Terrain Appreciation In Virtual Environments


Terrain Appreciation In Virtual Environments
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Terrain Appreciation In Virtual Environments


Terrain Appreciation In Virtual Environments
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Author : Michael J. Singer
language : en
Publisher:
Release Date : 1997

Terrain Appreciation In Virtual Environments written by Michael J. Singer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computer simulation categories.


The U.S. Army Research Institute is investigating the requirements for using Virtual Environments (VE) in training dismounted soldiers. This experiment investigated the effects of different VE parameters on spatial knowledge acquisition by comparing learning in advanced VE, restricted VE, and standard map training. This report also provides information about VE displays, head-coupling, presence, and simulator sickness associated with spatial knowledge acquisition in VE. The activities used during the learning phase of the experiment are generic to dismounted soldier activities. The high level virtual environment (Hi-VE) condition had a Stereoscopic Head Mounted Display (HMD) with fully head-coupled gaze control, and treadmill-based movement control. The restricted VE configuration (Low-VE) used the same HMD with both gaze direction and viewpoint movement controlled by a joystick. The map training participants used expanded topographical maps and were subsequently tested in the Hi-VE configuration. Participants were all trained on the definitions and representational configuration of a reduced set of topographical features, and dismissed if unable to reach a minimum criterion. The Simulator Sickness Questionnaires (SSQ), and the Immersive Tendencies Questionnaire (ITQ) were administered before the VE experience. Participants received training in VE movement and control before the experimental training and testing was conducted. The SSQ was repeated, and a Presence Questionnaire (PQ) was administered after the experimental session.



Terrain Appreciation In Virtual Environments


Terrain Appreciation In Virtual Environments
DOWNLOAD

Author : Michael J. Singer
language : en
Publisher:
Release Date : 1997

Terrain Appreciation In Virtual Environments written by Michael J. Singer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with categories.


The U. S. Army Research Institute is investigating the requirements for using Virtual Environments (VE) in training dismounted soldiers. This experiment investigated the effects of different VE parameters on spatial knowledge acquisition by comparing learning in advanced VE, restricted VE, and standard map training. This report also provides information about VE displays, head-coupling, presence, and simulator sickness associated with spatial knowledge acquisition in VE. The activities used during the learning phase of the experiment are generic to dismounted soldier activities. The high level virtual environment (Hi-VE) condition had a Stereoscopic Head Mounted Display (HMD) with fully head-coupled gaze control, and treadmill-based movement control. The restricted VE configuration (Low-VE) used the same HMD with both gaze direction and viewpoint movement controlled by a joystick. The map training participants used expanded topographical maps and were subsequently tested in the Hi-VE configuration. Participants were all trained on the definitions and representational configuration of a reduced set of topographical features, and dismissed if unable to reach a minimum criterion. The Simulator Sickness Questionnaires (SSQ), and the Immersive Tendencies Questionnaire (ITQ) were administered before the VE experience. Participants received training in VE movement and control before the experimental training and testing was conducted. The SSQ was repeated, and a Presence Questionnaire (PQ) was administered after the experimental session.



The Psi Handbook Of Virtual Environments For Training And Education


The Psi Handbook Of Virtual Environments For Training And Education
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Author : Joseph V. Cohn
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2008-11-30

The Psi Handbook Of Virtual Environments For Training And Education written by Joseph V. Cohn and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-11-30 with Psychology categories.


The increasingly complex environment of the 21st century demands unprecedented knowledge, skills and abilities for people from all walks of life. One powerful solution that blends the science of learning with the technological advances of computing is Virtual Environments. In the United States alone, the Department of Defense has invested billions of dollars over the past decade to make this field and its developments as effective as possible. This 3-volume work provides, for the first time, comprehensive coverage of the many different domains that must be integrated for Virtual Environments to fully provide effective training and education. The first volume is dedicated to a thorough understanding of learning theory, requirements definition and performance measurement, providing insight into the human-centric specifications the VE must satisfy to succeed. Volume II provides the latest information on VE component technologies, and Volume III offers discussion of an extensive collection of integrated systems presented as VE use-cases, and results of effectiveness evaluation studies. The text includes emerging directions of this evolving technology, from cognitive rehabilitation to the next generation of museum exhibitions. Finally, the handbook offers a glimpse into the future with this fascinating technology. This groundbreaking set will interest students, scholars and researchers in the fields of military science, technology, computer science, business, law enforcement, cognitive psychology, education and health. Topics addressed include guidance and interventions using VE as a teaching tool, what to look for in terms of human-centered systems and components, and current training uses in the Navy, Army, Air Force and Marines. Game-based and long distance training are explained, as are particular challenges such as the emergence of VE sickness. Chapters also highlight the combination of VE and cybernetics, robotics and artificial intelligence.



Virtual Environments 98


Virtual Environments 98
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Author : Martin Göbel
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Virtual Environments 98 written by Martin Göbel and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


Ten years after Virtual Environment research started with NASA’s VIEW project, these techniques are now exploited in industry to speed up product development cycles, to ensure higher product quality, and to encourage early training on and for new products. Especially the automotive industry, but also the oil and gas industry are driving the use of these techniques in their works. The papers in this volume reflect all the different tracks of the workshop: reviewed technical papers as research contributions, summaries on panels of VE applications in the automotive, the medical, the telecommunication and the geoscience field, a panel discussing VEs as the future workspace, invited papers from experts reporting from VEs for entertainment industry, for media arts, for supercomputing and productivity enhancement. Short industrial case studies, reporting very briefly from ongoing industrial activities complete this state of the art snapshot.



Handbook Of Virtual Environments


Handbook Of Virtual Environments
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Author : Kelly S. Hale
language : en
Publisher: CRC Press
Release Date : 2002-01-01

Handbook Of Virtual Environments written by Kelly S. Hale and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-01-01 with Technology & Engineering categories.


This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide



Virtual Environments For Dismounted Soldier Training And Performance


Virtual Environments For Dismounted Soldier Training And Performance
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Author :
language : en
Publisher:
Release Date : 1998

Virtual Environments For Dismounted Soldier Training And Performance written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Computer simulation categories.


"The U.S. Army has made a considerable investment in the use of virtual environments (VE) to train combat forces, to evaluate new systems and operational concepts, and to rehearse specific missions. While these simulations have predominately focused on training and simulation for mounted soldiers, there is also a need to train infantry and other dismounted soldiers. Although VEs have the potential to immerse dismounted soldiers directly in simulations, there are few successful examples of the use of VE to provide effective training. The effective use of VE for training requires identification of the types of tasks for which VE training is most appropriate, the characteristics of VE systems that are required to provide effective training, and the training strategies that are most appropriate for use with VE. This report presents recommendations for the use of VE for dismounted soldier training and mission rehearsal, and identifies needed future research. They are based on the results of an ARI in-house research program, related programs for which ARI scientists have participated, and the work of other VE researchers. Recommendations include types of tasks for which training in VE is and is not appropriate, interface design recommendations, and ways to reduce side- and after-effects. "-- Report documentation page.



Technical Report


Technical Report
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Author :
language : en
Publisher:
Release Date : 1997

Technical Report written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Military research categories.




Team Situational Awareness Training In Virtual Environments


Team Situational Awareness Training In Virtual Environments
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Author :
language : en
Publisher:
Release Date : 1997

Team Situational Awareness Training In Virtual Environments written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computer simulation categories.




Using Virtual Environments For Terrain Familiarization


Using Virtual Environments For Terrain Familiarization
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Author : David M. Johnson
language : en
Publisher:
Release Date : 1995

Using Virtual Environments For Terrain Familiarization written by David M. Johnson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Helicopter flight simulators categories.




Aircrew Training And Assessment


Aircrew Training And Assessment
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Author : Jr., Harold F. O'Neil
language : en
Publisher: CRC Press
Release Date : 2000-07-01

Aircrew Training And Assessment written by Jr., Harold F. O'Neil and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000-07-01 with Technology & Engineering categories.


Aircrew Training and Assessment is designed for professionals in the aviation psychology, human factors, assessment and evaluation, vocational, technical, educational psychology, and educational technology communities. It explores the state of the art in the training and assessment of aircrews and includes a review and description of the use