Wargames Handbook


Wargames Handbook
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Wargames Handbook


Wargames Handbook
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Author : James F. Dunnigan
language : en
Publisher: iUniverse
Release Date : 2000

Wargames Handbook written by James F. Dunnigan and has been published by iUniverse this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Games & Activities categories.


Describes origins of commercial wargames as well as how to play and design them.



The Complete Wargames Handbook


The Complete Wargames Handbook
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Author : James F. Dunnigan
language : en
Publisher: William Morrow
Release Date : 1992

The Complete Wargames Handbook written by James F. Dunnigan and has been published by William Morrow this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Games & Activities categories.


With the wide availability of the home computer, wargame enthusiasts (now numbering nearly half a million) regularly confront each other in action-packed simulated battles. This is the definitive all-in-one sourcebook on the new potentials and classic excitement of wargaming--one of America's fastest growing hobbies. 40 maps and charts.



Wargames Handbook Third Edition


Wargames Handbook Third Edition
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Author : James F. Dunnigan
language : en
Publisher:
Release Date : 2000

Wargames Handbook Third Edition written by James F. Dunnigan and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computer war games categories.




Tabletop Wargames A Designers And Writers Handbook


Tabletop Wargames A Designers And Writers Handbook
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Author : Rick Priestley
language : en
Publisher: Pen and Sword Military
Release Date : 2016-11-30

Tabletop Wargames A Designers And Writers Handbook written by Rick Priestley and has been published by Pen and Sword Military this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-30 with Games & Activities categories.


Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favourite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop’s phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing ‘realism’ (be it in a historical or a fantasy/sci-fi context) with playability. They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements



Tabletop Wargames A Designers And Writers Handbook


Tabletop Wargames A Designers And Writers Handbook
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Author : Rick Priestley
language : en
Publisher: Pen and Sword Military
Release Date : 2016-11-30

Tabletop Wargames A Designers And Writers Handbook written by Rick Priestley and has been published by Pen and Sword Military this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-30 with Games & Activities categories.


Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favourite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop’s phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing ‘realism’ (be it in a historical or a fantasy/sci-fi context) with playability. They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements



The Handbook Of Cyber Wargames Wargaming The 21st Century


The Handbook Of Cyber Wargames Wargaming The 21st Century
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Author : John Curry
language : en
Publisher: Lulu.com
Release Date : 2020-04

The Handbook Of Cyber Wargames Wargaming The 21st Century written by John Curry and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04 with Games & Activities categories.


Cyber security is one of the big challenges of the 21st century. Failure to meet the threat can have major consequences for the individual, a company, an NGO or a nation state. Cyber wargames are an essential part of the training cycle, education and operational analysis needed to rise to meet this threat. This handbook aims to fill a gap in the training for cyber-attacks and cyber warfare. By providing worked examples of different types of manual cyber wargame, including aims and objectives for each. Cyber wargaming combines two complex fields: wargame design and cyber operations. It has examples of: Network attack and defence exercises Committee games Company and state level games The Battle to Dominate the Information Space Attack Chain modelling The book is full of additional information for the reader, such as how a cyber conflict might develop or what the key decisions C-Suite leaders need to consider when faced by a sustained cyber attack.



Successful Professional Wargames A Practitioner S Handbook


Successful Professional Wargames A Practitioner S Handbook
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Author : John Curry
language : en
Publisher: Lulu.com
Release Date : 2019-10-23

Successful Professional Wargames A Practitioner S Handbook written by John Curry and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-23 with Games & Activities categories.


You will benefit from this book if you are a practitioner of the art of serious wargaming. Done well, the simple act of putting players in an immersive environment, asking them to make decisions and then face the consequences of those in a dynamically evolving narrative generates astounding insights and internalises learning objectives. Yet, as Clausewitz said of war, everything in wargaming is simple, but doing the simplest thing is difficult. This book explains the seemingly simple. It is a detailed guide to designing and delivering successful wargames, whether you apply the technique to Defence, other government departments, business, the emergency services, academia or humanitarian operations. This is important because good wargames save money but, first and foremost, they save lives.



Tabletop Wargames


Tabletop Wargames
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Author : Rick Priestley
language : en
Publisher:
Release Date : 2018

Tabletop Wargames written by Rick Priestley and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with GAMES & ACTIVITIES categories.


"Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favorite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop's phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing 'realism' (be it in a historical or a fantasy/sci-fi context) with playability. They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements.



The Comprehensive Guide To Board Wargaming


The Comprehensive Guide To Board Wargaming
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Author : Nicholas Palmer
language : en
Publisher:
Release Date : 1977

The Comprehensive Guide To Board Wargaming written by Nicholas Palmer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1977 with Crafts & Hobbies categories.




The Craft Of Wargaming


The Craft Of Wargaming
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Author : Jeffrey Appleget
language : en
Publisher: Naval Institute Press
Release Date : 2020-09-01

The Craft Of Wargaming written by Jeffrey Appleget and has been published by Naval Institute Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-01 with History categories.


The Craft of Wargaming is designed to support supervisors, planners, and analysts who use wargames to support their organizations' missions. The authors focus on providing analysts and planners with a clear methodology that allows them to initiate, design, develop, conduct, and analyze wargames. Built around the analytic wargaming construct, organizations or individuals can easily adapt this methodology to construct educational and experiential wargames. The book breaks the wargame creation process into five distinct phases: Initiate, Design, Develop, Conduct, and Analyze. For each phase, the authors identify key tasks a wargaming team must address to have a reasonable chance at designing, developing, conducting, and analyzing a successful wargame. While these five stages are critical to the process of constructing any wargame, it should be understood that the craft of wargaming is learned through active participation, not by reading or watching. This craft must be practiced as part of the learning process, and the included practical exercises provide an opportunity to experience the construction of an analytical wargame. The authors also discuss critical supervisory tasks that are essential to manage the wargaming team's efforts. While the creators are focused on the design and development of the game itself, supervisors must set conditions for the wargame to be a success (best practices) and beware of the pitfalls that may set the wargame up to fail (worst practices). The book demonstrates using the analytical wargaming framework to create relevant and useful planning wargames. It also reinforces using the analytical wargaming framework for seminar wargames that, without rigor, are useless. The book demonstrates the benefits of using the analytical wargaming process to design educational and experiential games.