Strategy Game Programming With Directx 9 0

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Strategy Game Programming With Directx 9 0
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Author : Todd Barron
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2003
Strategy Game Programming With Directx 9 0 written by Todd Barron and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
This book gives hobbyists and professional programmers the knowledge necessary to create a real time strategy game of their own.
Advanced Lighting And Materials With Shaders
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Author : Kelly Dempski
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2005
Advanced Lighting And Materials With Shaders written by Kelly Dempski and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.
The world around us is filled with subtle lighting effects, but until recently it was not possible to duplicate these real-world effects in computer games because of the limits of consumer graphics hardware. Advanced Lighting and Materials with Shaders explains the principles of lighting theory and discusses how to create realistic lighting that takes full advantage of the capabilities of modern hardware. Topics include the physics of light, raytracing and related techniques, objects and materials, lighting and reflectance models, implementing lights in shaders, spherical harmonic lighting, spherical harmonics in DirectX, and real-time radiosity.Upon reading this text, you will understand the underlying physics of light and energy; learn about the visual features of different materials and how they can be modeled for real-time graphics; find out about the different lighting models; discover how real-time techniques compare to ray tracing; learn to use the provided shader implementations to implement lights and realistic materials in real time.Accompanying CD-ROM includes all the code in the book with resources (models, textures, probes, etc.) needed to run the programs, along with the SDKs and libraries needed to build the programs and luminance Radiosity Studio, an advanced radiosity program.
Learn Google
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Author : Michael Busby
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2003-10
Learn Google written by Michael Busby and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-10 with Computers categories.
This book is the only book of its kind on the market covering how to use the basic, intermediate, and advanced search modifiers Google makes available to users.
Transact Sql User Defined Functions
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Author : Andrew Novick
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2004
Transact Sql User Defined Functions written by Andrew Novick and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
First part of this book describes UDF's and the second part emphasizes system UDF's.
Advances In Neuro Information Processing
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Author : Mario Köppen
language : en
Publisher: Springer
Release Date : 2009-07-30
Advances In Neuro Information Processing written by Mario Köppen and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-07-30 with Computers categories.
The two volume set LNCS 5506 and LNCS 5507 constitutes the thoroughly refereed post-conference proceedings of the 15th International Conference on Neural Information Processing, ICONIP 2008, held in Auckland, New Zealand, in November 2008. The 260 revised full papers presented were carefully reviewed and selected from numerous ordinary paper submissions and 15 special organized sessions. 116 papers are published in the first volume and 112 in the second volume. The contributions deal with topics in the areas of data mining methods for cybersecurity, computational models and their applications to machine learning and pattern recognition, lifelong incremental learning for intelligent systems, application of intelligent methods in ecological informatics, pattern recognition from real-world information by svm and other sophisticated techniques, dynamics of neural networks, recent advances in brain-inspired technologies for robotics, neural information processing in cooperative multi-robot systems.
Introduction To 3d Game Programming With Directx 11
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Author : Frank Luna
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2012-03-29
Introduction To 3d Game Programming With Directx 11 written by Frank Luna and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-03-29 with Computers categories.
No detailed description available for "Introduction to 3D Game Programming with DirectX 11".
Beginning Direct3d Game Programming
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Author : Wolfgang F. Engel
language : en
Publisher: Course Technology
Release Date : 2003
Beginning Direct3d Game Programming written by Wolfgang F. Engel and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computer games categories.
With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. Beginning Direct3D Game Programming, 2nd Edition serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism.
Forthcoming Books
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Author : Rose Arny
language : en
Publisher:
Release Date : 2003-04
Forthcoming Books written by Rose Arny and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-04 with American literature categories.
Tricks Of The Game Programming Gurus
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Author : André LaMothe
language : en
Publisher: Prentice Hall
Release Date : 1994
Tricks Of The Game Programming Gurus written by André LaMothe and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Computers categories.
This book/CD-ROM package will explain the basic and advanced ideas and topics behind the development of a flight simulator, a 3D walk-through game, and many utilities used to manipulate video, audio, and input devices. The CD-ROM includes all the source code from the book, shareware games, commercial software demos, and utilities for game design and image manipulation.
Tricks Of The Windows Game Programming Gurus
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Author : André LaMothe
language : en
Publisher: Sams Publishing
Release Date : 2002
Tricks Of The Windows Game Programming Gurus written by André LaMothe and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.