The Aesthetics Of Computing


The Aesthetics Of Computing
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The Aesthetics Of Computing


The Aesthetics Of Computing
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Author : David Gelernter
language : en
Publisher: Phoenix House
Release Date : 1998-01-01

The Aesthetics Of Computing written by David Gelernter and has been published by Phoenix House this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-01-01 with Aesthetics categories.


Originally published: London: Weidenfeld & Nicolson, 1998.



Aesthetic Computing


Aesthetic Computing
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Author : Paul A. Fishwick
language : en
Publisher: MIT Press
Release Date : 2006

Aesthetic Computing written by Paul A. Fishwick and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Aesthetics categories.


The application of the theory and practice of art to computer science: how aesthetics and art can play a role in computing disciplines.



The Aesthetics Of Computing 10 Copy


The Aesthetics Of Computing 10 Copy
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Author : David Gelernter
language : en
Publisher:
Release Date : 1999-03-01

The Aesthetics Of Computing 10 Copy written by David Gelernter and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999-03-01 with categories.




Computational Aesthetics


Computational Aesthetics
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Author : Yasuhiro Suzuki
language : en
Publisher: Springer
Release Date : 2018-09-26

Computational Aesthetics written by Yasuhiro Suzuki and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-26 with Technology & Engineering categories.


The essence of natural computing is aesthetics; for example, in cooking, one of the most common forms of natural computation, the decision to add salt, and how much, is based on the aesthetics of taste. Because touch perception is instinctively related to a sense of beauty, the aesthetics of tactile sense are considered as algorithms by using the Tactile Score, which encodes tactile sensation. This book will appeal not only to researchers of natural computing or aesthetics, but also those working in ergonomic design, haptic-Kansei engineering, philosophy, design and art.



Speclab


Speclab
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Author : Johanna Drucker
language : en
Publisher: University of Chicago Press
Release Date : 2009-08-01

Speclab written by Johanna Drucker and has been published by University of Chicago Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-08-01 with Science categories.


Nearly a decade ago, Johanna Drucker cofounded the University of Virginia’s SpecLab, a digital humanities laboratory dedicated to risky projects with serious aims. In SpecLab she explores the implications of these radical efforts to use critical practices and aesthetic principles against the authority of technology based on analytic models of knowledge. Inspired by the imaginative frontiers of graphic arts and experimental literature and the technical possibilities of computation and information management, the projects Drucker engages range from Subjective Meteorology to Artists’ Books Online to the as yet unrealized ’Patacritical Demon, an interactive tool for exposing the structures that underlie our interpretations of text. Illuminating the kind of future such experiments could enable, SpecLab functions as more than a set of case studies at the intersection of computers and humanistic inquiry. It also exemplifies Drucker’s contention that humanists must play a role in designing models of knowledge for the digital age—models that will determine how our culture will function in years to come.



From Fingers To Digits


From Fingers To Digits
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Author : Margaret A. Boden
language : en
Publisher: MIT Press
Release Date : 2019-07-16

From Fingers To Digits written by Margaret A. Boden and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-16 with Social Science categories.


Essays on computer art and its relation to more traditional art, by a pioneering practitioner and a philosopher of artificial intelligence. In From Fingers to Digits, a practicing artist and a philosopher examine computer art and how it has been both accepted and rejected by the mainstream art world. In a series of essays, Margaret Boden, a philosopher and expert in artificial intelligence, and Ernest Edmonds, a pioneering and internationally recognized computer artist, grapple with key questions about the aesthetics of computer art. Other modern technologies—photography and film—have been accepted by critics as ways of doing art. Does the use of computers compromise computer art's aesthetic credentials in ways that the use of cameras does not? Is writing a computer program equivalent to painting with a brush? Essays by Boden identify types of computer art, describe the study of creativity in AI, and explore links between computer art and traditional views in philosophical aesthetics. Essays by Edmonds offer a practitioner's perspective, considering, among other things, how the experience of creating computer art compares to that of traditional art making. Finally, the book presents interviews in which contemporary computer artists offer a wide range of comments on the issues raised in Boden's and Edmonds's essays.



Algorithmic Aesthetics


Algorithmic Aesthetics
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Author : George Stiny
language : en
Publisher: Univ of California Press
Release Date : 1978-01-01

Algorithmic Aesthetics written by George Stiny and has been published by Univ of California Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1978-01-01 with Philosophy categories.




A Philosophy Of Computer Art


A Philosophy Of Computer Art
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Author : Dominic Lopes
language : en
Publisher: Routledge
Release Date : 2009-09-10

A Philosophy Of Computer Art written by Dominic Lopes and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-10 with Art categories.


What is computer art? Do the concepts we usually employ to talk about art, such as ‘meaning’, ‘form’ or ‘expression’ apply to computer art? A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’. Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers and spectators of traditional art forms and argues that computer art allows us to understand better the role of technology as an art medium.



Media Computing


Media Computing
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Author : Chitra Dorai
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Media Computing written by Chitra Dorai and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyz ing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, fa cial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.



Cross Cultural Multimedia Computing


Cross Cultural Multimedia Computing
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Author : Shlomo Dubnov
language : en
Publisher: Springer
Release Date : 2016-08-19

Cross Cultural Multimedia Computing written by Shlomo Dubnov and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-19 with Computers categories.


The ability to communicate cultural codes in multimedia depends on their meaning and beauty, as perceived by different audiences around the globe. In this book, the ongoing research on computational modeling of visual, musical and textual contents is described in terms of identifying and mapping their semantic representations across different cultures. The underlying psychology of sense-making is quantified through analysis of aesthetics in terms of organizational and structural aspects of the contents that influence an audience’s formation of expectations for future signals, violations of these expectations, and explanations of their meaning. Complexity-accuracy tradeoffs in sound representation are further used to develop new computational methods that capture poietic and aesthetic aspects in music communication. Experimental studies are reported that try to characterize preferences for complexity in abstract, classical and traditional art and music across samples of Western and Far Eastern cultures. These experiments illustrate how aesthetics can be computed in terms of semantic and information measures, highlighting commonalities and uncovering differences in aesthetic preferences across cultures and individuals.