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The Creation Of Narrative In Tabletop Role Playing Games


The Creation Of Narrative In Tabletop Role Playing Games
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The Creation Of Narrative In Tabletop Role Playing Games


The Creation Of Narrative In Tabletop Role Playing Games
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Author : Jennifer Grouling Cover
language : en
Publisher: McFarland
Release Date : 2014-01-10

The Creation Of Narrative In Tabletop Role Playing Games written by Jennifer Grouling Cover and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-10 with Games & Activities categories.


Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers.



Roleplaying Games In The Digital Age


Roleplaying Games In The Digital Age
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Author : Stephanie Hedge
language : en
Publisher: McFarland
Release Date : 2021-03-08

Roleplaying Games In The Digital Age written by Stephanie Hedge and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-08 with Games & Activities categories.


The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.



Role Playing Game Studies


Role Playing Game Studies
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Author : Sebastian Deterding
language : en
Publisher: Routledge
Release Date : 2018-04-17

Role Playing Game Studies written by Sebastian Deterding and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-17 with Games & Activities categories.


This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.



The Functions Of Role Playing Games


The Functions Of Role Playing Games
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Author : Sarah Lynne Bowman
language : en
Publisher: McFarland
Release Date : 2010-04-13

The Functions Of Role Playing Games written by Sarah Lynne Bowman and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04-13 with Games & Activities categories.


This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games.



Of Dice And Men


Of Dice And Men
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Author : David M. Ewalt
language : en
Publisher: Simon and Schuster
Release Date : 2013

Of Dice And Men written by David M. Ewalt and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Biography & Autobiography categories.


Originally published in hardcover in 2013.



The Routledge Handbook Of Role Playing Game Studies


The Routledge Handbook Of Role Playing Game Studies
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Author : José P. Zagal
language : en
Publisher: Taylor & Francis
Release Date : 2024-06-27

The Routledge Handbook Of Role Playing Game Studies written by José P. Zagal and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-06-27 with Games & Activities categories.


This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as explore actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field. A comprehensive reference volume ideal for students and scholars of game studies and immersive experiences and those looking to learn more about the ever-growing, interdisciplinary field of RPG studies.



Role Play As A Heritage Practice


Role Play As A Heritage Practice
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Author : Michal Mochocki
language : en
Publisher: Routledge
Release Date : 2021-03-28

Role Play As A Heritage Practice written by Michal Mochocki and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-28 with Art categories.


Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective. Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a player’s engagement with history or heritage material is always multi-layered, the book clarifies that the layers may be conceptualised simultaneously as types of heritage authenticity and as types of in-game immersion. It is also made clear that RH, TRPG and LARP share commonalities with a multitude of other media, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role-enactments are shaped by the same large-scale narratives and discourses that persons, families, communities, and nations use to build memory and identity. Role-play as a Heritage Practice will be of great interest to academics and students engaged in the study of heritage, memory, nostalgia, role-playing, historical games, performance, fans and transmedia narratology.



Second Person


Second Person
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Author : Noah Wardrip-Fruin
language : en
Publisher:
Release Date : 2007

Second Person written by Noah Wardrip-Fruin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story--something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play.Second Person--so called because in these games and playable media it is "you" who plays the roles, "you" for whom the story is being told--first considers tabletop games ranging from Dungeons & Dragons and other RPGs with an explicit social component to Kim Newman's Choose Your Own Adventure-style novel Life's Lottery and its more traditional author-reader interaction. Contributors then examine computer-based playable structures that are designed for solo interaction--for the singular "you"--including the mainstream hit Prince of Persia: The Sands of Time and the genre-defining independent production Façade. Finally, contributors look at the intersection of the social spaces of play and the real world, considering, among other topics, the virtual communities of such Massively Multiplayer Online Role Playing Games (MMORPGs) as World of Warcraft and the political uses of digital gaming and role-playing techniques (as in The Howard Dean for Iowa Game, the first U.S. presidential campaign game).In engaging essays that range in tone from the informal to the technical, these writers offer a variety of approaches for the examination of an emerging field that includes works as diverse as George R.R. Martin's Wild Cards series and the classic Infocom game Planetfall. Appendixes contain three fully-playable tabletop RPGs that demonstrate some of the variations possible in the form



The Role Playing Society


The Role Playing Society
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Author : Andrew Byers
language : en
Publisher: McFarland
Release Date : 2016-03-04

The Role Playing Society written by Andrew Byers and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-04 with Games & Activities categories.


Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made their mark on education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for "serious" RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.



American Studies After Postmodernism


American Studies After Postmodernism
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Author : Theodora Tsimpouki
language : en
Publisher: Springer Nature
Release Date : 2023-12-22

American Studies After Postmodernism written by Theodora Tsimpouki and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-22 with Social Science categories.


This book explores the major challenges that the long-standing and diversely debated demise of postmodernism signifies for American literature, art, culture, history, and politics, in the present, third decade of the twenty-first century. Its scope comprises a vigorous discussion of all these diverse fields undertaken by distinguished scholars as well as junior researchers, U.S. Americanists and European Americanists alike. Focusing on socio-political and cultural developments in the contemporary U.S., their contributions highlight the interconnectedness of the geopolitical, economic, environmental and technological crises that define the historical present on global scale. Chapter 16 is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.