Table Top Battles


Table Top Battles
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One Hour Wargames


One Hour Wargames
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Author : Neil Thomas
language : en
Publisher: Pen and Sword
Release Date : 2014-09-03

One Hour Wargames written by Neil Thomas and has been published by Pen and Sword this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-03 with Games & Activities categories.


A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.



Fast Rules


Fast Rules
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Author : Michael Reese
language : en
Publisher:
Release Date : 2021-01-31

Fast Rules written by Michael Reese and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-31 with categories.


One of the most accessible and simple wargame rulesets for World War II miniatures. Get playing fast and when one has hidden set-up and movement (ideally with a judge or at least the defender notes unit positions on a sketch map), then the game can be more exciting and realistic than typically complicated games that micro-manage too many details.



Table Top Battles


Table Top Battles
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Author : Mike Smith (J.)
language : en
Publisher:
Release Date : 2018

Table Top Battles written by Mike Smith (J.) and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with War games categories.




God Of Battles


God Of Battles
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Author : Jake Thornton
language : en
Publisher:
Release Date : 2012-08-29

God Of Battles written by Jake Thornton and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-29 with Fantasy games categories.


God of Battles is a tabletop fantasy battle game in which players command armies of model soldiers to fight against each other across Aren's troubled lands. I've tried to produce a game that is easy to learn and quick and fun to play, but which offers many tactical options and rewards players' skill. If you are new to all this, I've included some hints and tips throughout the book to help get you started. Have a look at the Scenario section as there's a piece in there about playing your first game, which should point you in the right direction. If you have played tabletop battle games before, you will find some new ideas and a few unusual concepts in this one. They are no more complicated than in other games, less so in fact, they're just different. Have a game or two with only the Main Force part of your armies to get the hang of it and see what you think. It's hard to judge any game from a quick skim through the rules. Let it come alive on the tabletop! Above all, with God of Battles I designed the type of tabletop battle rules that I always wanted to play, where a group of friends could have a fun and characterful game that tells a good story. I hope you get as many hours of enjoyment from it as I have!



Tabletop Battles


Tabletop Battles
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Author : Rob Ives
language : en
Publisher: Beetle Books
Release Date : 2021-09-10

Tabletop Battles written by Rob Ives and has been published by Beetle Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-10 with Juvenile Nonfiction categories.


Make your own awesome medieval battlements and towers, then prepare to defend your castle with mini-launchers and siege engines. Get ready to trick your friends with sneaky traps and triggers. All you need are some simple household items. Mini Battles is packed with fun illustrations, clear step-by-step instructions, helpful tips and bitesize facts explaining how the weapons and defences were used through the ages. So, what are you waiting for? Let battle commence!



Table Top Battles


Table Top Battles
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Author : Joyce Smith
language : en
Publisher:
Release Date : 2007

Table Top Battles written by Joyce Smith and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with War games categories.




Triumph


Triumph
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Author : Washington Grand Company
language : en
Publisher:
Release Date : 2020-03-20

Triumph written by Washington Grand Company and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-20 with categories.


TRIUMPH! is a set of rules for tabletop gaming with miniature figures. It's intended for historical battles in the ancient and medieval periods, roughly 3000 BC to 1500 AD. TRIUMPH! is designed as a fun, quick-play game. From set up to finish, a typical game only takes about an hour to play.



Fantasy Gaming


Fantasy Gaming
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Author : Martin Hackett
language : en
Publisher: Sutton Publishing
Release Date : 2007

Fantasy Gaming written by Martin Hackett and has been published by Sutton Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Games & Activities categories.


For the first time, renowned gaming expert Martin Hackett brings together fantasy role-playing and fantasy wargaming. The result is a complete gaming system, allowing experienced or novice players to explore a fictional world in character by taking part in adventures and going on to lead armies into battle, conquer territory and found empires. Fantasy role playing took off in the late 1970s with the rise of TSR's Dungeons and Dragons. Fantasy wargaming, by contrast, is the clash of two or more mythical armies, played out with miniatures and scenery on a tabletop battlefield.



It S Getting A Bit Chile


It S Getting A Bit Chile
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Author : Graham Evans
language : en
Publisher:
Release Date : 2020-01-03

It S Getting A Bit Chile written by Graham Evans and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-03 with categories.


"It's Getting a Bit Chile" is a set of tabletop rules written specifically for land battles during the Pacific War of 1879-1884, between Chile and an alliance consisting of Peru and Bolivia. Starting as a dispute over the taxation of mining rights, the "10 Cent War" was a protracted and brutal conflict that changed the face of Pacific Coast South America. Using a gridded playing area and innovative rules, "It's Getting a Bit Chile" enables games at a Divisional level and above, with the lowest level of resolution being battalion. The game has unique mechanisms devised specifically for the War and do not treat it simply as "Franco-Prussian War Lite". The author is a historian, wargamer and blogger who has written numerous sets of wargames rules and games. He produced several games for by the Society of Ancients as re-subscription incentives, when there was such a thing. His blog, "Wargaming for Grown Ups" contains more information on these rules, with photographs and reports of games in play. He also wrote "Northampton 1460" a board game of the Wars of the Roses battle of that name, which was published by the Northamptonshire Battlefields Society. He can usually be found on their stand at many wargames shows. More recently he went back to his roots as a historian and published "The Battle of Edgcote 1469 - Re-evaluating the evidence" to mark the 550th anniversary of the battle. It went on to win the Northamptonshire History Forum Award for best publication in 2019. "It's Getting a Bit Chile" is the second set of rules from the "Wargaming for Grown Ups" imprint, following on from the successful "To Ur is Human" Sumerian rules.



Tabletop Wargames A Designers And Writers Handbook


Tabletop Wargames A Designers And Writers Handbook
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Author : Rick Priestley
language : en
Publisher: Pen and Sword Military
Release Date : 2016-11-30

Tabletop Wargames A Designers And Writers Handbook written by Rick Priestley and has been published by Pen and Sword Military this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-30 with Games & Activities categories.


Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favourite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop’s phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing ‘realism’ (be it in a historical or a fantasy/sci-fi context) with playability. They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements