Roblox Pixels New Begining


Roblox Pixels New Begining
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Roblox Pixels New Begining


Roblox Pixels New Begining
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Author : Michael Schuerman
language : en
Publisher: Michael Schuerman
Release Date :

Roblox Pixels New Begining written by Michael Schuerman and has been published by Michael Schuerman this book supported file pdf, txt, epub, kindle and other format this book has been release on with Games & Activities categories.


"ROBLOX: Pixels New Begining" is a tale of exploration, creation, friendships, and adventures. It takes you through Pixel's journey from a fledgling Avatar to a seasoned digital explorer. As you turn the pages, you will experience the joys of building, the thrill of gaming contests, the exhilaration of overcoming challenges, and the warmth of new friendships formed in this pixelated paradise. This isn't just a story; it's a reflection of what millions of gamers live every day in the world of Roblox. Whether you're a veteran Robloxian or a curious newcomer, this journey will offer a fresh perspective on the magic of this gaming universe. So, buckle up, dear reader. A universe awaits. It's time for us to dive in and accompany Pixel on his exciting adventures across Robloxia. Welcome to the digital birth, welcome to a new reality.



Computer Graphics From Scratch


Computer Graphics From Scratch
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Author : Gabriel Gambetta
language : en
Publisher: No Starch Press
Release Date : 2021-05-13

Computer Graphics From Scratch written by Gabriel Gambetta and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-13 with Computers categories.


Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.



Beginning C Game Programming


Beginning C Game Programming
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Author : John Horton
language : en
Publisher: Packt Publishing Ltd
Release Date : 2019-10-31

Beginning C Game Programming written by John Horton and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-31 with Computers categories.


Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019 Key Features Learn game development and C++ with a fun, example-driven approach Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders Discover tips to expand your finished games by thinking critically, technically, and creatively Book Description The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity. You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch What you will learn Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML Explore C++ OOP by building a Pong game Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns Add advanced features to your game using pointers, references, and the STL Scale and reuse your game code by learning modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.



Programming In Lua


Programming In Lua
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Author : Roberto Ierusalimschy
language : en
Publisher: Roberto Ierusalimschy
Release Date : 2006

Programming In Lua written by Roberto Ierusalimschy and has been published by Roberto Ierusalimschy this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


Authored by Roberto Ierusalimschy, the chief architect of the language, this volume covers all aspects of Lua 5---from the basics to its API with C---explaining how to make good use of its features and giving numerous code examples. (Computer Books)



The Sword Is Drawn


The Sword Is Drawn
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Author : Chris Claremont
language : en
Publisher: Marvel Comics Group
Release Date : 2005

The Sword Is Drawn written by Chris Claremont and has been published by Marvel Comics Group this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Adult graphic novels categories.


Follows the adventures of Nightcrawler, Shadowcat, Captain Britain, Meggan, and Phoenix who join forces and battle many enemies.



Gaming The Past


Gaming The Past
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Author : Jeremiah McCall
language : en
Publisher: Routledge
Release Date : 2013-06-17

Gaming The Past written by Jeremiah McCall and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-06-17 with Education categories.


Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.



The Wild World Handbook Creatures


The Wild World Handbook Creatures
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Author : Andrea Debbink
language : en
Publisher: Quirk Books
Release Date : 2021-11-02

The Wild World Handbook Creatures written by Andrea Debbink and has been published by Quirk Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-02 with Juvenile Nonfiction categories.


Packed with real-life tales of adventure, breathtaking illustrations, and hands-on STEAM activities, this handbook is an inspiring guide for the next generation of climate activists, conservationists, and nature lovers. We share this incredible planet we call home with countless living creatures, from butterflies and falcons to koalas and dolphins. And just like us, animals everywhere are faced with the growing threat of climate change. Featuring seven categories of creatures, this handbook offers a roadmap for change and an invitation to explore the outdoors with fascinating facts, hope-filled stories, and hands-on STEAM activities. Each chapter highlights the biographies of scientists, artists, and adventurers from diverse backgrounds who have used their passion and skills to become courageous advocates for animals around the world. The second book in a middle-grade series for young activists and conservationists, The Wild World Handbook: Creatures empowers readers to appreciate and protect Earth’s wildlife. Inside you will find: • Seven incredible categories of creatures • Fourteen inspiring biographies • Seven kid-friendly DIY activities • Seven fun field trips • And much more! Perfect for fans of Animal Planet’s The Zoo and National Geographic Kids.



Microsoft Xna 4 0 Game Development Cookbook


Microsoft Xna 4 0 Game Development Cookbook
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Author : Luke Drumm
language : en
Publisher: Packt Publishing Ltd
Release Date : 2012-06-25

Microsoft Xna 4 0 Game Development Cookbook written by Luke Drumm and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-25 with Computers categories.


Over 40 intermediateto advanced recipes for taking your XNA development arsenal further in this book and e-book.



Interpretable Machine Learning


Interpretable Machine Learning
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Author : Christoph Molnar
language : en
Publisher: Lulu.com
Release Date : 2020

Interpretable Machine Learning written by Christoph Molnar and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with Artificial intelligence categories.


This book is about making machine learning models and their decisions interpretable. After exploring the concepts of interpretability, you will learn about simple, interpretable models such as decision trees, decision rules and linear regression. Later chapters focus on general model-agnostic methods for interpreting black box models like feature importance and accumulated local effects and explaining individual predictions with Shapley values and LIME. All interpretation methods are explained in depth and discussed critically. How do they work under the hood? What are their strengths and weaknesses? How can their outputs be interpreted? This book will enable you to select and correctly apply the interpretation method that is most suitable for your machine learning project.



Gui Design For Android Apps


Gui Design For Android Apps
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Author : Ryan Cohen
language : en
Publisher: Apress
Release Date : 2014-08-28

Gui Design For Android Apps written by Ryan Cohen and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-28 with Computers categories.


GUI Design for Android Apps is the perfect—and concise—introduction for mobile app developers and designers. Through easy-to-follow tutorials, code samples, and case studies, the book shows the must-know principles for user-interface design for Android apps running on the Intel platform, including smartphones, tablets and embedded devices. This book is jointly developed for individual learning by Intel Software College and China Shanghai JiaoTong University, and is excerpted from Android Application Development for the Intel® Platform.