and technological development of augmented and virtual realities, including the latest research in the field, and surveys the various shapes and forms of VR, AR, and MR, including head-mounted displays, mobile systems, and goggles. He examines the way these technologies are shaping and reshaping some professions and industries, and explores how extended reality affects psychology, morality, law, and social constructs. It's not a question of whether extended reality will become a standard part of our world, he argues, but how, when, and where these technologies will take hold. Will extended reality help create a better world? Will it benefit society as a whole? Or will it merely provide financial windfalls for a select few? Greengard's account equips us to ask the right questions about a transformative technology.
Apple Augmented Reality By Tutorials First Edition
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Author : raywenderlich Tutorial Team
language : en
Publisher:
Release Date : 2020-11-20
Apple Augmented Reality By Tutorials First Edition written by raywenderlich Tutorial Team and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-20 with categories.
Learn Augmented Reality!Augmented reality is going to be the next big thing - there's absolutely no doubt about it. If you want to build realistic and immersive AR experiences for the Apple platform, this book is your golden ticket.Apple Augmented Reality by Tutorials is the easiest and fastest way to get hands-on experience using Apple frameworks and technologies like Reality Composer, RealityKit, and ARKitWho This Book Is ForThis book is for beginner to intermediate iOS developers who already know the basics of Swift development and are looking to build immersive AR experiences for the Apple platform.Topics Covered in Apple AR by TutorialsAR Quick Look: Discover how to integrate AR Quick Look into your apps to give them some cool AR superpowers.Reality Composer & Reality Files: Find out how to leverage the power of Reality Composer to create interactive AR-based experiences.Reality Converter & PBR Materials: Discover how PBR materials can add a level of realism to your AR objects, and how to use Reality Converter to convert, view & customize USDZ content.RealityKit: Learn to set up and use RealityKit to build a face-based augmented reality app.Facial Blend Shapes: Build a fully interactive augmented reality face mask that reacts to your facial expressions using blend shapes.ARKit: Get a complete introduction to ARKit, Apple's framework for creating fully interactive augmented reality, and learn about the different types of rendering options available with ARKit.Raycasting & Physics: Learn about raycasting, 2D hit-testing and the SpriteKit physics engine as you add more features and functionality to your game.ECS & Collaborative Experiences: Build a collaborative AR experience and learn how to create and manage a multipeer connection.After reading this book, you'll have a deep understanding of the technologies and frameworks used to create powerful, immersive AR experiences for the Apple platform.