The Aesthetics Of Computing 10 Copy


The Aesthetics Of Computing 10 Copy
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The Aesthetics Of Computing 10 Copy


The Aesthetics Of Computing 10 Copy
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Author : David Gelernter
language : en
Publisher:
Release Date : 1999-03-01

The Aesthetics Of Computing 10 Copy written by David Gelernter and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999-03-01 with categories.




The Aesthetics Of Computing


The Aesthetics Of Computing
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Author : David Gelernter
language : en
Publisher: Phoenix House
Release Date : 1998-01-01

The Aesthetics Of Computing written by David Gelernter and has been published by Phoenix House this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-01-01 with Aesthetics categories.


Originally published: London: Weidenfeld & Nicolson, 1998.



Aesthetic Computing


Aesthetic Computing
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Author : Paul A. Fishwick
language : en
Publisher: MIT Press
Release Date : 2006

Aesthetic Computing written by Paul A. Fishwick and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Aesthetics categories.


The application of the theory and practice of art to computer science: how aesthetics and art can play a role in computing disciplines.



Computational Aesthetics


Computational Aesthetics
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Author : Yasuhiro Suzuki
language : en
Publisher:
Release Date : 2019

Computational Aesthetics written by Yasuhiro Suzuki and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with Aesthetics categories.


The essence of natural computing is aesthetics; for example, in cooking, one of the most common forms of natural computation, the decision to add salt, and how much, is based on the aesthetics of taste. Because touch perception is instinctively related to a sense of beauty, the aesthetics of tactile sense are considered as algorithms by using the Tactile Score, which encodes tactile sensation. This book will appeal not only to researchers of natural computing or aesthetics, but also those working in ergonomic design, haptic-Kansei engineering, philosophy, design and art.



Chromatic Algorithms


Chromatic Algorithms
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Author : Carolyn L. Kane
language : en
Publisher: University of Chicago Press
Release Date : 2014-08-13

Chromatic Algorithms written by Carolyn L. Kane and has been published by University of Chicago Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-13 with Science categories.


These days, we take for granted that our computer screens—and even our phones—will show us images in vibrant full color. Digital color is a fundamental part of how we use our devices, but we never give a thought to how it is produced or how it came about. Chromatic Algorithms reveals the fascinating history behind digital color, tracing it from the work of a few brilliant computer scientists and experimentally minded artists in the late 1960s and early ‘70s through to its appearance in commercial software in the early 1990s. Mixing philosophy of technology, aesthetics, and media analysis, Carolyn Kane shows how revolutionary the earliest computer-generated colors were—built with the massive postwar number-crunching machines, these first examples of “computer art” were so fantastic that artists and computer scientists regarded them as psychedelic, even revolutionary, harbingers of a better future for humans and machines. But, Kane shows, the explosive growth of personal computing and its accompanying need for off-the-shelf software led to standardization and the gradual closing of the experimental field in which computer artists had thrived. Even so, the gap between the bright, bold presence of color onscreen and the increasing abstraction of its underlying code continues to lure artists and designers from a wide range of fields, and Kane draws on their work to pose fascinating questions about the relationships among art, code, science, and media in the twenty-first century.



Unstable Aesthetics


Unstable Aesthetics
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Author : Eddie Lohmeyer
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2021-01-28

Unstable Aesthetics written by Eddie Lohmeyer and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-28 with Games & Activities categories.


Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices-the alteration of a game system's existing code or hardware to generate abstract spaces-situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds. The contemporary artists highlighted throughout this book-Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others –- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques-hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds-to intentionally dissect the engine's operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding.



Mediaarthistories


Mediaarthistories
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Author : Oliver Grau
language : en
Publisher: MIT Press
Release Date : 2010-08-13

Mediaarthistories written by Oliver Grau and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-08-13 with Art categories.


Leading scholars take a wider view of new media, placing it in the context of art history and acknowledging the necessity of an interdisciplinary approach in new media art studies and practice. Digital art has become a major contemporary art form, but it has yet to achieve acceptance from mainstream cultural institutions; it is rarely collected, and seldom included in the study of art history or other academic disciplines. In MediaArtHistories, leading scholars seek to change this. They take a wider view of media art, placing it against the backdrop of art history. Their essays demonstrate that today's media art cannot be understood by technological details alone; it cannot be understood without its history, and it must be understood in proximity to other disciplines—film, cultural and media studies, computer science, philosophy, and sciences dealing with images. Contributors trace the evolution of digital art, from thirteenth-century Islamic mechanical devices and eighteenth-century phantasmagoria, magic lanterns, and other multimedia illusions, to Marcel Duchamp's inventions and 1960s kinetic and op art. They reexamine and redefine key media art theory terms—machine, media, exhibition—and consider the blurred dividing lines between art products and consumer products and between art images and science images. Finally, MediaArtHistories offers an approach for an interdisciplinary, expanded image science, which needs the "trained eye" of art history. Contributors Rudlof Arnheim, Andreas Broeckmann, Ron Burnett, Edmond Couchot, Sean Cubitt, Dieter Daniels, Felice Frankel, Oliver Grau, Erkki Huhtamo, Douglas Kahn, Ryszard W. Kluszczynski, Machiko Kusahara, Timothy Lenoir, Lev Manovich, W.J.T. Mitchell, Gunalan Nadarajan, Christiane Paul, Louise Poissant, Edward A. Shanken, Barbara Maria Stafford, and Peter Weibel



Computers And Intellectual Property


Computers And Intellectual Property
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Author : United States. Congress. House. Committee on the Judiciary. Subcommittee on Courts, Intellectual Property, and the Administration of Justice
language : en
Publisher:
Release Date : 1991

Computers And Intellectual Property written by United States. Congress. House. Committee on the Judiciary. Subcommittee on Courts, Intellectual Property, and the Administration of Justice and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1991 with Computers categories.




Computer Graphics And Multimedia


Computer Graphics And Multimedia
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Author : John DiMarco
language : en
Publisher: IGI Global
Release Date : 2004-01-01

Computer Graphics And Multimedia written by John DiMarco and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-01-01 with Computers categories.


Art, technology, and information science combine into computer graphics and multimedia. This book explores the parameters of the aplication, problems and solutions related to digital disciplines. Contributing authors include computer scientists, multimedia researchers, computer artists, graphic designers, and digital media specialists.



Towards A Digital Epistemology


Towards A Digital Epistemology
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Author : Jonas Ingvarsson
language : en
Publisher: Springer Nature
Release Date : 2021

Towards A Digital Epistemology written by Jonas Ingvarsson and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with Digital humanities categories.


This Open Access book explores the concept of digital epistemology. In this context, the digital will not be understood as merely something that is linked to specific tools and objects, but rather as different modes of thought. For example, the digital within the humanities is not just databases and big data, topic modelling and speculative visualizations; nor are the objects limited to computer games, other electronic works, or to literature and art that explicitly relate to computerization or other digital aspects. In what way do digital tools and expressions in the 1960s differ to the ubiquitous systems of our time? What kind of artistic effects does this generate? Is the present theoretical fascination for materiality an effect or a reaction to a digitization? Above all: how can early modern forms such as the cabinets of curiosity, emblem books and the archival principle of pertinence contribute to the analyses of contemporary digital forms?