The Business Of Indie Games


The Business Of Indie Games
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The Business Of Indie Games


The Business Of Indie Games
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Author : Alex Josef
language : en
Publisher: CRC Press
Release Date : 2022-05-03

The Business Of Indie Games written by Alex Josef and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-03 with Computers categories.


"The Business of Indie Games provides exceptional insight into how the video games industry works. It shares valuable information on how to successfully self-publish and secure publisher support. Whether you’re making your first game or tenth, this book is a must read." – Paul Baldwin, Curve Digital "The video game industry is a tough business and anyone looking to succeed in indie development should give The Business of Indie Games a read." – Graham Smith, Co-Founder of DrinkBox Studios "This book is a fast track to success for anyone managing a game launch and looking to raise funding for their projects. It shares knowledge that you only learn after years of triumphs and failures within this industry." – Scott Drader, Co-Founder of Metalhead Software "There’s nothing like The Business of Indie Games taught in school. You learn how to make a game, but not how to conduct business, market, and launch a game. This book dives into topics that every indie developer should know." – Yukon Wainczak, Founder of Snoozy Kazoo "I’ve seen no better guide for understanding how the video game industry really works. An important read for anyone whose work touches games, including those of us looking to engage the community." – Carla Warner, Director of STREAM for No Kid Hungry The Business of Indie Games explores what many universities forget to cover: how to sell and market your own indie game to potential publishers and developers. While many classes help students on their way to designing and programming their own games, there are few classes that equip students with the skills to sell their own product. In essence, this means future indie game developers are not equipped to talk to investors, negotiate with publishers, and engage with major platforms like Steam and Nintendo. Authors Alex Josef, Alex Van Lepp, and Marshal D. Carper are looking to rectify this problem by helping indie game developers and companies level up their business acumen. With detailed chapters and sections that deal with different engines, negotiation tactics, and marketing, The Business of Indie Games is the perfect omnibus for up-and-coming indie game developers. The future of gaming curriculums is not just in teaching students how to create games but also in preparing them for the business of games.



Indie Gaming


Indie Gaming
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Author : Brian Bies
language : en
Publisher: New Degree Press
Release Date : 2017-04-25

Indie Gaming written by Brian Bies and has been published by New Degree Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-25 with Entrepreneurship categories.


"Indie Gaming provides insights and a depth of knowledge that you would only expect from an industry veteran." -- David Helgason, Co-Founder of Unity Technologies The video game industry is poised to change in a significant way. Indie game entrepreneurs are the key to unlocking a future that will redefine how video games are perceived: an art form, an entertainment medium, and a business. Video games are a $100 billion business that will soar to new heights when independent game developers recognize their entrepreneurial roots and hone their skills. After countless interviews with innovators and entrepreneurs at the forefront of the industry, Brian Bies has refined years of industry experience to provide readers with an easy-to-read understanding about how to be an effective entrepreneur in the video game industry. This book highlights essential strategies and tactics necessary to succeed in video games. The next sandbox for future entrepreneurs to disrupt is an industry that is at the intersection of entertainment and technology. Indie Gaming will show you how entrepreneurship is the next noteworthy event to overtake the video game industry. And what you can do to get in on the ground floor.



Indie Video Game Development Work


Indie Video Game Development Work
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Author : Alexander Styhre
language : en
Publisher: Springer Nature
Release Date : 2020-06-13

Indie Video Game Development Work written by Alexander Styhre and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-13 with Business & Economics categories.


This book presents a study of so-called indie video game developers that are widely regarded as the creative and innovative fringe of the video game industry. The video game industry is an exemplary entrepreneurial high growth industry that combines digital media, cinematographic representations and interactive gaming technologies, and uses global digital distribution channels to reach local gaming communities. The study examines a number of issues, concerns, challenges, and opportunities that indie developers are handling as part of their development work. The love of gaming and video games more specifically is the shared and unifying force of both so-called Triple-A developers and the indie developer community. Still, issues such as how to raise financial capital or otherwise fund the development work, or how to optimize the return on investment when video games are released on digital platforms are issues that indie developers need to cope with. The study is theoretically framed as a case of an innovation-led sector of the economy, yet being anchored in the Swedish welfare state model, wherein e.g., free tertiary education and social insurances and health case at low cost are provided and supportive of enterprising. This book will be valuable reading for academics working in the fields of knowledge management, innovation, and the creative economy.



The Gamedev Business Handbook


The Gamedev Business Handbook
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Author : Michael Futter
language : en
Publisher:
Release Date : 2017-12

The Gamedev Business Handbook written by Michael Futter and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-12 with categories.




The Indie Game Developer Handbook


The Indie Game Developer Handbook
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Author : Richard Hill-Whittall
language : en
Publisher: CRC Press
Release Date : 2015-02-11

The Indie Game Developer Handbook written by Richard Hill-Whittall and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-11 with Computers categories.


The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development



A Practical Guide To Indie Game Marketing


A Practical Guide To Indie Game Marketing
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Author : Joel Dreskin
language : en
Publisher: CRC Press
Release Date : 2015-12-22

A Practical Guide To Indie Game Marketing written by Joel Dreskin and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-22 with Computers categories.


Learn how to market for your indie game, even with a small budget and limited resources. For those who want to earn a regular income from making indie games, marketing can be nearly as vital to the success of the game as the game itself. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your game. With special focus on developers with small budgets and limited staff and resources, this book is packed with recommendations and techniques that you can put to use immediately. As a seasoned marketing professional, author Joel Dreskin provides insight into practical, real-world experiences from marketing numerous successful games and also shares tips on mistakes to avoid. Presented in an easy to read format, A Practical Guide to Indie Game Marketing includes information on establishing an audience and increasing visibility so you can build successes with your studio and games. Through case studies, examples, guidelines and tips, you will learn best practices for developing plans for your game launches, PR, community engagement, channel promotions and more Sample timelines help you determine how long in advance of a launch to prepare your first public communications, when to announce your game, as well as recommended timing for releasing different game assets Book also includes marketing checklist 'cheat sheets', dos and don’ts and additional resources



Indie Games


Indie Games
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Author : Don Daglow
language : en
Publisher:
Release Date : 2018-02-18

Indie Games written by Don Daglow and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-18 with Entrepreneurship categories.


The only book for indie gamers that asks, "What do you want to do?" before it says, "Here's what you need to do!" Based on Don Daglow's top-rated games sessions at GDC, Devcom/Gamescom and events from Shanghai to Toronto to Berlin. Over 90 questions to ask yourself as you prepare to develop your indie game - respond to what's relevant, skip past what's not. Detailed feedback on what to do with your answers from a 3-time Inc. 500 CEO whose honors include a Technology & Engineering Emmy® and multiple Game of the Year awards. -- back cover.



Indie Games


Indie Games
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Author : Bounthavy Suvilay
language : en
Publisher: Ablaze
Release Date : 2020-02-04

Indie Games written by Bounthavy Suvilay and has been published by Ablaze this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-04 with Art categories.


Video games have grown exponentially in recent years and have captured the hearts of millions thanks to the success of titles such as Minecraft, Journey, Limbo, Dead Cells, The Banner Saga or Firewatch. To compete with the blockbusters, the independents have had to be massively creative and come up with innovative gameplay, top-notch writing, original graphic universes, and sumptuous soundtracks. INDIE GAMES pays homage to some of the greatest success stories in the world of independent video games. Superbly illustrated, INDIE GAMES contains more than three hundred images from titles that revolutionized the gaming industry. Full of anecdotes and interviews with personalities like industry veteran Eric Chahi and young designers like Ian Dallas. You will see behind the scenes at Indie studios, revealing the creators, designs and marketing. This exploration will give you a better understanding on what is an "Indie" game. Official and authorized, with the participation of studios around the world, including over 50 interviews highlighting over 70 games, INDIE GAMES is the most complete and up-to-date overview of indie video gaming. With exclusive behind the scenes content provided by the studios, it serves as a fitting tribute to the audacity of these developers, who have elevated video games into an art.



Rise Of Indie Game Developers


Rise Of Indie Game Developers
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Author : Alina Hazel
language : en
Publisher:
Release Date : 2024-02-07

Rise Of Indie Game Developers written by Alina Hazel and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-02-07 with Games & Activities categories.


As of late, there has been a significant and groundbreaking flood in the domain of computer game turn of events, set apart by the ascent of non mainstream game designers who have effectively explored the sensitive harmony among imagination and trade. This prospering development addresses a takeoff from the conventional scene overwhelmed by significant gaming studios, as little, free engineers cut out their specialties and rethink the business' elements. One of the central traits of the ascent of independent game engineers is the democratization of game advancement devices and conveyance stages. In contrast to the past, where just deeply grounded studios approached the assets expected to make and circulate games, the present non mainstream designers can use promptly accessible devices and stages to rejuvenate their dreams. This shift has opened an abundance of imaginative potential, permitting people or little groups to contend on a worldwide scale. Innovativeness lies at the core of independent game turn of events, and these designers frequently focus on imaginative articulation and one of a kind narrating over the quest for blockbuster achievement. This accentuation on imagination has brought about a different cluster of games that challenge regular standards and push the limits of the medium. Independent engineers habitually investigate specialty classifications, exploratory interactivity mechanics, and capricious accounts that may not fit the form of standard gaming yet reverberate profoundly with explicit crowds. Be that as it may, the way to progress for independent game designers isn't without its difficulties. Exploring the crossing point of imagination and business requires a fragile difficult exercise. While independent engineers might have the opportunity to seek after their imaginative dreams, they likewise face the overwhelming errand of guaranteeing their manifestations are financially feasible. Numerous engineers wind up wearing different caps - as imaginative personalities as well as business specialists, advertisers, and local area administrators. The coming of crowdfunding stages plays had a urgent impact in supporting non mainstream game designers. Stages like Kickstarter and Indiegogo give an immediate road to engineers to interface with enthusiastic networks and secure subsidizing for their ventures. This crowdfunding model engages independent engineers to keep up with imaginative control while building a committed fan base, cultivating a feeling of local area and shared excitement around their games. The ascent of computerized conveyance stages, like Steam, GOG, and itch.io, has additionally enhanced the scope of non mainstream games. Designers can now sidestep the conventional obstructions to section, contacting worldwide crowds without the requirement for actual dispersion channels. This has democratized admittance for designers as well as provided gamers with a greater and shifted choice of titles to investigate, encouraging a rich and energetic gaming environment.



Indie Games In The Digital Age


Indie Games In The Digital Age
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Author : M.J. Clarke
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2020-04-16

Indie Games In The Digital Age written by M.J. Clarke and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-16 with Social Science categories.


A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural produciton compells analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relationship to cultural power and hierarchy. The contributions to Indie Games in the Digital Age consider these questions and examine a series of firms, makers, games and scenes, ranging from giants like Nintendo and Microsoft to grassroots games like Cards Against Humanity and Stardew Valley, to chart more precisely the productive and instructive disruption that this new site of cultural production offers.