The Game Programmer S Guide To Torque

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The Game Programmer S Guide To Torque
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Author : Edward F. Maurina
language : en
Publisher: CRC Press
Release Date : 2006-03-08
The Game Programmer S Guide To Torque written by Edward F. Maurina and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-03-08 with Computers categories.
The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in making games for fun or profit. It offers step-by-step examples, detailed system descriptions, in-depth references, practical tips, tricks, and more that provide readers all they need to understand the Torque Game Engine. See the Support page on the author's website for a revision of Chapter 15 (Torque Lighting). Downloadable resources are included with the book.
The Game Programmer S Guide To Torque
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Author : Edward Maurina
language : en
Publisher:
Release Date : 2006
The Game Programmer S Guide To Torque written by Edward Maurina and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with categories.
The author takes readers on an in-depth walkthrough of the Torque Game Engine--one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in maki.
Multiplayer Gaming And Engine Coding For The Torque Game Engine
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Author : Edward F. Maurina
language : en
Publisher: CRC Press
Release Date : 2008-05-09
Multiplayer Gaming And Engine Coding For The Torque Game Engine written by Edward F. Maurina and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-05-09 with Computers categories.
Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Engine (TGE), which is an inexpensive professional game engine available from GarageGames. This book allows people to make multiplayer games with TGE and also tells them how to improve their games by modifying the engine
The Complete Guide To Torque X
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Author : John Kanalakis
language : en
Publisher: CRC Press
Release Date : 2008-08-26
The Complete Guide To Torque X written by John Kanalakis and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-08-26 with Computers categories.
For the first time in history, Microsoft has opened up its exclusive gaming platform to anyone who is interested in creating console games. Now, anyone can create a game for the Xbox 360 console without a publishing contract or expensive and hard-to-get developer versions of the console. The Torque X Framework makes game development even easier, wi
Virtual Architecture Modeling And Creation Of Real Time 3d Interactive Worlds
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Author : Mohd Fairuz Shiratuddin
language : en
Publisher: Lulu.com
Release Date : 2008-12-30
Virtual Architecture Modeling And Creation Of Real Time 3d Interactive Worlds written by Mohd Fairuz Shiratuddin and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-12-30 with Architecture categories.
This book was written to support the development of art assets and virtual environments for Serious Games and Architectural Visualization. It caters to those who do not have any experience with 3D modeling, texturing and scene building in a real-time virtual environment. This book focuses on utilizing Autodesk's 3DS Max as the 3D modeling tool, Allegorithmic's MapZone as the texture creation tool, and Terathon's C4 Engineas the real-time virtual environment scene builder. Many of the chapters in thisbook were written independent of one another to allow students to explore, and use their creativity and imagination in creating theirown virtual environments.
Advances In Information Technology
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Author : Borworn Papasratorn
language : en
Publisher: Springer Science & Business Media
Release Date : 2009-11-06
Advances In Information Technology written by Borworn Papasratorn and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-11-06 with Computers categories.
At the School of Information Technology, KMUTT, we believe that information te- nology is the most important driver of economy and social development. IT can - able better productivity, as well as helping us to save resources. IT is giving rise to a new round of industrial and business revolution. We now can have products and s- vices that once were believed to be beyond reach. Without IT, it is impossible for people to realize their full potential. Businesses worldwide are harnessing the power of broadband communication, which will have a profound and constructive impact on the economic, social devel- ment, education, and almost all aspects of our life. This new era of unified commu- cation presents us with new challenges. This is why we should work together more closely to enhance the exchange of knowledge related to effective application of broadband communication and IT. It is my sincere hope that all contributions to the Third International Conference on Advances in Information Technology (IAIT 2009) will increase our understanding of how we can have effectively apply this emerging technology for the benefit of all people all around the world. I hope IAIT 2009 will also lead to more research that can contr- ute to a better methodology for IT applications in the era of unified communication. I am very grateful to all our keynotes speakers for coming all the way to Thailand.
The Book Of Games
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Author : Bendik Stang
language : en
Publisher: Book of Games
Release Date : 2007
The Book Of Games written by Bendik Stang and has been published by Book of Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Games & Activities categories.
This second volume is a compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots; it provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, more than 100 of the latest, most exciting software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summaries, analysis, and strategies; nine in-game screen shots; lists of games with similar skill and strategy requirements; appropriate age ran≥ notes ESRB content ratings; complete technological specifications; and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current hardware platforms such as Sony's new PS3, Nintendo's Wii, and handheld systems, including the Nintendo DS and Sony PSP.
Game Design Workshop
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Author : Tracy Fullerton
language : en
Publisher: CRC Press
Release Date : 2018-08-06
Game Design Workshop written by Tracy Fullerton and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-06 with Computers categories.
This book helps you to create the digital games you love to play, using a non-technical approach to game design without the need for programming or artistic experience. Award-winning author Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function, the book gives you the skills and tools necessary to create a compelling and engaging game. This fully updated 4th edition includes expanded coverage of new platforms and genres of play, including casual games and games for learning. It expands on agile development processes and includes a host of new perspectives from top industry game designers. Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.
Essential Mathematics For Games And Interactive Applications
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Author : James M. Van Verth
language : en
Publisher: CRC Press
Release Date : 2008-05-19
Essential Mathematics For Games And Interactive Applications written by James M. Van Verth and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-05-19 with Art categories.
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.
Game Programming With Unity And C
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Author : Casey Hardman
language : en
Publisher: Apress
Release Date : 2020-06-13
Game Programming With Unity And C written by Casey Hardman and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-13 with Computers categories.
Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated. Starting with an introduction to Unity, you'll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You'll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the book explains how to expose script data in the Inspector and the basics of Unity’s serialization system. This carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, user interface design and coding, and more. By the end, you'll have built a solid foundation in programming that will pave your way forward in understanding core C# syntax and fundamentals of object-oriented programming—not just what to type but why it's typed and what it’s really doing. Game Programming with Unity and C# will send you on your way to becoming comfortable with the Unity game engine and its documentation and how to independently seek further information on yet-untouched concepts and challenges. What You'll Learn Understand the fundamentals of object-oriented computer programming, including topics specifically relevant for games. Leverage beginner-to-intermediate-level skills of the C# programming language and its syntax. Review all major component types of the Unity game engine: colliders and rigidbodies, lights, cameras, scripts, etc. Use essential knowledge of the Unity game engine and its features to balance gameplay mechanics for making interesting experiences. Who This Book Is For Beginners who have no prior experience in programming or game development who would like to learn with a solid foundation that prepares them to further develop their skills.