Rpg Professionals Handbook

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The Routledge Handbook Of Role Playing Game Studies
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Author : José P. Zagal
language : en
Publisher: Taylor & Francis
Release Date : 2024-06-27
The Routledge Handbook Of Role Playing Game Studies written by José P. Zagal and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-06-27 with Games & Activities categories.
This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as explore actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field. A comprehensive reference volume ideal for students and scholars of game studies and immersive experiences and those looking to learn more about the ever-growing, interdisciplinary field of RPG studies.
Rpg Professionals Handbook
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Author : W. A. Hawkes-Robinson
language : en
Publisher:
Release Date : 2018-12
Rpg Professionals Handbook written by W. A. Hawkes-Robinson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12 with categories.
A periodically updated practical guide with recommended standards of practice for educational, recreational, research, & therapeutic professionals utilizing Role-Playing Games in any format: computer-based (CRPG), live-action (LARP), solo adventure books/modules (SABM), or tabletop (TRPG).
Handbook For Professional Managers
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Author : Lester R. Bittel
language : en
Publisher: McGraw-Hill Companies
Release Date : 1985
Handbook For Professional Managers written by Lester R. Bittel and has been published by McGraw-Hill Companies this book supported file pdf, txt, epub, kindle and other format this book has been release on 1985 with Business & Economics categories.
Wargames Handbook
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Author : James F. Dunnigan
language : en
Publisher: iUniverse
Release Date : 2000
Wargames Handbook written by James F. Dunnigan and has been published by iUniverse this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Games & Activities categories.
Describes origins of commercial wargames as well as how to play and design them.
Handbook Of Research On Promoting Economic And Social Development Through Serious Games
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Author : Bernardes, Oscar
language : en
Publisher: IGI Global
Release Date : 2022-03-18
Handbook Of Research On Promoting Economic And Social Development Through Serious Games written by Bernardes, Oscar and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-18 with Computers categories.
While gaming has become an increasingly popular leisure activity in society, the success of the videogame market has also contributed to the application of serious games in many different contexts and most importantly for learning purposes. This technological novelty is the basis for an innovative change in myriad environments such as education, commerce, marketing, healthcare, and many more. It is of great import to understand these applications in order to improve organizational development. The Handbook of Research on Promoting Economic and Social Development Through Serious Games provides reflection on the multidisciplinary applications of serious games. This book contextualizes the importance of serious games in organizational and societal improvement. Covering topics such as cultural heritage, mental health, and tourism, this book is a dynamic resource for policymakers, academicians, interdisciplinary researchers, graduate and post-graduate students, technology developers, faculty of K-12 and higher education, and government officials.
Handbook Of The Language Industry
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Author : Gary Massey
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2024-07-01
Handbook Of The Language Industry written by Gary Massey and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-01 with Language Arts & Disciplines categories.
Digital transformation and demographic change are profoundly affecting the contexts in which the language industry operates, the resources it deploys and the roles and skillsets of those it employs. Driven by evolving digital resources and socio-ethical demands, the roles and responsibilities deriving from the proliferation of new and emerging profiles in the language industry are transcending the traditional bounds of core activities and competences associated with prototypical concepts of translation and interpreting. This volume focuses on the realities in the language industry from the fresh perspective of current and emerging professional profiles and of the contexts and resources that condition and support them. It traces the industry's evolution, maps its current state and considers key aspects of its workplaces, actors and practices. In an age when artificial intelligence is challenging traditionally held views of human performance, it addresses the issue of where and how human agents add value to the industry's processes and products, with a detailed, research-based consideration of the activities, competences, roles, responsibilities and tools that characterize the language industry of today and the near future.
Professional Secretaries International Complete Office Handbook
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Author : Susan Jaderstrom
language : en
Publisher: Random House Reference
Release Date : 1992
Professional Secretaries International Complete Office Handbook written by Susan Jaderstrom and has been published by Random House Reference this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Business & Economics categories.
Now available in trade paper--the official publication of the #1 secretarial organization in the U.S. Chapters cover career advancement and human relations, equipment and supplies, specialized office procedures, grammar and punctuation, computers, word processing, and more. With over four million secretaries and administrative assistants in the U.S. today, this is the essential reference to have in today's office.
Role Play As A Heritage Practice
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Author : Michal Mochocki
language : en
Publisher: Routledge
Release Date : 2021-03-28
Role Play As A Heritage Practice written by Michal Mochocki and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-28 with Art categories.
Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective. Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a player’s engagement with history or heritage material is always multi-layered, the book clarifies that the layers may be conceptualised simultaneously as types of heritage authenticity and as types of in-game immersion. It is also made clear that RH, TRPG and LARP share commonalities with a multitude of other media, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role-enactments are shaped by the same large-scale narratives and discourses that persons, families, communities, and nations use to build memory and identity. Role-play as a Heritage Practice will be of great interest to academics and students engaged in the study of heritage, memory, nostalgia, role-playing, historical games, performance, fans and transmedia narratology.
The Routledge Handbook Of Remix Studies And Digital Humanities
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Author : Eduardo Navas
language : en
Publisher: Routledge
Release Date : 2021-02-14
The Routledge Handbook Of Remix Studies And Digital Humanities written by Eduardo Navas and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-14 with Computers categories.
In this comprehensive and highly interdisciplinary companion, contributors reflect on remix across the broad spectrum of media and culture, with each chapter offering in-depth reflections on the relationship between remix studies and the digital humanities. The anthology is organized into sections that explore remix studies and digital humanities in relation to topics such as archives, artificial intelligence, cinema, epistemology, gaming, generative art, hacking, pedagogy, sound, and VR, among other subjects of study. Selected chapters focus on practice-based projects produced by artists, designers, remix studies scholars, and digital humanists. With this mix of practical and theoretical chapters, editors Navas, Gallagher, and burrough offer a tapestry of critical reflection on the contemporary cultural and political implications of remix studies and the digital humanities, functioning as an ideal reference manual to these evolving areas of study across the arts, humanities, and social sciences. This book will be of particular interest to students and scholars of digital humanities, remix studies, media arts, information studies, interactive arts and technology, and digital media studies.
The Game Music Handbook
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Author : Noah Kellman
language : en
Publisher:
Release Date : 2020
The Game Music Handbook written by Noah Kellman and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with Music categories.
Do you want to learn everything you need to know to be a fantastic video game music composer? The Game Music Handbook is for you. This book takes readers on a journey through many of the greatest video game soundscapes to date, discussing key concepts and technical practices for how to create top-level game scores. It organizes game scoring techniques into an applicable methodology that gives readers a clear picture of how to design interactive elements, conceive and create a score, and implement it into the game. Readers will gain a solid understanding of the core techniques for composing video game music, the conceptual differences that separate it from other compositional fields, as well as many advanced techniques and topics essential to excellent game music scoring. These topics include using music to design emotional arc for nonlinear timelines, the relationship between music and sound design, music and immersion, discussion of the player's interaction with audio, and more. For beginning composers, this book makes the learning process as clear as possible. However, it also offers invaluable information for intermediate to advanced readers. It includes discussion of game state and its effect on player interaction, a composer-centric lesson on programming, as well as information on how to work with version control, visual programming languages, procedural audio, and more. It also offers indispensable knowledge about advanced reactive music concepts, scoring for emergent games, music for VR, and other important topics. Overall, this book explores the practical application of player and music interaction through the examination of various techniques employed in games throughout video game history to enhance immersion, emphasize emotion, and create compelling interactive experiences.