Teatrus Ii


Teatrus Ii
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Teatrus Ii


Teatrus Ii
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Author : Fernando Zabala
language : es
Publisher: Tinta Libre Ediciones
Release Date : 2024-03-01

Teatrus Ii written by Fernando Zabala and has been published by Tinta Libre Ediciones this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-03-01 with Performing Arts categories.


IGNIFUGO Juan habla consigo mismo, es un debate interno en donde se cuestiona sus decisiones, los errores cometidos, la falta de optimismo, el amor y el desamor. El unipersonal de Fernando Zabala, es muy sensitivo y directo, en donde se mezcla el dolor, la bronca y la impotencia con frases cortas y punzantes, con emociones que nos penetran y con pensamientos agudos que nos exigen prestar mucha atención. Esta es una gran obra de exploración del ser humano en momentos de crisis. Estela Gómez "Cultura del Ser Producciones" jueves 7 de diciembre de 2023. Buenos Aires. LA VOZ DEL COMANDANTE La voz del comandante es una excelente muestra de que el teatro en Córdoba puede resultar un gran disparador a la hora de pensar la política. Fernando Zabala crea, imagina y dispara unas cuantas ideas que atraviesan la realidad rozándola, interviniéndola. Tanto el personaje principal como los secundarios redundan en mensajes con profundo significado. Noemí Falco "Revista Matices" domingo 21 de octubre de 2018. Córdoba. SILOGRINGO El humor y su mirada esquinada en torno al eterno disconformismo del hombre de campo, una señal de identidad con la que por estas tierras quien más quien menos se ha cruzado, definen la perspectiva desde la que parte el texto de Silogringo, para abismarse después hacia la tragedia. Ese hombre es la reconstrucción perfecta de la mentalidad materialista al sumun, que fragmenta primero y borra después cualquier conciencia de lo común, de lo público, de lo que es de todos, para confinar al individuo en el estadio de la alocada y desbocada defensa de sus posesiones. Ricardo Sánchez "Diario Puntal" viernes 27 de octubre de 2017. Río Cuarto, Córdoba.



Speedrunning


Speedrunning
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Author : David Snyder
language : en
Publisher: McFarland
Release Date : 2017-10-12

Speedrunning written by David Snyder and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-12 with Games & Activities categories.


 More than 30 years after its 1985 release on the Nintendo Entertainment System, Super Mario Bros. continues to be one of the best-selling video games of all time. For many, completing the classic side-scrolling platformer remains challenging enough to provide many hours of entertainment. In late 2016 an American gamer known online as “darbian” completed the game in record time, rescuing Princess Peach in 4 minutes, 56 seconds. darbian practices speedrunning, a method of play in which quick reflexes and intimate familiarity with games are used to complete them in the fastest possible time. Through 10 interviews with darbian and other elite speedrunners, this book explores the history and techniques of this intense and competitive type of gaming.



Summary And Analysis Of The Tetris Effect The Game That Hypnotized The World


Summary And Analysis Of The Tetris Effect The Game That Hypnotized The World
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Author : Worth Books
language : en
Publisher: Open Road Media
Release Date : 2017-04-25

Summary And Analysis Of The Tetris Effect The Game That Hypnotized The World written by Worth Books and has been published by Open Road Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-25 with Games & Activities categories.


So much to read, so little time? This brief overview of The Tetris Effect tells you what you need to know—before or after you read Dan Ackerman’s book. Crafted and edited with care, Worth Books set the standard for quality and give you the tools you need to be a well-informed reader. This short summary and analysis of The Tetris Effect includes: Historical context Chapter-by-chapter summaries Profiles of the main characters Detailed timeline of key events Important quotes Fascinating trivia Glossary of terms Supporting material to enhance your understanding of the original work About The Tetris Effect: The Game that Hypnotized the World by Dan Ackerman: In his book The Tetris Effect, Dan Ackerman provides an informative, intriguing account of the history of one of the world’s most popular video games. The surprising story begins in Soviet Russia, where computer researcher Alexey Pajitnov programmed the first version of Tetris using outdated software—before it spread westward and went viral. As the addictive game grew in popularity around the world, so did the fight for its ownership. Learn about the early days of Cold War–era computer programming, the people and companies who sought control of the intellectual property, and how playing Tetris physically impacts our brains. The summary and analysis in this ebook are intended to complement your reading experience and bring you closer to a great work of nonfiction.



The Elements Of Computing Systems


The Elements Of Computing Systems
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Author : Noam Nisan
language : en
Publisher:
Release Date : 2008

The Elements Of Computing Systems written by Noam Nisan and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system.



The Video Game Explosion


The Video Game Explosion
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Author : Mark J. P. Wolf
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2007-11-30

The Video Game Explosion written by Mark J. P. Wolf and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-11-30 with Social Science categories.


The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part of popular culture today. All aspects of video games and gaming culture are covered inside this engaging reference, including the leading video game innovators, the technological advances that made the games of the late 1970s and those of today possible, the corporations that won and lost billions of dollars pursing this lucrative market, arcade culture, as well as the demise of free-standing video consoles and the rise of home-based and hand-held gaming devices. In the United States alone, the video game industry raked in an astonishing $12.5 billion last year, and shows no signs of slowing. Once dismissed as a fleeting fad of the young and frivolous, this booming industry has not only proven its staying power, but promises to continue driving the future of new media and emerging technologies. Today video games have become a limitless and multifaceted medium through which Fortune 50 corporations and Hollywood visionaries alike are reaching broader global audiences and influencing cultural trends at a rate unmatched by any other media.



Computer Games For Learning


Computer Games For Learning
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Author : Richard E. Mayer
language : en
Publisher: MIT Press
Release Date : 2014-07-18

Computer Games For Learning written by Richard E. Mayer and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-18 with Education categories.


A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.



Sampling Theory A Renaissance


Sampling Theory A Renaissance
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Author : Götz E. Pfander
language : en
Publisher: Birkhäuser
Release Date : 2015-12-08

Sampling Theory A Renaissance written by Götz E. Pfander and has been published by Birkhäuser this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-08 with Mathematics categories.


Reconstructing or approximating objects from seemingly incomplete information is a frequent challenge in mathematics, science, and engineering. A multitude of tools designed to recover hidden information are based on Shannon’s classical sampling theorem, a central pillar of Sampling Theory. The growing need to efficiently obtain precise and tailored digital representations of complex objects and phenomena requires the maturation of available tools in Sampling Theory as well as the development of complementary, novel mathematical theories. Today, research themes such as Compressed Sensing and Frame Theory re-energize the broad area of Sampling Theory. This volume illustrates the renaissance that the area of Sampling Theory is currently experiencing. It touches upon trendsetting areas such as Compressed Sensing, Finite Frames, Parametric Partial Differential Equations, Quantization, Finite Rate of Innovation, System Theory, as well as sampling in Geometry and Algebraic Topology.



The Elements Of Computing Systems Second Edition


The Elements Of Computing Systems Second Edition
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Author : Noam Nisan
language : en
Publisher: MIT Press
Release Date : 2021-06-15

The Elements Of Computing Systems Second Edition written by Noam Nisan and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-15 with Computers categories.


A new and extensively revised edition of a popular textbook used in universities, coding boot camps, hacker clubs, and online courses. The best way to understand how computers work is to build one from scratch, and this textbook leads learners through twelve chapters and projects that gradually build the hardware platform and software hierarchy for a simple but powerful computer system. In the process, learners gain hands-on knowledge of hardware, architecture, operating systems, programming languages, compilers, software engineering, and relevant algorithms and data structures. Using this constructive approach, the book introduces readers to a significant body of computer science knowledge and synthesizes key theoretical and applied techniques into one constructive framework.The outcome is known as Nand to Tetris: a journey that starts with the most elementary logic gate, called Nand, and ends, twelve projects later, with a general-purpose computer system capable of running Tetris and any other program that comes to your mind. The first edition of this popular textbook inspired Nand to Tetris courses in many universities, coding boot camps, hacker clubs, and online course platforms. This second edition has been extensively revised. It has been restructured into two distinct parts—part I, Hardware, and part II, Software—with six projects in each part. All chapters and projects have been rewritten, with an emphasis on separating abstraction from implementation, and many new sections, figures, and examples have been added. Substantial new appendixes offer focused presentation on technical and theoretical topics.



Social Computing


Social Computing
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Author : Wanxiang Che
language : en
Publisher: Springer
Release Date : 2016-07-30

Social Computing written by Wanxiang Che and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-30 with Computers categories.


This two volume set (CCIS 623 and 634) constitutes the refereed proceedings of the Second International Conference of Young Computer Scientists, Engineers and Educators, ICYCSEE 2016, held in Harbin, China, in August 2016. The 91 revised full papers presented were carefully reviewed and selected from 338 submissions. The papers are organized in topical sections on Research Track (Part I) and Education Track, Industry Track, and Demo Track (Part II) and cover a wide range of topics related to social computing, social media, social network analysis, social modeling, social recommendation, machine learning, data mining.



Pc Mag


Pc Mag
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Author :
language : en
Publisher:
Release Date : 1988-05-17

Pc Mag written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1988-05-17 with categories.


PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.