Spelunky


Spelunky
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Spelunky


Spelunky
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Author : Derek Yu
language : en
Publisher: Boss Fight Books
Release Date : 2016-03-29

Spelunky written by Derek Yu and has been published by Boss Fight Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-29 with Computers categories.


A game's creation as told by its creator, perhaps the best rpimer on game design.



Procedural Generation In Game Design


Procedural Generation In Game Design
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Author : Tanya Short
language : en
Publisher: CRC Press
Release Date : 2017-06-12

Procedural Generation In Game Design written by Tanya Short and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-12 with Computers categories.


Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design



20 Essential Games To Study


20 Essential Games To Study
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Author : Joshua Bycer
language : en
Publisher: CRC Press
Release Date : 2018-10-26

20 Essential Games To Study written by Joshua Bycer and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-26 with Computers categories.


The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs. Key Features An informative breakdown focusing on the design and gameplay of successful games Written to be useful for students or designers starting out in game development Books focused specifically on design are rare Perfect for students and professionals alike, or can be read for the nostalgia and history



Exploring Roguelike Games


Exploring Roguelike Games
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Author : John Harris
language : en
Publisher: CRC Press
Release Date : 2020-09-09

Exploring Roguelike Games written by John Harris and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-09 with Art categories.


Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks. This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author’s enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal. Key Features: Playing tips and strategy for newcomers to the genre Core roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue The "lost roguelikes" Super Rogue and XRogue, and the early RPG dnd for PLATO systems The Japanese console roguelikes Taloon’s Mystery Dungeon and Shiren the Wanderer Lesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack "Rogue-ish" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam & Earl, Defense of the Oasis, Out There, and Zelda Randomizer Interviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament) An interview regarding Strange Adventures in Infinite Space Design issues of interest to developers and enthusiasts Author Bio: John Harris has bumped around the Internet for more than 20 years. In addition to writing the columns @Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he has spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University.



Spelunky 2 Latest Guide 2022


Spelunky 2 Latest Guide 2022
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Author : Keira Hall
language : en
Publisher: Independently Published
Release Date : 2022-12-29

Spelunky 2 Latest Guide 2022 written by Keira Hall and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-29 with categories.


NEW UPDATE 2022 Latest Guide 2022: Tips, Tricks, Strategies and More --- Spelunky 2, like its predecessor, will have you cursing the game dozens of times before the end of your first play session. Whether you're a veteran of the franchise or coming to the series for the first time, prepare to meet your end ... a lot. However, death also gives you an opportunity to learn something new that could help you live longer and dive deeper into the game. That's because each time you restart a run, new and unique level layouts are procedurally generated. That means the only way to get good at Spelunky 2 is to learn what hazards do, how enemies attack, and how to navigate all the way to the bottom, regardless of level layout. Spelunky 2 is not an easy game. It will take hours of practice to learn the unique nature of each enemy and trap. In time, you'll understand how each threat affects you, and you'll be better equipped to handle them, regardless of what configuration they may be in. In this Spelunky 2 beginner's guide, we've assembled our best tips and tricks to help you last longer each run. While only experience teaches the best lessons, this guide will give you an advantage from the start.



Shovel Knight


Shovel Knight
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Author : David L. Craddock
language : en
Publisher: Boss Fight Books
Release Date : 2018-11-15

Shovel Knight written by David L. Craddock and has been published by Boss Fight Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-15 with Computers categories.


In 2014, Yacht Club Games released its very first game, Shovel Knight, a joyful 2D platformer that wears its NES influences on its sleeve. This unlikely pastiche of 8-bit inspirations manages to emulate the look, feel, and even the technical limitations of nostalgic titles like Mega Man, Zelda II, and Castlevania III-imbued with a contemporary sense of humor and self-awareness. But how is a fundamentally retro game created in the modern era? And what do the games of the past have to teach today's game designers? Based on extensive original interviews with the entire Yacht Club Games team, writer David L. Craddock unearths the story of five game developers who worked so well together while at WayForward Games that they decided to start their own studio. From the high highs of Shovel Knight's groundbreaking Kickstarter to the low lows of its unexpectedly lengthy development, Boss Fight presents a new master class in how a great game gets made. Get ready to steel your shovel and dig into this fascinating oral history. For Shovelry!



Machine Of Death


Machine Of Death
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Author : Ryan North
language : en
Publisher: Machines of Death LLC
Release Date : 2010

Machine Of Death written by Ryan North and has been published by Machines of Death LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Fiction categories.


MACHINE OF DEATH tells thirty-four different stories about people who know how they will die. Prepare to have your tears jerked, your spine tingled, your funny bone tickled, your mind blown, your pulse quickened, or your heart warmed. Or better yet, simply prepare to be surprised. Because even when people do have perfect knowledge of the future, there's no telling exactly how things will turn out.



Beastmaking


Beastmaking
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Author : Ned Feehally
language : en
Publisher: Vertebrate Publishing
Release Date : 2021-09-16

Beastmaking written by Ned Feehally and has been published by Vertebrate Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-16 with Sports & Recreation categories.


'When it comes to training for climbing, you are your own experiment.' Beastmaking by Ned Feehally is a book about training for climbing. It is designed to provide normal people – like you and me – with the tools we need to get the most out of our climbing. It is written by one of the world's top climbers and a co-founder of Beastmaker. It features sections on finger strength, fingerboarding, board training, mobility and core, and includes suggested exercises and workouts. There are insights from some of the world's top climbers, including Alex Honnold, Shauna Coxsey, Adam Ondra, Alex Puccio and Tomoa Narasaki. Free from jargon, it is intended to provide enough information for us to work out what we need to train, and to help us to train it.



Indie Games


Indie Games
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Author : Bounthavy Suvilay
language : en
Publisher: Ablaze Publishing
Release Date : 2022-08-03

Indie Games written by Bounthavy Suvilay and has been published by Ablaze Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-03 with Art categories.


The 2nd volume in the hit art book series, covering the history, artwork, and sound design of independent video games! Indie Games 2 explores the major developments in independent games since 2018. Superbly illustrated and documented, for enthusiasts and curious amateurs alike, this book gives voice to those who drive this cultural industry. Featuring exclusive interviews, and more than 300 illustrations, concept arts and unpublished sketches, through which the reader will get a glimpse behind the scenes and get answers from the key people behind the blockbuster independent video games. Discover more than 300 independent video games within, including: A Plague Tale: Innocence, A short Hike, Children of Morta, Carto, Creaks, Eastward, Factorio, Frostpunk, Genesis Noir, Haven, LUNA–The Shadow Dust, Old Man’s Journey, Return of the Obra Dinn, Sayonara Wild Hearts, Season, Slay the Spire, Spelunky 2, Untitled Goose Game, When the Past Was Around, and more…



Silent Hill 2


Silent Hill 2
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Author : Mike Drucker
language : en
Publisher: Boss Fight Books
Release Date : 2021-01-26

Silent Hill 2 written by Mike Drucker and has been published by Boss Fight Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-26 with Games & Activities categories.


A troubled man travels to a mysterious town from his past after receiving a letter from his wife... who's been dead for years. And while our "hero" explores dark corridors and battles countless disturbing enemies, his journey offers more psychological horror than survival horror. Welcome to Silent Hill, where the monster is you. Silent Hill 2 doubles down on what made the first game so compelling: The feeling of being lost in a foggy, upside-down town as unsettling as it is familiar. Nearly two decades after first experiencing Silent Hill 2, writer and comedian Mike Drucker returns to its dark depths to explore how this bold video game delivers an experience that is tense, nightmarish, and anything but fun. With an in-depth and highly personal study of its tragic cast of characters, and a critical examination of developer Konami’s world design and uneven marketing strategy, Drucker examines how Silent Hill 2 forces its players to grapple with the fact that very real-world terrors of trauma, abuse, shame, and guilt are far more threatening than any pyramid-headed monster could ever be.