Smartwatch Design Fundamentals


Smartwatch Design Fundamentals
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Smartwatch Design Fundamentals


Smartwatch Design Fundamentals
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Author : Wallace Jackson
language : en
Publisher: Apress
Release Date : 2019-03-08

Smartwatch Design Fundamentals written by Wallace Jackson and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-08 with Computers categories.


Gain concepts central to smartwatch design, editing and animation correction using the popular open source Galaxy Watch Designer software package. This visual guide builds upon the essential concepts of smartwatch design, decoration, digital imaging, animation, function integration, and visual effects, and gets more advanced as chapters progress, covering which digital new media file formats (JPEG, PNG, GIF, etc.) are best for use with smartwatch design. Smart Watch Design Fundamentals also covers key factors in the data footprint optimization work process, designing and optimizing animation assets, and why these optimizations are important. Additionally, the book covers other advanced topics such as how to provide free smartwatch faces for the first few days on the smartwatch store, and how to post watchface designs for sale in the store. What You'll Learn:Create a smartwatch design and visual effects pipeline Gain knowledge of the concepts behind smartwatch design Work with resolution, aspect ratio, animation, and color depth Use smartwatch design components such as ticks, numerals, feature markers, dates, etc. Optimizing digital image asset data footprint to create small smartwatch design file sizes Who This Book Is For:This book is primarily for smart watch and fashion designers.



Smartwatch Design Fundamentals


Smartwatch Design Fundamentals
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Author : Wallace Jackson
language : en
Publisher:
Release Date : 2019

Smartwatch Design Fundamentals written by Wallace Jackson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with Android (Electronic resource) categories.


Gain concepts central to smartwatch design, editing and animation correction using the popular open source Galaxy Watch Designer software package. This visual guide builds upon the essential concepts of smartwatch design, decoration, digital imaging, animation, function integration, and visual effects, and gets more advanced as chapters progress, covering which digital new media file formats (JPEG, PNG, GIF, etc.) are best for use with smartwatch design. Smart Watch Design Fundamentals also covers key factors in the data footprint optimization work process, designing and optimizing animation assets, and why these optimizations are important. Additionally, the book covers other advanced topics such as how to provide free smartwatch faces for the first few days on the smartwatch store, and how to post watchface designs for sale in the store. What You'll Learn: Create a smartwatch design and visual effects pipeline Gain knowledge of the concepts behind smartwatch design Work with resolution, aspect ratio, animation, and color depth Use smartwatch design components such as ticks, numerals, feature markers, dates, etc. Optimizing digital image asset data footprint to create small smartwatch design file sizes Who This Book Is For: This book is primarily for smart watch and fashion designers.



Fundamentals Of Iot And Wearable Technology Design


Fundamentals Of Iot And Wearable Technology Design
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Author : Haider Raad
language : en
Publisher: John Wiley & Sons
Release Date : 2021-01-20

Fundamentals Of Iot And Wearable Technology Design written by Haider Raad and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-20 with Technology & Engineering categories.


Explore this indispensable guide covering the fundamentals of IOT and wearable devices from a leading voice in the field Fundamentals of IoT and Wearable Technology Design delivers a comprehensive exploration of the foundations of the Internet of Things (IoT) and wearable technology. Throughout the textbook, the focus is on IoT and wearable technology and their applications, including mobile health, environment, home automation, and smart living. Readers will learn about the most recent developments in the design and prototyping of these devices. This interdisciplinary work combines technical concepts from electrical, mechanical, biomedical, computer, and industrial engineering, all of which are used in the design and manufacture of IoT and wearable devices. Fundamentals of IoT and Wearable Technology Design thoroughly investigates the foundational characteristics, architectural aspects, and practical considerations, while offering readers detailed and systematic design and prototyping processes of typical use cases representing IoT and wearable technology. Later chapters discuss crucial issues, including PCB design, cloud and edge topologies, privacy and health concerns, and regulatory policies. Readers will also benefit from the inclusion of: A thorough introduction to the applications of IoT and wearable technology, including biomedicine and healthcare, fitness and wellbeing, sports, home automation, and more Discussions of wearable components and technologies, including microcontrollers and microprocessors, sensors, actuators and communication modules An exploration of the characteristics and basics of the communication protocols and technologies used in IoT and wearable devices An overview of the most important security challenges, threats, attacks and vulnerabilities faced by IoT and wearable devices along with potential solutions Perfect for research and development scientists working in the wearable technology and Internet of Things spaces, Fundamentals of IoT and Wearable Technology Design will also earn a place in the libraries of undergraduate and graduate students studying wearable technology and IoT, as well as professors and practicing technologists in the area.



Vfx Fundamentals


Vfx Fundamentals
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Author : Wallace Jackson
language : en
Publisher: Apress
Release Date : 2016-08-12

Vfx Fundamentals written by Wallace Jackson and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-12 with Computers categories.


Learn concepts central to visual special effects using the free Black Magic Design Fusion 8.0 software package. This book also provides foundational background information regarding concepts central to digital image compositing, digital video editing, digital illustration, digital painting, 3D, and digital audio in the first six chapters on new media theory, concepts and terminology. This book builds on the foundational concepts of digital image compositing, digital audio, digital video, digital illustration and digital painting. VFX Fundamentals introduces more advanced VFX concepts and pipelines as the chapters progress, covering topics such as flow node compositing, timeline animation, animated polyline masking, bluescreen and greenscreen matte pulling (generation), using Primatte and Fusion 8 Ultra Keyer, motion tracking, 3D rendering and compositing, auxiliary channels, and particle systems and particle physics dynamics, among other topics. “br>What You'll Learn See the new media components (raster, vector, audio, video, rendering) needed for VFX Discover the concepts behind the VFX content production workflow Install and utilize Black Magic Design Fusion 8 and its Visual Programming Language Master the concepts behind resolution, aspect ratio, bit-rate, color depth, layers, alpha, and masking Work with 2D VFX concepts such as animated masking, matte pulling (Primatte V) and motion tracking Harness 3D VFX concepts such as 3D geometry, materials, lighting, animation and auxiliary channels Use advanced VFX concepts such as particle systems animation using real-world physics (forces) Who This Book Is Fordiv SFX artists, VFX artists, video editors, website developers, filmmakers, 2D and 3D animators, digital signage producers, e-learning content creators, game developers, multimedia producers.



Pro Java 9 Games Development


Pro Java 9 Games Development
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Author : Wallace Jackson
language : en
Publisher: Apress
Release Date : 2017-11-14

Pro Java 9 Games Development written by Wallace Jackson and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-14 with Computers categories.


Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games. Along the way you’ll learn about game design, including game design concepts, genres, engines, and UI design techniques. To completely master Java 3D game creation, you will combine this knowledge with a number of JavaFX 9 topics, such as scene graph hierarchy; 3D scene configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D Java games to the next level. The final section of Pro Java 9 Games Development puts the final polish on your abilities. You’ll see how to add AI logic for random content selection methods; harness a professional scoring engine; and player-proof your event handling. After reading Pro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets. What You’ll Learn Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9 Integrate new media assets, such as digital imagery and digital audio Integrate the new JavaFX 9 multimedia engine API Create an interactive 3D board game, modeled, textured, and animated using JavaFX Optimize game assets for distribution, and learn how to use the Java 9 module system Who This Book Is For Experienced Java developers who may have some prior game development experience. This book can be for experienced game developers new to Java programming.



Costume Design The Basics


Costume Design The Basics
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Author : T.M. Delligatti
language : en
Publisher: Routledge
Release Date : 2020-09-22

Costume Design The Basics written by T.M. Delligatti and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-22 with Performing Arts categories.


Costume Design: The Basics provides an overview of the fundamental principles of theatrical costume design, from pre-production through opening night. Beginning with a discussion of what is costume design, why do people wear clothes, and what is the role of the costume designer, this book makes accessible the art and practice of costume design. Peppered with interviews with working costume designers, it provides an understanding of what it means to be a costume designer and offers a strong foundation for additional study. Readers will learn: How to use clues from the script to decipher a character’s wardrobe Methods used to sketch ideas using traditional or digital media How to discuss a concept with a team of directors, producers, and designers Strategies to use when collaborating with a professional costume shop How to maintain a healthy work/life balance Courses of action when working under a limited money and labor budget. Costume Design: The Basics is an ideal starting point for aspiring designers looking for ways to achieve the best costumes on stage and realize their vision into a visual story told through clothing.



Ui Ux Design Basics And Fundamentals


Ui Ux Design Basics And Fundamentals
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Author : John RICHARDS
language : en
Publisher:
Release Date : 2018-11-10

Ui Ux Design Basics And Fundamentals written by John RICHARDS and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-10 with categories.


Learn What is UI & UX Design?Design is a broad stream of subjects and isn't limited to graphic design. When someone says "I'm a designer', it is not immediately clear what they actually do day to day. There are a numerous pillars of responsibility which together holds design upright.Design related roles exist in a range of domains viz, graphic design, textile design, interior design, fashion design, ceramic design, print design and more. With the relatively recent influx of tech companies focused on creating interfaces for screens, many new design roles have emerged.This Book Teach The UI/UX Design Specialization, following Visual Elements of User Interface Design. This hands-on book examines how content is organized and structured to create an experience for a user, and what role the designer plays in creating and shaping a user's experience. You will be led through a condensed process that acts as a roadmap for developing robust UI/UX design: from ideation and sitemapping, to the creation of paper and digital prototypes. Building on the design skills learned in Visual Elements of User Interface Design, you will apply this methodology to produce a digital prototype for a multi-screen app of your own invention. By the end of this book, you will be able to describe and apply current best practices and conventions in UX design, and employ the fundamental principles of how UX design functions to shape an audience's experience of a given body of content.



Android Studio New Media Fundamentals


Android Studio New Media Fundamentals
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Author : Wallace Jackson
language : en
Publisher: Apress
Release Date : 2015-11-27

Android Studio New Media Fundamentals written by Wallace Jackson and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-27 with Computers categories.


This book is a brief primer covering concepts central to digital imagery, digital audio and digital illustration using open source software packages such as GIMP, Audacity and Inkscape. These are used for this book because they are free for commercial use. The book builds on the foundational concepts of raster, vector and waves (audio), and gets more advanced as chapters progress, covering what new media assets are best for use with Android Studio as well as key factors regarding the data footprint optimization work process and why it is important. What You Will Learn• What are the primary genres of new media content production• What new media assets Android Studio supports• What are the concepts behind new media content production• How to Install and use GIMP, Inkscape, and Audacity software• How to integrate that software with Android Studio, fast becoming the most popular IDE for Android apps design and development Audience Primary audience includes Android developers, especially game designers/developers and others who need access to multimedia elements. Secondary: multimedia producers, RIA developers, game designers, UI designers, and teachers.



Designing For Emerging Technologies


Designing For Emerging Technologies
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Author : Jonathan Follett
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2014-11-07

Designing For Emerging Technologies written by Jonathan Follett and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-07 with Computers categories.


The recent digital and mobile revolutions are a minor blip compared to the next wave of technological change, as everything from robot swarms to skin-top embeddable computers and bio printable organs start appearing in coming years. In this collection of inspiring essays, designers, engineers, and researchers discuss their approaches to experience design for groundbreaking technologies. Design not only provides the framework for how technology works and how it’s used, but also places it in a broader context that includes the total ecosystem with which it interacts and the possibility of unintended consequences. If you’re a UX designer or engineer open to complexity and dissonant ideas, this book is a revelation. Contributors include: Stephen Anderson, PoetPainter, LLC Lisa Caldwell, Brazen UX Martin Charlier, Independent Design Consultant Jeff Faneuff, Carbonite Andy Goodman, Fjord US Camille Goudeseune, Beckman Institute, University of Illinois at Urbana-Champaign Bill Hartman, Essential Design Steven Keating, MIT Media Lab, Mediated Matter Group Brook Kennedy, Virginia Tech Dirk Knemeyer, Involution Studios Barry Kudrowitz, University of Minnesota Gershom Kutliroff, Omek Studio at Intel Michal Levin, Google Matt Nish-Lapidus, Normative Erin Rae Hoffer, Autodesk Marco Righetto, SumAll Juhan Sonin, Involution Studios Scott Stropkay, Essential Design Scott Sullivan, Adaptive Path Hunter Whitney, Hunter Whitney and Associates, Inc. Yaron Yanai, Omek Studio at Intel



Design Fundamentals


Design Fundamentals
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Author : Robert Gillam Scott
language : en
Publisher:
Release Date : 1980

Design Fundamentals written by Robert Gillam Scott and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1980 with Design categories.