Textures Of Time

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Textures Of Time
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Author : Velcheru Narayana Rao
language : en
Publisher: Other Press, LLC
Release Date : 2003
Textures Of Time written by Velcheru Narayana Rao and has been published by Other Press, LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with History categories.
Nearly a thousand years ago, the great scholar Al-Biruni complained that, "unfortunately, the Hindus do not pay much attention to the historical order of things. They are very careless in relating the chronological succession of kings, and when pressed for information ... invariably take to tale-telling." Until now this had been the received wisdom of the West, repeated with little variation by post-colonial historians.".
Allegorithmic
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Author : Sébastien Deguy
language : en
Publisher: CRC Press
Release Date : 2025-01-31
Allegorithmic written by Sébastien Deguy and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-31 with Computers categories.
Allegorithmic: The Company That Brought Substance to the World of 3D explores the journey of Allegorithmic, the software company behind Substance, a suite of tools that revolutionized texturing in computer graphics. This engaging narrative by Sébastien Deguy, the visionary founder and CEO of the company, chronicles the growth of Allegorithmic from its inception as a small startup to becoming a leader in digital content creation, pivotal in shaping the visual aesthetics of video games and films. The book highlights key technological innovations and strategic decisions that propelled the company forward, offering a detailed look at the challenges and triumphs of developing cutting-edge software solutions while building a team attached to its strong values and passion for digital artists. Key Features: Provides a detailed history of Allegorithmic, a company at the forefront of technological innovation in procedural textures and 3D content. Covers significant technical ground, discussing complex environments, procedural textures, and software development, while also delving into the creative aspects of these technologies. Spans the growth of a startup into a major player in the tech industry, providing insights into business strategies, team building, and international expansion. Reflects on the cultural shifts within the company and the broader industry, offering lessons on adapting to technological advancements and market demands. Ideal for tech enthusiasts, artists, and entrepreneurs, this deep book provides a comprehensive overview of the creativity and perseverance required to influence and lead in the tech industry.
The Textures Of Time
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Author : Michael G. Flaherty
language : en
Publisher: Temple University Press
Release Date : 2011
The Textures Of Time written by Michael G. Flaherty and has been published by Temple University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Psychology categories.
What do we mean when we say, "I made the time pass more quickly," or, "I’m creating some ‘me’ time"? InThe Textures of Time, Michael Flaherty examines how we alter or customize our experience of time. His detailed analysis reveals different strategies we use to try to manipulate time, further describing and defining those strategies within six discrete time categories: Duration, Frequency, Sequence, Timing, Allocation, and Taking Time. Using in-depth interviews and analyzing responses through a sociological lens, Flaherty unearths folk theories and practices, which he calls "time work," that construct circumstances in order to provoke desired forms of temporal experience. As such, time is not justinflicted on us; rather, its various textures result from our intervention, and/or from our efforts to create different forms of temporal experience. These first-person accounts also highlight ongoing tensions between agency and determinism in social groups. Ultimately, in keeping with his central thesis, Flaherty's lucid prose make this book a quick read, and the strategies he describes reveal the profound and inventive ways we "manage the clock."
Prehistoric Follow The Dinosaurs
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Author : John Bailey Owen
language : en
Publisher: Scholastic Inc.
Release Date : 2015-02-24
Prehistoric Follow The Dinosaurs written by John Bailey Owen and has been published by Scholastic Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-24 with Juvenile Nonfiction categories.
Can a T. rex take a selfie? Will woolly mammoth's throwback Thursday photo get the most likes? What if prehistoric creatures were online? Kids are engaging in social networks in increasing numbers and this digital world has given birth to a new language--the hashtag language. #PREHISTORIC offers a unique opportunity to connect with kids in their language while introducing them to the incredible dinosaurs and animals of the prehistoric world. Each creature has its own humorous username and caption as well as a user info page that offers basic facts, stats, and photos. A comment section provides humorously imagined dinosaur banter. The hashtags also serve to present information in a contemporary voice. #PREHISTORIC is a melding of old and new and fun and informative, making nonfiction incredibly accessible for young readers.
Mastering Maya 7
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Author : John Kundert-Gibbs
language : en
Publisher: John Wiley & Sons
Release Date : 2006-04-03
Mastering Maya 7 written by John Kundert-Gibbs and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-04-03 with Computers categories.
Provides information on the Maya interface, covering such topics as modeling, texturing and rendering, and rigging and animation.
3d Game Development With Microsoft Silverlight 3
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Author : Gaston C. Hillar
language : en
Publisher: Packt Publishing Ltd
Release Date : 2009-09-24
3d Game Development With Microsoft Silverlight 3 written by Gaston C. Hillar and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-24 with Computers categories.
A practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine.
Virtual Airplane Vol 3 Materials And Textures
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Author : Witold Jaworski
language : en
Publisher: Witold Jaworski
Release Date : 2025-01-16
Virtual Airplane Vol 3 Materials And Textures written by Witold Jaworski and has been published by Witold Jaworski this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-16 with Crafts & Hobbies categories.
The four volumes of the "Virtual Airplane" series will teach you how to create the model shown on the cover. This guide assumes that you may know nothing about the 3D modeling software, so it starts the course from the very basics. In subsequent chapters the author builds a computer model of the P-40B fighter, gradually introducing new methods and tools. Every step of this workflow is shown in numerous illustrations. This third volume ("Materials and Textures") describes how to "paint" a 3D model of a historical aircraft. It introduces the Reader to the core concepts, then gradually enhances the initial result into a realistic visualization. You can learn here how to use for this purpose a popular, Open Source programs: Blender, Inkscape and the GIMP.
Bio Inspired Audio Processing Models And Systems
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Author : Shih-Chii Liu
language : en
Publisher: Frontiers Media SA
Release Date : 2019-12-05
Bio Inspired Audio Processing Models And Systems written by Shih-Chii Liu and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-05 with categories.
Neurophysiology and biology provide useful starting points to help us understand and build better audio processing systems. The papers in this special issue address hardware implementations, spiking networks, sound identification, and attention decoding.
Ogre 3d 1 7 Beginner S Guide
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Author : Felix Kerger
language : en
Publisher: Packt Publishing Ltd
Release Date : 2010-11-24
Ogre 3d 1 7 Beginner S Guide written by Felix Kerger and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-24 with Computers categories.
Create real time 3D applications using OGRE 3D from scratch.
Textures Of Materials Icotom 14
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Author : Paul van Houtte
language : en
Publisher:
Release Date : 2005
Textures Of Materials Icotom 14 written by Paul van Houtte and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Materials categories.