Summary Of Jordan Mechner S The Making Of Prince Of Persia


Summary Of Jordan Mechner S The Making Of Prince Of Persia
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The Making Of Prince Of Persia


The Making Of Prince Of Persia
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Author : Jordan Mechner
language : en
Publisher:
Release Date : 2020-03-26

The Making Of Prince Of Persia written by Jordan Mechner and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-26 with Computer animation categories.


The creator of one of the most innovative and best-selling video games of all time gives an unvarnished look into the process in this one-of-a-kind compilation. Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner. Mechner's candid and revealing journals from the time capture the journey from his parents’ basement to the forefront of the fast-growing 1980s video game industry... and the creative, technical, and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide. Now, on the 30th anniversary of Prince of Persia’s release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector’s edition includes: 300 pages of Jordan’s original journals, Present-day margin notations by Jordan adding explanation, context, and affectionate cartoons of real-life characters, Archival visuals illustrating the stages of the game’s creation, Work-in-progress sketches, rotoscoped animation, screen shots, interface design, memos, and more, A full-color 32-page "Legacy" section in which Jordan and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie. The Making of Prince of Persia is both a tribute to a timeless classic, and an indelible look at the creative process that will resonate with retro-gaming fans, game developers, and writers, artists, and creators of all stripes.



Summary Of Jordan Mechner S The Making Of Prince Of Persia


Summary Of Jordan Mechner S The Making Of Prince Of Persia
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Author : Everest Media,
language : en
Publisher: Everest Media LLC
Release Date : 2022-05-28T22:59:00Z

Summary Of Jordan Mechner S The Making Of Prince Of Persia written by Everest Media, and has been published by Everest Media LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-28T22:59:00Z with Computers categories.


Please note: This is a companion version & not the original book. Sample Book Insights: #1 I had to replace the digitizer, which recognizes two shades: black and white. The background needs to be dark enough to be perceived as black even when the brightness is turned up high enough to make David’s arms and face and feet visible. #2 The best way to do the digitizing for the game may be to shoot it in Super 8, put it on the Moviola, then train the video camera on the screen and feed it directly into the digitizer. #3 The final version of the game was not as good as the Apple version. It was sluggish, had frequent disk accesses, and a few minor graphics glitches. I was surprised by how much the Apple version was able to improve the game. #4 I decided to get actively involved in the game design process, and stay on in a supervisory capacity. This would allow me to keep some control over the project’s development, and justify asking for a higher royalty rate than if I weren’t involved at all.



Prince Of Persia


Prince Of Persia
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Author : A. B. Sina
language : en
Publisher: Macmillan
Release Date : 2008-09-02

Prince Of Persia written by A. B. Sina and has been published by Macmillan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-09-02 with Comics & Graphic Novels categories.


The past and future are woven together in this epic tale of a prince, an evil vizier, a princess, and a prophecy in ancient Persia.



The Making Of Karateka


The Making Of Karateka
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Author : Jordan Mechner
language : en
Publisher:
Release Date : 2012-12-26

The Making Of Karateka written by Jordan Mechner and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-26 with Apple II (Computer) categories.


In 1982 -- the era of Apple II and Commodore 64 -- 17-year-old college freshman and aspiring game designer Jordan Mechner began keeping a private journal. This first volume is a candid account of the personal, creative and technical struggles that led to his breakthrough success with Karateka, which topped bestseller charts in 1985, and planted the seeds of his next game, Prince of Persia.



Samak The Ayyar


Samak The Ayyar
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Author :
language : en
Publisher: Columbia University Press
Release Date : 2021-08-03

Samak The Ayyar written by and has been published by Columbia University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-03 with Fiction categories.


The adventures of Samak, a trickster-warrior hero of Persia’s thousand-year-old oral storytelling tradition, are beloved in Iran. Samak is an ayyar, a warrior who comes from the common people and embodies the ideals of loyalty, selflessness, and honor—a figure that recalls samurai, ronin, and knights yet is distinctive to Persian legend. His exploits—set against an epic background of palace intrigue, battlefield heroics, and star-crossed romance between a noble prince and princess—are as deeply rooted in Persian culture as are the stories of Robin Hood and King Arthur in the West. However, this majestic tale has remained little known outside Iran. Translated from the original Persian by Freydoon Rassouli and adapted by Prince of Persia creator Jordan Mechner, this timeless masterwork can now be enjoyed by English-speaking readers. A thrilling and suspenseful saga, Samak the Ayyar also offers a vivid portrait of Persia a thousand years ago. Within an epic quest narrative teeming with action and supernatural forces, it sheds light on the lives of ordinary people and their social worlds. This is the first complete English-language version of a treasure of world culture. The translation is grounded in the twelfth-century Persian text while paying homage to the dynamic culture of storytelling from which it arose.



Solomon S Thieves


Solomon S Thieves
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Author : Jordan Mechner
language : en
Publisher: Macmillan
Release Date : 2010-05-11

Solomon S Thieves written by Jordan Mechner and has been published by Macmillan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-05-11 with Comics & Graphic Novels categories.


In fourteenth-century France, when a royal conspiracy destroys the Templar Order for its treasure, Martin--a Templar Knight returning from the Crusades--finds himself one of the only Templars out of prison and attempts to steal the treasure.



Masters Of Doom


Masters Of Doom
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Author : David Kushner
language : en
Publisher: Random House
Release Date : 2003-04-24

Masters Of Doom written by David Kushner and has been published by Random House this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-04-24 with Biography & Autobiography categories.


Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams



Get Together


Get Together
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Author : Bailey Richardson
language : en
Publisher: Stripe Press
Release Date : 2019-08-20

Get Together written by Bailey Richardson and has been published by Stripe Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-20 with Business & Economics categories.


A practical and heartfelt guide to cultivating a community, online or IRL. Although communities feel magical, they don’t come together by magic. Get Together is a practical and heartfelt guide to cultivating a community. Whether starting a run crew, connecting with fans online, or sparking a movement of K–12 teachers, the secret to getting people together is this: build your community with people, not for them. In Get Together, Bailey Richardson, Kevin Huynh, and Kai Elmer Sotto of People & Company share true stories of everyday people who have created thriving communities, both in person and online. They provide clear steps to untangle the challenge of getting passionate people together, helping individuals and organizations navigate the intricacies of leading a community, including: - How to rally the first people - How to get people talking - How to attract new, authentic folks - How to develop leaders and expand globally. The People & Company team reminds us that we each hold the potential to spark a community. Get Together shows readers that if we join forces—as company and customers, artist and fans, organizer and advocates—we’ll do more together than we ever could alone.



Templar


Templar
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Author : Jordan Mechner
language : en
Publisher: Macmillan
Release Date : 2013-07-09

Templar written by Jordan Mechner and has been published by Macmillan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-07-09 with Comics & Graphic Novels categories.


After the king of France and the pope massacre the Templars and steal their treasure, Martin assembles a small band of surviving Templars to retrieve the stolen treasure from under the king's nose.



The Art Of Doing Science And Engineering


The Art Of Doing Science And Engineering
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Author : Richard W. Hamming
language : en
Publisher: Stripe Press
Release Date : 2020-05-26

The Art Of Doing Science And Engineering written by Richard W. Hamming and has been published by Stripe Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-05-26 with Computers categories.


A groundbreaking treatise by one of the great mathematicians of our time, who argues that highly effective thinking can be learned. What spurs on and inspires a great idea? Can we train ourselves to think in a way that will enable world-changing understandings and insights to emerge? Richard Hamming said we can, and first inspired a generation of engineers, scientists, and researchers in 1986 with "You and Your Research," an electrifying sermon on why some scientists do great work, why most don't, why he did, and why you should, too. The Art of Doing Science and Engineering is the full expression of what "You and Your Research" outlined. It's a book about thinking; more specifically, a style of thinking by which great ideas are conceived. The book is filled with stories of great people performing mighty deeds––but they are not meant to simply be admired. Instead, they are to be aspired to, learned from, and surpassed. Hamming consistently returns to Shannon’s information theory, Einstein’s relativity, Grace Hopper’s work on high-level programming, Kaiser’s work on digital fillers, and his own error-correcting codes. He also recounts a number of his spectacular failures as clear examples of what to avoid. Originally published in 1996 and adapted from a course that Hamming taught at the U.S. Naval Postgraduate School, this edition includes an all-new foreword by designer, engineer, and founder of Dynamicland Bret Victor, and more than 70 redrawn graphs and charts. The Art of Doing Science and Engineering is a reminder that a childlike capacity for learning and creativity are accessible to everyone. Hamming was as much a teacher as a scientist, and having spent a lifetime forming and confirming a theory of great people, he prepares the next generation for even greater greatness.