Scrittore 3 0 Come Scrivere Un Libro Che Funziona Facendo Leva Su Strumenti Prassi E Strategie Creative Offline E Online
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Scrittore 3 0 Come Scrivere Un Libro Che Funziona Facendo Leva Su Strumenti Prassi E Strategie Creative Offline E Online
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Author : Stefano Calicchio
language : it
Publisher: Stefano Calicchio
Release Date : 2020-01-19
Scrittore 3 0 Come Scrivere Un Libro Che Funziona Facendo Leva Su Strumenti Prassi E Strategie Creative Offline E Online written by Stefano Calicchio and has been published by Stefano Calicchio this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-19 with Business & Economics categories.
Come si scrive un libro? Come si trovano le idee creative? Come capire se il libro potrà trovare il favore dei lettori e affermarsi? La risposta a questi quesiti ed a molti altri è contenuta in Scrittore 3.0, il primo manuale che vi spiega come scrivere un libro facendo leva sugli strumenti, sulle prassi e sulle migliori strategie creative disponibili online e offline. L’obiettivo è di fornirvi le metodologie teoriche e pratiche utili a diventare scrittori. Si tratta di un sogno comune a molti, ma ogni autore emergente deve affrontare un processo di selezione naturale e superare una serie di sfide pratiche che nel corso degli anni sono diventate sempre più complesse. All’interno di questa guida sarete accompagnati gradualmente nell’ideazione e nella scrittura del vostro libro. Troverete spiegati i meccanismi di funzionamento del mercato editoriale e guadagnerete anni di esperienza e conoscenza sul suo funzionamento. In questo modo potrete finalmente smettere di perdere tempo e focalizzarvi su ciò che più vi piace fare: scrivere.
The Hyperdoc Handbook Digital Lesson Design Using Google Apps
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Author : Lisa Highfill
language : en
Publisher:
Release Date : 2019-08-25
The Hyperdoc Handbook Digital Lesson Design Using Google Apps written by Lisa Highfill and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-25 with Education categories.
Want to redefine learning? Looking to better utilize devices? Eager to maximize face time in the classroom? HyperDocs are the solution to personalized instruction using technology in today's modern classroom. They provide innovative ways to engage students and package digital lessons on a Google Doc. The HyperDoc Handbook is a practical reference guide for all K-12 educators looking to transform their teaching into blended learning environments. This book strikes a perfect balance between pedagogy and how-to tips, while also providing several lesson plans to get you going. After reading this handbook, educators will feel equipped to design their own HyperDocs using both Google Apps and the myriad of web tools available online. Let this book become your guide to: Explore the pedagogy behind digital lesson designFollow step-by-step directions on how to create a HyperDocReflect and revise digital lessons using a checklist to "hack" your own HyperDocsSelect tech tools best suited for lessonsConnect and share with other educatorsCopy and customize sample HyperDocs to use in your own classroomHyperDocs will improve collaboration and instruction between all education stakeholders, including: students, teachers, administrators, instructional coaches, professional developers, and families. After reading The HyperDoc Handbook you will be inspired to create and share!
Handbook Of Online Learning
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Author : Kjell Erik Rudestam
language : en
Publisher: SAGE
Release Date : 2002-02-19
Handbook Of Online Learning written by Kjell Erik Rudestam and has been published by SAGE this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-02-19 with Business & Economics categories.
The demand for academic coursework and corporate training programs using the Internet and computer-mediated communication networks increases daily. The development and implementation of these new programs requires that traditional teaching techniques and course work be significantly reworked. This handbook consists of 20 chapters authored by experts in the field of teaching in the online environment to adult students enrolled in graduate university degree programs, corporate training programs, and continuing education courses. The book is organized to first lay a conceptual and theoretical foundation for implementing any online learning program. Topics such as psychological and group dynamics, ethical issues, and curriculum design are covered in this section. Following the establishment of this essential framework are separate sections devoted to the practical issues specific to developing a program in either an academic or corporate environment. Whether building an online learning program from the ground up or making adjustments to improve the effectiveness of an existing program, this book is an invaluable resource.--From Amazon.
How To Use Problem Based Learning In The Classroom
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Author : Robert Delisle
language : en
Publisher: ASCD
Release Date : 1997-11-15
How To Use Problem Based Learning In The Classroom written by Robert Delisle and has been published by ASCD this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997-11-15 with Education categories.
Engaging and motivating students--especially the least motivated learners--is a daily challenge. But with the process of problem-based learning (PBL), any teacher can create an exciting, active classroom where students themselves eagerly build problem-solving skills while learning the content necessary to apply them. With problem-based learning, students' work begins with an ill-defined problem. Key to this problem is how it explicitly links something important in students’ daily lives to the classroom. This motivational feature is vital as students define the what, where, and how of resolving the problem situation. Problem-based learning may sound potentially chaotic and haphazard, but it rests on the firm foundation of a teacher's work behind the scenes. The teacher develops a problem long before students see it, specifically choosing the skills and content the problem will emphasize and matching those to curriculum and standards. Though a PBL problem will have no "right" answer, the teacher structures the experience so that specific learning takes place as students generate the problem-solving steps, research issues, and produce a final product. The teacher guides without leading, assists without directing. Note: This product listing is for the Adobe Acrobat (PDF) version of the book.
International Classification Of Functioning Disability And Health
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Author : World Health Organization
language : en
Publisher: World Health Organization
Release Date : 2007
International Classification Of Functioning Disability And Health written by World Health Organization and has been published by World Health Organization this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Language Arts & Disciplines categories.
This publication is a derived version of the International Classification of Functioning, Disability and Health (ICF, WHO, 2001) designed to record characteristics of the developing child and the influence of environments surrounding the child . This derived version of the ICF can be used by providers, consumers and all those concerned with the health, education, and well being of children and youth. It provides a common and universal language for clinical, public health, and research applications to facilitate the documentation and measurement of health and disability in child and youth populations.--Publisher's description.
The Supercollider Book
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Author : Scott Wilson
language : en
Publisher: MIT Press
Release Date : 2011-04-15
The Supercollider Book written by Scott Wilson and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-04-15 with Computers categories.
The essential reference to SuperCollider, a powerful, flexible, open-source, cross-platform audio programming language. SuperCollider is one of the most important domain-specific audio programming languages, with potential applications that include real-time interaction, installations, electroacoustic pieces, generative music, and audiovisuals. The SuperCollider Book is the essential reference to this powerful and flexible language, offering students and professionals a collection of tutorials, essays, and projects. With contributions from top academics, artists, and technologists that cover topics at levels from the introductory to the specialized, it will be a valuable sourcebook both for beginners and for advanced users. SuperCollider, first developed by James McCartney, is an accessible blend of Smalltalk, C, and further ideas from a number of programming languages. Free, open-source, cross-platform, and with a diverse and supportive developer community, it is often the first programming language sound artists and computer musicians learn. The SuperCollider Book is the long-awaited guide to the design, syntax, and use of the SuperCollider language. The first chapters offer an introduction to the basics, including a friendly tutorial for absolute beginners, providing the reader with skills that can serve as a foundation for further learning. Later chapters cover more advanced topics and particular topics in computer music, including programming, sonification, spatialization, microsound, GUIs, machine listening, alternative tunings, and non-real-time synthesis; practical applications and philosophical insights from the composer's and artist's perspectives; and "under the hood,” developer's-eye views of SuperCollider's inner workings. A Web site accompanying the book offers code, links to the application itself and its source code, and a variety of third-party extras, extensions, libraries, and examples.
Geography And Revolution
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Author : David N. Livingstone
language : en
Publisher: University of Chicago Press
Release Date : 2010-08-15
Geography And Revolution written by David N. Livingstone and has been published by University of Chicago Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-08-15 with Science categories.
A term with myriad associations, revolution is commonly understood in its intellectual, historical, and sociopolitical contexts. Until now, almost no attention has been paid to revolution and questions of geography. Geography and Revolution examines the ways that place and space matter in a variety of revolutionary situations. David N. Livingstone and Charles W. J. Withers assemble a set of essays that are themselves revolutionary in uncovering not only the geography of revolutions but the role of geography in revolutions. Here, scientific revolutions—Copernican, Newtonian, and Darwinian—ordinarily thought of as placeless, are revealed to be rooted in specific sites and spaces. Technical revolutions—the advent of print, time-keeping, and photography—emerge as inventions that transformed the world's order without homogenizing it. Political revolutions—in France, England, Germany, and the United States—are notable for their debates on the nature of political institutions and national identity. Gathering insight from geographers, historians, and historians of science, Geography and Revolution is an invitation to take the where as seriously as the who and the when in examining the nature, shape, and location of revolutions.
The Educational Role Of The Museum
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Author : Eilean Hooper-Greenhill
language : en
Publisher: Psychology Press
Release Date : 1999
The Educational Role Of The Museum written by Eilean Hooper-Greenhill and has been published by Psychology Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Art categories.
Grounded in the strengths of its first edition, this book has been restructured to include new papers and recent articles, and presents front-running theory and practice as it addresses the relationships of museums and galleries to their audiences.
Game Based Marketing
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Author : Gabe Zichermann
language : en
Publisher: John Wiley & Sons
Release Date : 2010-03-29
Game Based Marketing written by Gabe Zichermann and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-03-29 with Business & Economics categories.
Harness the power of games to create extraordinary customer engagement with Game-Based Marketing. Gamification is revolutionizing the web and mobile apps. Innovative startups like Foursquare and Swoopo, growth companies like Gilt and Groupon and established brands like United Airlines and Nike all agree: the most powerful way to create and engage a vibrant community is with game mechanics. By leveraging points, levels, badges, challenges, rewards and leaderboards – these innovators are dramatically lowering their customer acquisition costs, increasing engagement and building sustainable, viral communities. Game-Based Marketing unlocks the design secrets of mega-successful games like Zynga’s Farmville, World of Warcraft, Bejeweled and Project Runway to give you the power to create winning game-like experiences on your site/apps. Avoid obvious pitfalls and learn from the masters with key insights, such as: Why good leaderboards shouldn’t feature the Top 10 players. Most games are played as an excuse to socialize, not to achieve. Status is worth 10x more than cash to most consumers. Badges are not enough: but they are important. You don’t need to offer real-world prizing to run a blockbuster sweepstakes. And learn even more: How to architect a point system that works Designing the funware loop: the basics of points, badges, levels, leaderboards and challenges Maximizing the value and impact of badges Future-proofing your design Challenging users without distraction Based on the groundbreaking work of game expert and successful entrepreneur Gabe Zichermann, Game-Based Marketing brings together the game mechanics expertise of a decade’s worth of research. Driven equally by big companies, startups, 40-year-old men and tween girls, the world is becoming increasingly more fun. Are you ready to play?
Exhibit Labels
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Author : Beverly Serrell
language : en
Publisher: Rowman & Littlefield
Release Date : 2024-01-22
Exhibit Labels written by Beverly Serrell and has been published by Rowman & Littlefield this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-22 with Business & Economics categories.
Beverly Serrell and Katherine Whitney cover the essentials of the processes of exhibit label planning, writing, design, and production. In this third edition, Serrell’s classic guide to writing interpretive exhibit labels is updated to include new voices, current scholarship and the unique issues the museum field is grappling with in the 21st century. With high quality photographs and new sections, this edition is more accessible and easier to use for all museum professionals, from label writers to museum directors to exhibit designers.