Seri Game Development Menjadi 2d Game Artist

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Seri Game Development Menjadi 2d Game Artist
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Author : Antonius Fran Setiawan
language : id
Publisher: CreativeThinking indiebooks
Release Date : 2023-03-26
Seri Game Development Menjadi 2d Game Artist written by Antonius Fran Setiawan and has been published by CreativeThinking indiebooks this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-03-26 with Computers categories.
Buku "Menjadi 2D Game Artist" memberikan panduan praktis bagi pembaca yang ingin menjadi seorang seniman game 2D profesional. Buku ini membahas berbagai aspek penting yang diperlukan untuk menjadi seorang seniman game 2D yang sukses, seperti teknik desain karakter, penciptaan latar belakang game, animasi, dan tata letak. Buku ini disusun dalam format yang mudah dipahami, dengan penjelasan yang ringkas dan padat, membantu pembaca memahami konsep yang dijelaskan dengan mudah. Pembaca akan belajar teknik dan strategi yang digunakan oleh para profesional dalam industri game 2D, serta tips praktis untuk memperbaiki keterampilan mereka sendiri. Buku ini juga mencakup informasi tentang alat dan perangkat lunak yang digunakan dalam pembuatan game 2D, termasuk software desain grafis, animasi, dan tata letak. Buku ini cocok untuk pemula yang ingin memulai karir sebagai seniman game 2D, serta untuk para profesional yang ingin meningkatkan keterampilan mereka dalam industri yang semakin kompetitif ini.
Seri Game Development Menjadi 3d Game Artist
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Author : Antonius Fran Setiawan
language : id
Publisher: CreativeThinking indiebooks
Release Date : 2023-04-05
Seri Game Development Menjadi 3d Game Artist written by Antonius Fran Setiawan and has been published by CreativeThinking indiebooks this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-04-05 with Computers categories.
"Seria Game Development: Menjadi 3D Game Artist" merupakan buku panduan yang komprehensif dan mudah diikuti bagi para pemula dalam dunia seni digital dan pengembangan game 3D. Buku ini memberikan wawasan dan saran yang berguna bagi mereka yang ingin memulai karir sebagai 3D game artist dan membuat karya seni digital yang menakjubkan.
Seri Game Development Menjadi Game Designer
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Author : Antonius Fran Setiawan
language : id
Publisher: CreativeThinking Indiebooks
Release Date : 2023-03-23
Seri Game Development Menjadi Game Designer written by Antonius Fran Setiawan and has been published by CreativeThinking Indiebooks this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-03-23 with Computers categories.
Dalam buku ini, pembaca akan mempelajari berbagai aspek yang berkaitan dengan desain game, seperti mengembangkan ide game, membuat desain gameplay yang menarik, membangun dunia game yang kaya dan menarik, serta menguji dan memperbaiki game untuk mencapai kualitas yang tinggi. Selain itu, buku ini juga membahas tentang aspek-aspek penting lainnya seperti pemasaran game, cara membuat game yang bisa menghasilkan keuntungan, dan membangun karir di industri game. Buku ini dirancang untuk membantu pembaca memahami dunia game design dan memberikan panduan yang praktis untuk meraih kesuksesan di dalamnya. Buku ini juga sangat relevan bagi para profesional game design yang ingin meningkatkan keterampilan mereka dan mencapai tingkat yang lebih tinggi dalam karir mereka.
Seri Game Development Menjadi Game Programmer
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Author : Antonius Fran Setiawan
language : id
Publisher: CreativeThinking Indiebooks
Release Date : 2023-03-24
Seri Game Development Menjadi Game Programmer written by Antonius Fran Setiawan and has been published by CreativeThinking Indiebooks this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-03-24 with Computers categories.
Buku "Menjadi Game Programmer" membahas secara komprehensif tentang dunia pengembangan game dan bagaimana menjadi seorang game programmer yang sukses. Buku ini cocok untuk pemula yang ingin memulai karir di industri game maupun untuk orang yang sudah memiliki pengalaman dan ingin mengembangkan keterampilan mereka. Buku ini membahas dasar-dasar pemrograman game dan teknologi yang digunakan dalam pengembangan game, termasuk engine game, grafik, fisika, dan suara. Selain itu, buku ini juga membahas berbagai platform game seperti PC, konsol, dan mobile, serta perubahan tren di industri game. Buku ini juga memperkenalkan berbagai keterampilan yang diperlukan untuk menjadi seorang game programmer, seperti pengembangan game untuk VR, AI, dan teknologi cloud. Selain itu, buku ini juga membahas bagaimana membangun portofolio game yang kuat dan bagaimana memasuki industri game. Dalam buku ini, penulis menggunakan bahasa yang mudah dipahami dan memperkenalkan konsep-konsep secara bertahap.
An1magine
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Author : An1mage
language : id
Publisher: An1mage
Release Date : 2021-04-25
An1magine written by An1mage and has been published by An1mage this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-25 with Antiques & Collectibles categories.
An1magine (baca: animagine) Jurnal majalah bulanan populer seni, desain, animasi, komik, novel, cerita mini, dan sains ringan yang dikemas dalam format education dan entertainment (edutainment).
Visual Design Concepts For Mobile Games
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Author : Chirstopher Carman
language : en
Publisher: CRC Press
Release Date : 2018-01-29
Visual Design Concepts For Mobile Games written by Chirstopher Carman and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-29 with Computers categories.
This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide. However, certain aspects of game design, game development, and 3D modeling and animation will impact the visual development and art creation process. So, at points throughout we will explore topics such as game engine performance and game mechanics, though at a very high-level, bird's-eye, vantage point and only as they pertain to the visual development of the various assignments throughout this book. Through the completion of the exercises and assignments contained within Visual Development for Web & Mobile Games readers will be guided through the visual development process and execution of a variety of concepts and assets (final game art). This includes categories such as characters, props, and backgrounds, within an isometric design template. The categories themselves will relate more to their function within a very simple game design template than their completed visual representation (e.g., the "big build-able" category could be anything from a town square to a fire breathing dragon as long as it fits within the bare bones parameters of the asset types functionality). The concept, theme, and style of these assets, as well as the world they inhabit, will be completely up to the individual artist. Key Features Weaves knowledge of classic visual development principles and web/mobile game art production practices. Assignments and exercises at the end of every chapter allow the reader to create a game art project from start to finish. Examines both 2D/3D game art pipelines. Includes a companion website with project files, asset downloads & author created video tutorials.
Mobile Game Design Essentials
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Author : Dr. Claudio Scolastici
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-11-21
Mobile Game Design Essentials written by Dr. Claudio Scolastici and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-21 with Computers categories.
A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games
Just Enough Game Art
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Author : Rex Smeal
language : en
Publisher:
Release Date : 2016
Just Enough Game Art written by Rex Smeal and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with categories.
"Designed for game developers with little or no drawing ability or visual artists looking to become game artists, this course examines every aspect of game art as it applies to 2D image asset planning and development. It provides an extensive overview of the techniques used to produce digital images and a detailed explanation of the roles and requirements of game artists. Learners will come away with the skills required to digitally depict real world and fictional objects, as well as the knowledge of how to plan out a process for creating finished game art assets. The course works best for those with access to graphics software like Photoshop, Gimp or Krita, as well as a graphics tablet."--Resource description page.
2d Graphics Programming For Games
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Author : John Pile Jr.
language : en
Publisher: CRC Press
Release Date : 2016-04-19
2d Graphics Programming For Games written by John Pile Jr. and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-19 with Computers categories.
The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that c
Becoming A Video Game Artist
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Author : John Pearl
language : en
Publisher: CRC Press
Release Date : 2017
Becoming A Video Game Artist written by John Pearl and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Art portfolios categories.