Tabletop Wargames A Designers And Writers Handbook


Tabletop Wargames A Designers And Writers Handbook
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Tabletop Wargames A Designers And Writers Handbook


Tabletop Wargames A Designers And Writers Handbook
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Author : Rick Priestley
language : en
Publisher: Pen and Sword Military
Release Date : 2016-11-30

Tabletop Wargames A Designers And Writers Handbook written by Rick Priestley and has been published by Pen and Sword Military this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-30 with Games & Activities categories.


Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favourite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop’s phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing ‘realism’ (be it in a historical or a fantasy/sci-fi context) with playability. They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements



Tabletop Wargames A Designers And Writers Handbook


Tabletop Wargames A Designers And Writers Handbook
DOWNLOAD

Author : Rick Priestley
language : en
Publisher: Pen and Sword Military
Release Date : 2016-11-30

Tabletop Wargames A Designers And Writers Handbook written by Rick Priestley and has been published by Pen and Sword Military this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-30 with Games & Activities categories.


Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favourite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop’s phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing ‘realism’ (be it in a historical or a fantasy/sci-fi context) with playability. They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements



Tabletop Wargames


Tabletop Wargames
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Author : Rick Priestley
language : en
Publisher:
Release Date : 2018

Tabletop Wargames written by Rick Priestley and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with GAMES & ACTIVITIES categories.


"Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favorite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop's phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing 'realism' (be it in a historical or a fantasy/sci-fi context) with playability. They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements.



One Hour Ancient And Medieval Skirmish Wargames


One Hour Ancient And Medieval Skirmish Wargames
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Author : John Lambshead
language : en
Publisher: Pen and Sword Military
Release Date : 2024-10-30

One Hour Ancient And Medieval Skirmish Wargames written by John Lambshead and has been published by Pen and Sword Military this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-10-30 with Games & Activities categories.


John Lambshead’s highly popular One-hour Skirmish Wargames was designed for fights in the gunpowder era but now he is transporting the action back to the age of swords and sandals, of legionaries, hoplites and war elephants. These stand-alone rules (you don’t need the first book) follow the same principles that made the original popular: streamlined game mechanics that are quick to learn and fast to play, allowing the players to concentrate on making tactical decisions and having fun rather than constantly having to look up and decipher over-complicated rules. Card-driven like the original, no dice are required. Although deceptively simple, the rules capture plenty of period flavour and allow for everything from slingers to chariots and stampeding elephants. There are sample force lists, a points system for building any force across this whole period and a couple of sample scenarios. The author explains his design choices and the logic behind the rules to make it easier for players to tweak them to suit their tastes and their specific armies or sub-period. He describes them as a toolkit, not a set of hard-and-fast tournament rules, and adaptation and customization of the rules is encouraged. Fast and furious fun is the order of the day.



Wargames Handbook


Wargames Handbook
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Author : James F. Dunnigan
language : en
Publisher: iUniverse
Release Date : 2000

Wargames Handbook written by James F. Dunnigan and has been published by iUniverse this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Games & Activities categories.


Describes origins of commercial wargames as well as how to play and design them.



Sci Fi Skirmish Scenarios


Sci Fi Skirmish Scenarios
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Author : John Lambshead
language : en
Publisher: Pen & Sword Military
Release Date : 2022-10-30

Sci Fi Skirmish Scenarios written by John Lambshead and has been published by Pen & Sword Military this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-30 with categories.


Welcome to The Sprawl...Sci-fi skirmishes are an increasingly popular genre of war game but they are more dependent than most on good scenarios to keep them varied and exciting. John Lambshead has taken the work out of scenario building. He presents a selection of thirty-six missions of varying complexity, each with clear objectives and victory conditions, a map showing set-up zones and some with special rules. Although they are set in his imagined dystopian city of Civitas Cavernum (aka The Sprawl), with its factions of Scavs, Proctors, Cultists and Corporates, the scenarios are designed to be adaptable to almost any setting and set of rules (including those published in the author's One-hour Skirmish Wargames). In addition, there are no less than three mini-campaigns that link the scenarios together in various combinations.But that is not all. John Lambshead gives advice on designing your own scenarios and campaigns and there is even a set of tables allowing you to quickly create them through random dice rolls, ensuring almost infinite variety to your games. Finally, there is a useful reference section listing websites of rules publishers and manufacturers of suitable miniatures and model terrain. Welcome to The Sprawl (but keep your gun close and your mask on).



One Hour Skirmish Wargames


One Hour Skirmish Wargames
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Author : John Lambshead
language : en
Publisher: Pen & Sword Military
Release Date : 2018-09-30

One Hour Skirmish Wargames written by John Lambshead and has been published by Pen & Sword Military this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-30 with Games & Activities categories.


Many wargamers enjoy the challenge of skirmish games where, instead of the strategy of vast armies portrayed by traditional wargames, the focus is on the tactics of a small unit. However, skirmish rules are often so complex that it can take hours of rolling dice, consulting tables and recording data to recreate what would in reality be a fast and furious firefight lasting just minutes. Now these new rules make it possible to recapture the speed and intensity of these actions where every man, and every second, counts. The basic rules are supported by sections which give special rules and scenarios to capture the flavor of a range of different periods, from Napoleonic to Modern Warfare and beyond with Sci-Fi. From the 95th Rifles scouting for Wellington, Western gunfights and WWI trench raids, through WW2 parachute assaults or Special Forces strikes in Afghanistan, or even Space Marines storming a space station, Squad Firefights elegantly simple system allows you to focus on proper tactical decisions rather than rolling buckets of dice or calculating masses of modifiers.



Paper Time Machines


Paper Time Machines
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Author : Maurice W. Suckling
language : en
Publisher: Taylor & Francis
Release Date : 2024-08-14

Paper Time Machines written by Maurice W. Suckling and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-08-14 with Games & Activities categories.


James Dunnigan’s memorable phrase serves as the first part of a title for this book, where it seeks to be applicable not just to analog wargames, but also to board games exploring non-expressly military history, that is, to political, diplomatic, social, economic, or other forms of history. Don’t board games about history, made predominantly out of (layered) paper, permit a kind of time travel powered by our imagination? Paper Time Machines: Critical Game Design and Historical Board Games is for those who consider this a largely rhetorical question; primarily for designers of historical board games, directed in its more practice-focused sections (Parts Two, Three, and Four) toward those just commencing their journeys through time and space and engaged in learning how to deconstruct and to construct paper time machines. More experienced designers may find something here for them, too, perhaps to refresh themselves or as an aid to instruction to mentees in whatever capacity. But it is also intended for practitioners of all levels of experience to find value in the surrounding historical contexts and theoretical debates pertinent to the creation of and the thinking around the making of historical board games (Parts One and Five). In addition, it is intended that the book might redirect some of the attention of the field of game studies, so preoccupied with digital games, toward this hitherto generally much neglected area of research. Key Features: Guides new designers through the process of historical board game design Encapsulates the observations and insights of numerous notable designers Deeply researched chapters on the history and current trajectory of the hobby Chapters on selected critical perspectives on the hobby



Reality S Edge


Reality S Edge
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Author : Joseph McGuire
language : en
Publisher: Bloomsbury Publishing
Release Date : 2019-08-22

Reality S Edge written by Joseph McGuire and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-22 with Games & Activities categories.


Hyper-reality. The area between the thriving mass of humanity known as the Sprawl and the digital refuge of Cyberspace. This is your playground. As a Showrunner, you can see and manipulate the flow of digital data through the real world – for you, reality is limitless. Welcome to Reality's Edge, a skirmish wargame set in a dystopian cyberpunk future, where players take on the roles of Showrunners – mercenary hackers who lead small teams of trusted operatives and disposable freelancers. Funded by shadow backers, the Showrunners accept jobs from faceless clients for profit, glory, and better chrome... always better chrome. Battles take place in the concrete jungle known as the Sprawl, but Showrunners must remain wary of the threat posed by Cyberspace. Hacking is pivotal to the game, with data nodes, robots, machines, and even enemy chrome presenting potential targets for a cunning Console Cowboy. In an ongoing campaign, each skirmish offers you the opportunity to earn experience and equipment, from advanced weaponry and synthetics to cyber-implants, biological enhancements, clones, and much more. This is a world obsessed with whether something can be done, not whether it should.



Wargames Handbook Third Edition


Wargames Handbook Third Edition
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Author : James F. Dunnigan
language : en
Publisher:
Release Date : 2000

Wargames Handbook Third Edition written by James F. Dunnigan and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computer war games categories.