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The Aesthetics Of Virtual Reality


The Aesthetics Of Virtual Reality
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The Aesthetics Of Virtual Reality


The Aesthetics Of Virtual Reality
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Author : Grant Tavinor
language : en
Publisher: Routledge
Release Date : 2021-09-30

The Aesthetics Of Virtual Reality written by Grant Tavinor and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-30 with Philosophy categories.


This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the "real" world. Grant Tavinor finds that approach to be fundamentally mistaken, and that to really account for virtual reality, we must focus on the medium and its uses, and not the hypothetical and speculative instances that are typically the focus of earlier works. He also argues that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns much of our understanding of how representational media can function and what we can use them to achieve. The Aesthetics of Virtual Reality will be of interest to scholars and advanced students working in aesthetics, philosophy of art, philosophy of technology, metaphysics, and game studies.



Reality Media


Reality Media
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Author : Jay David Bolter
language : en
Publisher: MIT Press
Release Date : 2021-11-16

Reality Media written by Jay David Bolter and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-16 with Social Science categories.


How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television. T This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their places alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of the world in itself but also through other media. The authors show that as forms of reality media emerge, they not only chart a future path for media culture, but also redefine media past. With AR and VR in mind, then, we can recognize their precursors in eighteenth-century panoramas and the Broadway lights of the 1930s. A digital version of Reality Media, available through the book’s website, invites readers to visit a series of virtual rooms featuring interactivity, 3-D models, videos, images, and texts that explore the themes of the book.



Narrative As Virtual Reality 2


Narrative As Virtual Reality 2
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Author : Marie-Laure Ryan
language : en
Publisher: JHU Press
Release Date : 2015-12

Narrative As Virtual Reality 2 written by Marie-Laure Ryan and has been published by JHU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12 with Computers categories.


"In this completely revised edition, Ryan reflects on the developments that have taken place over the past fifteen years in terms of both theory and practice and focuses on the increase of narrativity in video games and its corresponding loss in experimental digital literature."--Page [4] of cover.



Augmented Reality Art


Augmented Reality Art
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Author : Vladimir Geroimenko
language : en
Publisher: Springer
Release Date : 2014-07-07

Augmented Reality Art written by Vladimir Geroimenko and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-07 with Computers categories.


This is the first ever book on augmented reality art. It is written by a team of world-leading artists, researchers and practitioners, pioneering in the use of augmented reality technology as a novel artistic medium. The book explores a wide range of major aspects of augmented reality art and its enabling technology. It is intended to be a starting point and essential reading not only for artists, researchers and technology developers, but also for students (both graduates and undergraduates) and everyone who is interested in emerging augmented reality technology and its current and future applications in art.



The Metaphysics Of Virtual Reality


The Metaphysics Of Virtual Reality
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Author : Michael Heim
language : en
Publisher:
Release Date : 1993

The Metaphysics Of Virtual Reality written by Michael Heim and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Computers categories.


Heim examines, among other things, how our perception of the world will change as we move in and out of a computer-generated world.



The Metaverse Immersive Virtual Reality And Its Implications On Human Behavior


The Metaverse Immersive Virtual Reality And Its Implications On Human Behavior
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Author : Bernady O. Apduhan
language : en
Publisher: Frontiers Media SA
Release Date : 2025-03-21

The Metaverse Immersive Virtual Reality And Its Implications On Human Behavior written by Bernady O. Apduhan and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-21 with Science categories.


The metaverse is a synthetic environment in which users interact in various ways. The key feature is the user's immersion in the virtual world and the possibility to experience different forms of interaction. The shift into the virtual realm of social interactions in the metaverse introduces a very important complexity in the study of human behavior. Modern immersive virtual reality technologies represents sometimes exciting tools for addressing the complex problems of contemporary life, like telerehabilitation, distance and continuous learning, entertainment and social interactions. This new way of interacting with others, also due to the characteristics of the hardware used and the type of stimuli the user receives that isolate him or her from the real context, can lead to forms of deviance and even, sometimes, to crime.



Understanding Virtual Reality


Understanding Virtual Reality
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Author : William R. Sherman
language : en
Publisher: Morgan Kaufmann
Release Date : 2018-11-08

Understanding Virtual Reality written by William R. Sherman and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-08 with Computers categories.


Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. - Features substantive, illuminating coverage designed for technical or business readers and the classroom - Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields - Provides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system - Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures



The Oxford Handbook Of Entertainment Theory


The Oxford Handbook Of Entertainment Theory
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Author : Peter Vorderer
language : en
Publisher:
Release Date : 2021

The Oxford Handbook Of Entertainment Theory written by Peter Vorderer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with Language Arts & Disciplines categories.


This Handbook provides an overview of psychology-based research on media entertainment that investigates how media users are drawn into and affected by entertaining media experiences. The 41 chapters introduce field-defining and emerging theories and demonstrate their application to old and new media and a wide range of media contents.



Virtual Aesthetics In Architecture


Virtual Aesthetics In Architecture
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Author : Sara Eloy
language : en
Publisher: Routledge
Release Date : 2021-08-30

Virtual Aesthetics In Architecture written by Sara Eloy and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-30 with Architecture categories.


Virtual Aesthetics in Architecture: Designing in Mixed Realities presents a curated selection of projects and texts contributed by leading international architects and designers who are using virtual reality technologies in their design process. It triggers discussion and debate on exploring the aesthetic potential and establishing its language as an expressive medium in architectural design. Although virtual reality is not new and the technology has evolved rapidly, the aesthetic potential of the medium is still emerging and there is a great deal more to explore. The book provides a comprehensive overview of the current use of virtual reality technologies in the architectural design process. Contributions are presented in six parts, fully illustrated with over 150 images. Recent projects presented are distributed in five themes: introduction to mixed realities; space and form; context and ambiguity; materiality and movement; body and social. Each theme includes richly illustrated essays by leading academics and practitioners, including those from Zaha Hadid Architects and MVRDV, detailing their design process using data-driven methodologies. Virtual Aesthetics in Architecture expands the use of technology per se and focuses on how architecture can benefit from its aesthetic potential during the design process. A must-read for practitioners, academics, and students interested in cutting-edge digital design.



Virtual Reality The Last Human Narrative


Virtual Reality The Last Human Narrative
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Author : Thorsten Botz-Bornstein
language : en
Publisher: BRILL
Release Date : 2015-07-14

Virtual Reality The Last Human Narrative written by Thorsten Botz-Bornstein and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-14 with Philosophy categories.


Is virtual reality the latest grand narrative that humanity has produced? Our civilization is determined by a shift from an “original event” to a virtual “narrative”. This concerns not only virtual reality but also psychoanalysis, gene-technology, and globalization. Psychoanalysis transforms the dream into a narrative and is able to spell out the dream’s symbols. Gene-technology narrates dynamic, self-evolving evolution as a “gene code”. Discourses on “globalization” let the globe appear as once more globalized because reproduced through narrative. Finally, reality itself has come to be narrated in the form of a second reality that is called “virtual”. This book attempts to disentangle the characteristics of human reality and posthuman virtual reality and asks whether it is possible to reconcile both.