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Smart Pedagogy Of Game Based Learning


Smart Pedagogy Of Game Based Learning
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Smart Pedagogy Of Game Based Learning


Smart Pedagogy Of Game Based Learning
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Author : Linda Daniela
language : en
Publisher: Springer Nature
Release Date : 2021-09-11

Smart Pedagogy Of Game Based Learning written by Linda Daniela and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-11 with Education categories.


This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have carried out studies in the field of game-based learning with a focus on the digital learning environment. The educational landscape has dramatically changed in times of global pandemic urging us to search for new solutions, new educational pathways, and new agents for knowledge development. There is a need to support learning by using digital learning materials during remote learning or distance learning, where pedagogically structured game-based learning elements can play a role in motivating students to achieve. Utilizing game-based learning in education is not new, but this book adds substantially to the research base of the topic. The book reveals many new concepts, such as, balancing games and learning, supporting knowledge development, supporting the development of motivation, supporting balanced cognitive load in an effort to avoid ineffective forms of game-based learning



Didactics Of Smart Pedagogy


Didactics Of Smart Pedagogy
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Author : Linda Daniela
language : en
Publisher: Springer
Release Date : 2018-11-27

Didactics Of Smart Pedagogy written by Linda Daniela and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-27 with Education categories.


The focus on smart education has become a new trend in the global educational field. Some countries have already developed smart education systems and there is increasing pressure coming from business and tech communities to continue this development. Simultaneously, there are only fragmented studies on the didactic aspects of technology usage. Thus, pedagogy as a science must engage in a new research direction—smart pedagogy. This book seeks to engage in a new research direction, that of smart pedagogy. It launches discussions on how to use all sorts of smart education solutions in the context of existing learning theories and on how to apply innovative solutions in order to reduce the marginalization of groups in educational contexts. It also explores transformations of pedagogical science, the role of the educator, applicable teaching methods, learning outcomes, and research and assessment of acquired knowledge in an effort to make the smart education process meaningful to a wide audience of international educators, researchers, and administrators working within and tangential to TEL.



Proceedings Of The 18th European Conference On Games Based Learning


Proceedings Of The 18th European Conference On Games Based Learning
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Author : Kristine Kilsa
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2024

Proceedings Of The 18th European Conference On Games Based Learning written by Kristine Kilsa and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024 with Business & Economics categories.




Smart Learning Environments


Smart Learning Environments
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Author : Maiga Chang
language : en
Publisher: Springer
Release Date : 2014-09-05

Smart Learning Environments written by Maiga Chang and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-05 with Education categories.


This book addresses main issues concerned with the future learning, learning and academic analytics, virtual world and smart user interface, and mobile learning. This book gathers the newest research results of smart learning environments from the aspects of learning, pedagogies, and technologies in learning. It examines the advances in technology development and changes in the field of education that has been affecting and reshaping the learning environment. Then, it proposes that under the changed technological situations, smart learning systems, no matter what platforms (i.e., personal computers, smart phones, and tablets) they are running at, should be aware of the preferences and needs that their users (i.e., the learners and teachers) have, be capable of providing their users with the most appropriate services, helps to enhance the users' learning experiences, and to make the learning efficient.



Current Trends In Game Based Learning


Current Trends In Game Based Learning
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Author : Margarida Morais Marques
language : en
Publisher:
Release Date : 2021

Current Trends In Game Based Learning written by Margarida Morais Marques and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with categories.


A myriad of technological options can be used to support digital game-based learning. One popular technology in this context is the mobile device, considering its high penetration rate in our societies, even among young people. These can be combined with other technologies, such as Augmented Reality (AR) or Virtual Reality (VR), to increase students' motivation and engagement in learning processes.Due to this, there is an emergent need to know and promote good practices in the development and implementation of game-based learning approaches in educational settings. This was the motto for the proposal of the Education Sciences (ISSN: 2227-7102) Special Issue “Current Trends in Game-Based Learning”. This book is a reprint of this Special Issue, collecting a set of five papers that illustrate the contribution of innovative approaches to education, specifically the ones exploring the motivational factors associated with playing games and the technology that may support them.



Educational Games For Soft Skills Training In Digital Environments


Educational Games For Soft Skills Training In Digital Environments
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Author : Elena Dell'Aquila
language : en
Publisher: Springer
Release Date : 2016-12-14

Educational Games For Soft Skills Training In Digital Environments written by Elena Dell'Aquila and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-14 with Education categories.


The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such as role-playing, psychodrama and rule and drama-based games. The experiences reported in the book are the synthesis of several European projects, coordinated by the authors, aimed at applying known psycho-pedagogical training models to on-line, technology enhanced learning contexts in a broad range of applications and target groups. The specificity of such a psycho-pedagogical methodology, applied throughout all the discussed EU projects, is mainly represented by the importance of feedback and debriefing processes that can be conveyed to learners through different means, such as online group or individual chat with tutors, automatic reports and a psychologically informed scoring system. Tutors, either real or artificial, are seen as the key factor facilitating the training process. The ultimate objective of this book is to offer a theoretical framework where real examples, direct experiences and possible indications on how rule and drama-based multiplayer and single player games can support traditional practice for enhancing soft skills to a wide community of trainers, coaches, HR advisors, consultants and psychologists.



Digital Games In Language Learning And Teaching


Digital Games In Language Learning And Teaching
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Author : Hayo Reinders
language : en
Publisher: Springer
Release Date : 2012-06-12

Digital Games In Language Learning And Teaching written by Hayo Reinders and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-12 with Language Arts & Disciplines categories.


This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.



Smart Education And E Learning 2019


Smart Education And E Learning 2019
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Author : Vladimir L. Uskov
language : en
Publisher: Springer
Release Date : 2019-05-31

Smart Education And E Learning 2019 written by Vladimir L. Uskov and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-05-31 with Computers categories.


This book contains the contributions presented at the 6th international KES conference on Smart Education and e-Learning (KES SEEL-2019), which took place at St. Julian’s, Malta, June 17–19, 2019. It contains fifty-five high-quality peer-reviewed papers that are grouped into several interconnected parts: Part 1 – Smart Education, Part 2 – Smart e-Learning, Part 3 – Smart Pedagogy, Part 4 – Smart Education: Systems and Technology, Part 5 – Smart Education: Case Studies and Research, Part 6 – Students with Disabilities and Smart Education/University, and Part 7 – Mathematical Modelling of Smart Education and Economics of Smart University. Smart education and smart e-learning are emerging and rapidly growing areas with the potential to transform existing teaching strategies, learning environments, and educational activities and technology in the classroom. Smart education and smart e-learning focus on enabling instructors to develop new ways of achieving excellence in teaching in highly technological smart classrooms, and providing students with new opportunities to maximize their success and select the best options for their education, location and learning style, as well as the mode of content delivery. This book serves as a useful source of research data and valuable information on current research projects, best practices and case studies for faculty, scholars, Ph.D. students, administrators, and practitioners – all those who are interested in smart education and smart e-learning.



New Challenges New Learning New Possibilities


New Challenges New Learning New Possibilities
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Author : Johan Lövgren, Lasse Sonne, Michael Noah Weiss
language : en
Publisher: LIT Verlag Münster
Release Date : 2023-12

New Challenges New Learning New Possibilities written by Johan Lövgren, Lasse Sonne, Michael Noah Weiss and has been published by LIT Verlag Münster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12 with Education categories.


The title of this anthology mirrors the theme of the 9th Nordic Conference on Adult Education and Learning. The caption reflects how adult education plays an integral part in our societies by advancing new learning that generates possibilities to address contemporary challenges. While the chapters reflect the wide variety of research connected to the field of adult education, the authors agree on the ideal of combining the development of work life competences with the promotion of democratic empowerment, as demonstrated in the tradition of Nordic adult education.



Ecgbl 2021 15th European Conference On Game Based Learning


Ecgbl 2021 15th European Conference On Game Based Learning
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Author : Panagiotis Fotaris
language : en
Publisher: Academic Conferences Limited
Release Date : 2021-09-23

Ecgbl 2021 15th European Conference On Game Based Learning written by Panagiotis Fotaris and has been published by Academic Conferences Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-23 with Computers categories.