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Role Playing And Identity


Role Playing And Identity
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Role Playing And Identity


Role Playing And Identity
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Author : Bruce W. Wilshire
language : en
Publisher:
Release Date : 1982

Role Playing And Identity written by Bruce W. Wilshire and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1982 with Identity (Psychology) categories.




Role Playing And Identity


Role Playing And Identity
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Author : Bruce W. Wilshire
language : en
Publisher: Bloomington : Indiana University Press
Release Date : 1982-01-01

Role Playing And Identity written by Bruce W. Wilshire and has been published by Bloomington : Indiana University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1982-01-01 with Performing Arts categories.


[Wilshire] establishes a phenomenology of theatre, a theory of enactment, and a theory of appearance, none of which American theatre . . . has ever had. - Performing Arts Journal " . . . Wilshire makes unique contributions to understanding major aspects of the human condition in its necessary search for selfhood." - Process Studies "It is one of the American classics." - Human Studies



My Avatar My Self


My Avatar My Self
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Author : Zach Waggoner
language : en
Publisher: McFarland
Release Date : 2014-01-10

My Avatar My Self written by Zach Waggoner and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-10 with Games & Activities categories.


With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers.



The Functions Of Role Playing Games


The Functions Of Role Playing Games
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Author : Sarah Lynne Bowman
language : en
Publisher: McFarland
Release Date : 2010-04-13

The Functions Of Role Playing Games written by Sarah Lynne Bowman and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04-13 with Games & Activities categories.


This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games.



Role Playing And Identity


Role Playing And Identity
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Author : Bruce Wilshire
language : en
Publisher:
Release Date : 1982

Role Playing And Identity written by Bruce Wilshire and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1982 with Drama categories.


"[Wilshire] establishes a phenomenology of theatre, a theory of enactment, and a theory of appearance, none of which American theatre... has ever had." —Performing Arts Journal "... Wilshire makes unique contributions to understanding major aspects of the human condition in its necessary search for selfhood." —Process Studies "It is one of the American classics." —Human Studies



Playing With Identity


Playing With Identity
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Author : Stephanie K. Fleischer
language : en
Publisher:
Release Date : 2007

Playing With Identity written by Stephanie K. Fleischer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Discourse analysis categories.


This dissertation is an empirical study of language use in role-playing gaming. Role-playing gaming is a site around which literacy, discourse, and identity operate in the practice and composition of a community and its members in ways that reveal how these three issues are essentially intertwined. This dissertation demonstrates that gainers' literacy practices enact a kind of Bakhtinian Carnival through which they play with mainstream constructions of literacy and identity, particularly in terms of masculinity. Further, it reveals that gainers perform identity through practices and conceptions of literacy. These performances, based in carnivalesque and contradictory practices and conceptions of literacy, ultimately play with constructions of identity. Through these multiple manipulations of literacy, discourse, and identity, gaming, as a literate and discursive activity, and gainers, as a community involved in enactments and performances of these practices, present a fertile resource for examining how noninstitutionalized literacies and discourses and their respective communities of language-users act to create their own possibilities for composing identity. The dissertation is divided into an introduction and five chapters. The Introduction describes the act of role-playing gaming and the various discursive activities involved in and surrounding this endeavor, introduces the argument of the project, and provides a breakdown of that argument by chapter. Chapter I reviews the literature on narrative and literacy practices in gaming and on further theories of discourse and identity that offers a theoretical framework for analyzing the connections between literacy, discourse, and identity in table-top role-playing gaming. Chapter II describes the ethnographic methods and procedures used in gathering data, introduces key participants in the study, and discusses the implications of the methodology for this kind of study. Chapter III analyzes the literacy practices involved in gaming in the context of mainstream constructions of literacy, particularly those that attempt to define masculine literacies. Chapter IV examines the effect that these literacy practices have on gamers' conceptions of literacy and the performances of identity that result. Chapter V summarizes the study's findings, discusses implications for future research, and concludes the project.



The Relationship Between Theatrical Role Playing Identity Achievement Identity Consistency And Gender


The Relationship Between Theatrical Role Playing Identity Achievement Identity Consistency And Gender
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Author : Rennae Mason
language : en
Publisher:
Release Date : 1989

The Relationship Between Theatrical Role Playing Identity Achievement Identity Consistency And Gender written by Rennae Mason and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1989 with Identity (Psychology) categories.




Narrative And Identity In Fantasy Role Playing Games


Narrative And Identity In Fantasy Role Playing Games
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Author : Ken Lacy
language : en
Publisher:
Release Date : 2006

Narrative And Identity In Fantasy Role Playing Games written by Ken Lacy and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with categories.




The Elusive Shift


The Elusive Shift
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Author : Jon Peterson
language : en
Publisher: MIT Press
Release Date : 2020-12-22

The Elusive Shift written by Jon Peterson and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-22 with Games & Activities categories.


How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.



Role Playing Game Studies


Role Playing Game Studies
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Author : Sebastian Deterding
language : en
Publisher: Routledge
Release Date : 2018-04-17

Role Playing Game Studies written by Sebastian Deterding and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-17 with Games & Activities categories.


This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.