Rediscovering Javascript

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Rediscovering Javascript
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Author : Venkat Subramaniam
language : en
Publisher: The Pragmatic Programmers LLC
Release Date : 2018-06-11
Rediscovering Javascript written by Venkat Subramaniam and has been published by The Pragmatic Programmers LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-11 with Computers categories.
JavaScript is no longer to be feared or loathed - the world's most popular and ubiquitous language has evolved into a respectable language. Whether you're writing frontend applications or server side code, the phenomenal features from ES6 and beyond - like the rest operator, generators, destructuring, object literals, arrow functions, modern classes, promises, async, and metaprogramming capabilities - will get you excited and eager to program with JavaScript. You've found the right book to get started quickly and dive deep into the essence of modern JavaScript. Learn practical tips to apply the elegant parts of the language and the gotchas to avoid. JavaScript is a black swan that no one, including the author of the language, thought would become a popular and ubiquitous language. Not long ago, it was the most hated and feared language you could use to program the web. JavaScript ES6 and beyond has gone through a significant makeover. Troublesome features have been replaced with better, elegant, more reliable alternatives. This book includes many practical examples and exercises to help you learn in depth. It will not bore you with idiosyncrasies and arcane details intended for bad interview questions. Instead, it takes you into key features that you can readily use in your day-to-day projects. Whether you program the frontend or the server side, you can now write concise, elegant, and expressive JavaScript with newer features like default parameters, template literals, rest and spread operators, destructuring, arrow functions, and generators. Take it up a notch with features like infinite series, promises, async, and metaprogramming to create flexible, powerful, and extensible libraries. While the evolved features of the language will draw you in, the hundreds of examples in this book will pin the concepts down, for you to use on your projects. Take command of modern JavaScript and unlock your potential to create powerful applications. What You Need: To try out the examples in the book you will need a computer with Node.js, a text editor, and a browser like Chrome installed in it.
A Common Sense Guide To Data Structures And Algorithms In Javascript Volume 1
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Author : Jay Wengrow
language : en
Publisher: The Pragmatic Programmers LLC
Release Date : 2024-08-07
A Common Sense Guide To Data Structures And Algorithms In Javascript Volume 1 written by Jay Wengrow and has been published by The Pragmatic Programmers LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-08-07 with Computers categories.
If you thought data structures and algorithms were all just theory, you're missing out on what they can do for your JavaScript code. Learn to use Big O notation to make your code run faster by orders of magnitude. Choose from data structures such as hash tables, trees, and graphs to increase your code's efficiency exponentially. With simple language and clear diagrams, this book makes this complex topic accessible, no matter your background. Every chapter features practice exercises to give you the hands-on information you need to master data structures and algorithms for your day-to-day work. Algorithms and data structures are much more than abstract concepts. Mastering them enables you to write code that runs faster and more efficiently, which is particularly important for today's web and mobile apps. Take a practical approach to data structures and algorithms, with techniques and real-world scenarios that you can use in your daily production code. The JavaScript edition uses JavaScript exclusively for all code examples, exercises, and solutions. Use Big O notation to measure and articulate the efficiency of your code, and modify your algorithm to make it faster. Find out how your choice of arrays, linked lists, and hash tables can dramatically affect the code you write. Use recursion to solve tricky problems and create algorithms that run exponentially faster than the alternatives. Dig into advanced data structures such as binary trees and graphs to help scale specialized applications such as social networks and mapping software. You'll even encounter a single keyword that can give your code a turbo boost. Practice your new skills with exercises in every chapter, along with detailed solutions. Use these techniques today to make your JavaScript code faster and more scalable. What You Need: Certain code examples take advantage of recently introduced JavaScript features. Therefore, it's important to use a JavaScript environment that supports ECMAScript 6+ or a newer version.
The Ray Tracer Challenge
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Author : Jamis Buck
language : en
Publisher: The Pragmatic Programmers LLC
Release Date : 2019-02-26
The Ray Tracer Challenge written by Jamis Buck and has been published by The Pragmatic Programmers LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-26 with Computers categories.
Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! It's easier than you think. In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer that much further forward. Do all of this in whichever language and environment you prefer, and do it entirely test-first, so you know it's correct. Recharge yourself with this project's immense potential for personal exploration, experimentation, and discovery. The renderer is a ray tracer, which means it simulates the physics of light by tracing the path of light rays around your scene. Each exciting chapter presents a bite-sized piece of the puzzle, building on earlier chapters and setting the stage for later ones. Requirements are given in plain English, which you translate into tests and code. When the project is complete, look back and realize you've built an entire system test-first! There's no research necessary -- all the necessary formulas and algorithms are presented and illustrated right here. Dive into intriguing topics from fundamental concepts such as vectors and matrices; to the algorithms that simulate the intersection of light rays with spheres, planes, cubes, cylinders, and triangles; to geometric patterns such as checkers and rings. Lighting and shading effects, such as shadows and reflections, make your scenes come to life, and constructive solid geometry (CSG) enables you to combine your graphics primitives in simple ways to produce complex shapes. Play and experiment as you discover the fun of writing a ray tracer. Accept the challenge today! What You Need: Aside from a computer, operating system, and programming environment, you'll need a way to display PPM image files. On Windows, programs like Photoshop will work, or free programs like IrfanView. On Mac, no special software is needed, as Preview can open PPM files.
3d Game Programming For Kids
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Author : Chris Strom
language : en
Publisher: The Pragmatic Programmers LLC
Release Date : 2018-07-05
3d Game Programming For Kids written by Chris Strom and has been published by The Pragmatic Programmers LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-05 with Juvenile Nonfiction categories.
You know what's even better than playing games? Programming your own! Make your own online games, even if you're an absolute beginner. Let your imagination come to 3D life as you learn real-world programming skills with the JavaScript programming language - the language used everywhere on the web. This new edition is completely revised, and takes advantage of new programming features to make game programming even easier to learn. Plus, new effects make your games even cooler. When you're done, you're going to be amazed at what you can create. Jump right in! Start programming cool stuff on page 1. Keep building new and different things until the very last page. This book wants you to play. Not just play games, but play with code. Play with programming. Because the best way to learn something is to have fun with it! This second edition is updated from start to finish to make it even easier to get started programming in JavaScript. Every example has been updated to make it easier, with new example games to explore and new 3D effects that make your games even more fun! Want a red donut? You can make hundreds of them, spinning around like mad. Want to create a star field? Make a hundred or a thousand stars. Make them red, green, or blue. Explosions? Fireworks? Planets? It's up to you. And, using a code editor created especially for this book, you'll program right in your web browser. You'll see the results of your work and imagination right away - right next to the code that you just typed! Along the way, you'll pick up a ton of programming knowledge, and dive in even deeper with some more advanced chapters. Whatever you want to do, this book has your back. Best of all, you get to create awesome games and say, "I made this!" What You Need: You need the latest version of the Google Chrome Web browser, available for free from https://chrome.google.com. You also need an Internet connection to access the ICE Code Editor the first time. ICE Code Editor will be loaded onto your computer, so you won't need Internet access for later projects.
Genetic Algorithms And Machine Learning For Programmers
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Author : Frances Buontempo
language : en
Publisher: The Pragmatic Programmers LLC
Release Date : 2019-01-23
Genetic Algorithms And Machine Learning For Programmers written by Frances Buontempo and has been published by The Pragmatic Programmers LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-23 with Computers categories.
Self-driving cars, natural language recognition, and online recommendation engines are all possible thanks to Machine Learning. Now you can create your own genetic algorithms, nature-inspired swarms, Monte Carlo simulations, cellular automata, and clusters. Learn how to test your ML code and dive into even more advanced topics. If you are a beginner-to-intermediate programmer keen to understand machine learning, this book is for you. Discover machine learning algorithms using a handful of self-contained recipes. Build a repertoire of algorithms, discovering terms and approaches that apply generally. Bake intelligence into your algorithms, guiding them to discover good solutions to problems. In this book, you will: Use heuristics and design fitness functions. Build genetic algorithms. Make nature-inspired swarms with ants, bees and particles. Create Monte Carlo simulations. Investigate cellular automata. Find minima and maxima, using hill climbing and simulated annealing. Try selection methods, including tournament and roulette wheels. Learn about heuristics, fitness functions, metrics, and clusters. Test your code and get inspired to try new problems. Work through scenarios to code your way out of a paper bag; an important skill for any competent programmer. See how the algorithms explore and learn by creating visualizations of each problem. Get inspired to design your own machine learning projects and become familiar with the jargon. What You Need: Code in C++ (>= C++11), Python (2.x or 3.x) and JavaScript (using the HTML5 canvas). Also uses matplotlib and some open source libraries, including SFML, Catch and Cosmic-Ray. These plotting and testing libraries are not required but their use will give you a fuller experience. Armed with just a text editor and compiler/interpreter for your language of choice you can still code along from the general algorithm descriptions.
Programming Webrtc
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Author : Karl Stolley
language : en
Publisher: The Pragmatic Programmers LLC
Release Date : 2024-06-27
Programming Webrtc written by Karl Stolley and has been published by The Pragmatic Programmers LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-06-27 with Computers categories.
Build your own video chat application - but that's just the beginning. With WebRTC, you'll create real-time applications to stream any kind of user media and data directly from one browser to another, all built on familiar HTML, CSS, and JavaScript. Power real-time activities like text-based chats, secure peer-to-peer file transfers, collaborative brainstorming sessions - even multiplayer gaming. And you're not limited to two connected users: an entire chapter of the book is devoted to engineering multipeer WebRTC apps that let groups of people communicate in real time. You'll create your own video conferencing app. It's all here. WebRTC is an API exposed in all modern web browsers. After almost a decade of development, the WebRTC specification was finalized, and this book provides faithful coverage of that finalized specification. You'll start by building a basic but complete WebRTC application for video chatting. Chapter by chapter, you'll refine that app and its core logic to spin up new and exciting WebRTC-powered apps that will have your users sharing all manner of data with one another, all in real time. No third-party libraries or heavy downloads are required for you or your users: you'll be writing and strengthening your knowledge of vanilla JavaScript and native browser APIs. You'll learn how to directly connect multiple browsers over the open internet using a signaling channel. You will gain familiarity with a whole set of Web APIs whose features bring WebRTC to life: requesting access to users' cameras and microphones; accessing and manipulating arbitrary user files, right in the browser; and web storage for persisting shared data over the life of a WebRTC call. Like any Web API, WebRTC doesn't enjoy a perfect implementation in any browser. But this book will guide you in writing elegant code to the specification, with backward-compatible fallback code for use in almost all modern browsers. Use WebRTC to build the next generation of web applications that stream media and data in real time, directly from one user to another - all by working in the browser. What You Need: Readers need a text editor, an up-to-date copy of Chrome or Firefox, and a POSIX-style command-line shell. They'll also need to install a little bit of open-source software, especially Node.js. All necessary setup is covered in full in the book's introductory chapter.
Build Reactive Websites With Rxjs
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Author : Randall Koutnik
language : en
Publisher: The Pragmatic Programmers LLC
Release Date : 2018-12-18
Build Reactive Websites With Rxjs written by Randall Koutnik and has been published by The Pragmatic Programmers LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-18 with Computers categories.
Upgrade your skillset, succeed at work, and above all, avoid the many headaches that come with modern front-end development. Simplify your codebase with hands-on examples pulled from real-life applications. Master the mysteries of asynchronous state management, detangle puzzling race conditions, and send spaceships soaring through the cosmos. When you finish this book, you'll be able to tame the wild codebeasts before they ever get a chance to wreck your day. The front-end world can be fraught with complexity. The RxJS library offers a solution: Observables. Observables merge other JavaScript asynch mechanisms such as callbacks and promises into a new way of looking at data. Instead of dealing with objects and keeping track of their state, Observables view asynchronous events as a stream. RxJS provides you the tools to manage, manipulate, and process Observables to simplify and speed up your front-end applications. Never fear, you're in exactly the right place. Don't worry about getting stuck in a mire of theory. Start off with the basics, building small applications that illustrate deeper points. Take those building blocks and apply them to much more complex problems like handling asynchronous state and dodging race conditions before they happen. Once you've got a handle on complex problems, take a leap into architecture, discovering how to structure an Observable-based application both without a framework and in the land of Angular 2. After mastering Observables, switch gears to building a canvas-based game, demonstrating your deep understanding of the flexibility of Observables. Master the Observable with RxJS, and make your asynchronous JavaScript code that much cleaner and simpler. What You Need: Any major browser and text editor, as well as the current versions of git, NodeJS, and npm.
Web Development With Reasonml
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Author : J. David Eisenberg
language : en
Publisher: The Pragmatic Programmers LLC
Release Date : 2019-03-26
Web Development With Reasonml written by J. David Eisenberg and has been published by The Pragmatic Programmers LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-26 with Computers categories.
ReasonML is a new, type-safe, functional language that compiles to efficient, readable JavaScript. ReasonML interoperates with existing JavaScript libraries and works especially well with React, one of the most popular front-end frameworks. Learn how to take advantage of the power of a functional language while keeping the flexibility of the whole JavaScript ecosystem. Move beyond theory and get things done faster and more reliably with ReasonML today. ReasonML is a new syntax for OCaml, a battle-tested programming language used in industry for over 20 years. Designed to be familiar to JavaScript programmers, ReasonML code compiles to highly readable JavaScript. With ReasonML, you get OCaml's powerful functional programming features: a strong static type system with an excellent type inference engine, pattern matching, and features for functional programming with immutable variables. ReasonML also allows flexibility with opt-in side effects, mutation, and object-oriented programming. ReasonML hits the sweet spot between the pure theoretical world and the laissez-faire approach of JavaScript. Start using ReasonML's powerful type system as you learn the essentials of the language: variables and arithmetic operations. Gain expressive power as you write functions with named parameters and currying. Define your own data types, and integrate all these capabilities into a simple web page. Take advantage of ReasonML's functional data structures with map and reduce functions. Discover new ways to write algorithms with ReasonML's recursion support. Interoperate with existing JavaScript libraries with bindings, and write reactive web applications using ReasonML in tandem with React. Reinforce concepts with examples that range from short, tightly focused functions to complete programs, and practice your new skills with exercises in each chapter.With ReasonML, harness the awesome power of a functional language while retaining the best features of JavaScript to produce concise, fast, type-safe programs. What You Need: You'll need to have node.js (version 10.0 or above) and npm (version 5.6 or above). Once you install the bs-platform package and fire up a text editor, you're ready to go. (There are plugins for many popular editors that will make editing easier.)
Programming Kotlin
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Author : Venkat Subramaniam
language : en
Publisher: The Pragmatic Programmers LLC
Release Date : 2019-09-12
Programming Kotlin written by Venkat Subramaniam and has been published by The Pragmatic Programmers LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-12 with Computers categories.
Programmers don't just use Kotlin, they love it. Even Google has adopted it as a first-class language for Android development. With Kotlin, you can intermix imperative, functional, and object-oriented styles of programming and benefit from the approach that's most suitable for the problem at hand. Learn to use the many features of this highly concise, fluent, elegant, and expressive statically typed language with easy-to-understand examples. Learn to write easy-to-maintain, high-performing JVM and Android applications, create DSLs, program asynchrony, and much more. Kotlin is a highly concise, elegant, fluent, and expressive statically typed multi-paradigm language. It is one of the few languages that compiles down to both Java bytecode and JavaScript. You can use it to build server-side, front-end, and Android applications. With Kotlin, you need less code to accomplish your tasks, while keeping the code type-safe and less prone to error. If you want to learn the essentials of Kotlin, from the fundamentals to more advanced concepts, you've picked the right book. Fire up your favorite IDE and practice hundreds of examples and exercises to sharpen your Kotlin skills. Learn to build standalone small programs to run as scripts, create type safe code, and then carry that knowledge forward to create fully object-oriented and functional style code that's easier to extend. Learn how to program with elegance but without compromising efficiency or performance, and how to use metaprogramming to build highly expressive code and create internal DSLs that exploit the fluency of the language. Explore coroutines, program asynchrony, run automated tests, and intermix Kotlin with Java in your enterprise applications. This book will help you master one of the few languages that you can use for the entire full stack - from the server to mobile devices - to create performant, concise, and easy to maintain applications. What You Need: To try out the examples in the book you'll need a computer with Kotlin SDK, JDK, and a text editor or a Kotlin IDE installed in it.
Beginning Mobile Application Development In The Cloud
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Author : Richard Rodger
language : en
Publisher: John Wiley & Sons
Release Date : 2011-10-14
Beginning Mobile Application Development In The Cloud written by Richard Rodger and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-10-14 with Computers categories.
Learn how to build apps for mobile devices on Cloud platforms The marketplace for apps is ever expanding, increasing the potential to make money. With this guide, you'll learn how to build cross-platform applications for mobile devices that are supported by the power of Cloud-based services such as Amazon Web Services. An introduction to Cloud-based applications explains how to use HTML5 to create cross-platform mobile apps and then use Cloud services to enhance those apps. You'll learn how to build your first app with HTML5 and set it up in the Cloud, while also discovering how to use jQuery to your advantage. Highlights the skills and knowledge you need to create successful apps for mobile devices with HTML5 Takes you through the steps for building web applications for the iPhone and Android Details how to enhance your app through faster launching, touch vs. click, storage capabilities, and a cache Looks at how best to use JSON, FourSquare, jQuery, AJAX, and more Shares tips for creating hybrid apps that run natively If you're interested in having your application be one of the 200,000+ apps featured in the iPhone store or the 50,000+ in the Android store, then you need this book.