The Game Programmer S Guide To Torque


The Game Programmer S Guide To Torque
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The Game Programmer S Guide To Torque


The Game Programmer S Guide To Torque
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Author : Edward F. Maurina
language : en
Publisher: CRC Press
Release Date : 2006-03-08

The Game Programmer S Guide To Torque written by Edward F. Maurina and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-03-08 with Computers categories.


The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in maki



The Game Programmer S Guide To Torque


The Game Programmer S Guide To Torque
DOWNLOAD eBooks

Author : Edward Maurina
language : en
Publisher:
Release Date : 2006

The Game Programmer S Guide To Torque written by Edward Maurina and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with categories.


The author takes readers on an in-depth walkthrough of the Torque Game Engine--one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in maki.



The Complete Guide To Torque X


The Complete Guide To Torque X
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Author : John Kanalakis
language : en
Publisher: CRC Press
Release Date : 2008-08-26

The Complete Guide To Torque X written by John Kanalakis and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-08-26 with Computers categories.


For the first time in history, Microsoft has opened up its exclusive gaming platform to anyone who is interested in creating console games. Now, anyone can create a game for the Xbox 360 console without a publishing contract or expensive and hard-to-get developer versions of the console. The Torque X Framework makes game development even easier, wi



Multiplayer Gaming And Engine Coding For The Torque Game Engine


Multiplayer Gaming And Engine Coding For The Torque Game Engine
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Author : Edward F. Maurina
language : en
Publisher: CRC Press
Release Date : 2008-05-09

Multiplayer Gaming And Engine Coding For The Torque Game Engine written by Edward F. Maurina and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-05-09 with Computers categories.


Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Engine (TGE), which is an inexpensive professional game engine available from GarageGames. This book allows people to make multiplayer games with TGE and also tells them how to improve their games by modifying the engine source code itself. After reading this book and completing the exercises on the accompanying CD, game programmers will be well prepared to make their own complex, exciting games using the Torque Game Engine.



Torque 3d Game Development Cookbook


Torque 3d Game Development Cookbook
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Author : David Wyand
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-01-01

Torque 3d Game Development Cookbook written by David Wyand and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-01 with Computers categories.


Cookbook; packed with recipes to help you create amazing 3D games with Torque. The recipes provide clear step-by-step instruction and practical examples to advance your understanding of Torque 3D and all of its subsystems. The book is written for professional and indie game developers that have basic knowledge of TorqueScript, are acquainted with Torque 3D's built-in tools, and wish to take their skills to the next level. Having gone through the comprehensive Torque 3D 1.2 FPS game tutorial on the GarageGames website (or its equivalent) is assumed.



The Book Of Games


The Book Of Games
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Author : Bendik Stang
language : en
Publisher: Book of Games
Release Date : 2007

The Book Of Games written by Bendik Stang and has been published by Book of Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computer games categories.


This second volume is a compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots; it provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, more than 100 of the latest, most exciting software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summaries, analysis, and strategies; nine in-game screen shots; lists of games with similar skill and strategy requirements; appropriate age ran≥ notes ESRB content ratings; complete technological specifications; and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current hardware platforms such as Sony's new PS3, Nintendo's Wii, and handheld systems, including the Nintendo DS and Sony PSP.



Virtual Architecture Modeling And Creation Of Real Time 3d Interactive Worlds


Virtual Architecture Modeling And Creation Of Real Time 3d Interactive Worlds
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Author : Mohd Fairuz Shiratuddin
language : en
Publisher: Lulu.com
Release Date : 2008-12-30

Virtual Architecture Modeling And Creation Of Real Time 3d Interactive Worlds written by Mohd Fairuz Shiratuddin and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-12-30 with 3ds max (Computer file) categories.


This book was written to support the development of art assets and virtual environments for Serious Games and Architectural Visualization. It caters to those who do not have any experience with 3D modeling, texturing and scene building in a real-time virtual environment. This book focuses on utilizing Autodesk's 3DS Max as the 3D modeling tool, Allegorithmic's MapZone as the texture creation tool, and Terathon's C4 Engineas the real-time virtual environment scene builder. Many of the chapters in thisbook were written independent of one another to allow students to explore, and use their creativity and imagination in creating theirown virtual environments.



Tourism Informatics Visual Travel Recommender Systems Social Communities And User Interface Design


Tourism Informatics Visual Travel Recommender Systems Social Communities And User Interface Design
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Author : Sharda, Nalin
language : en
Publisher: IGI Global
Release Date : 2009-09-30

Tourism Informatics Visual Travel Recommender Systems Social Communities And User Interface Design written by Sharda, Nalin and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-30 with Computers categories.


"This book presents innovative research being conducted into Travel Recommender Systems, travel related on-line communities, and their user interface design"--Provided by publisher.



Advances In Information Technology


Advances In Information Technology
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Author : Borworn Papasratorn
language : en
Publisher: Springer Science & Business Media
Release Date : 2009-11-06

Advances In Information Technology written by Borworn Papasratorn and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-11-06 with Computers categories.


At the School of Information Technology, KMUTT, we believe that information te- nology is the most important driver of economy and social development. IT can - able better productivity, as well as helping us to save resources. IT is giving rise to a new round of industrial and business revolution. We now can have products and s- vices that once were believed to be beyond reach. Without IT, it is impossible for people to realize their full potential. Businesses worldwide are harnessing the power of broadband communication, which will have a profound and constructive impact on the economic, social devel- ment, education, and almost all aspects of our life. This new era of unified commu- cation presents us with new challenges. This is why we should work together more closely to enhance the exchange of knowledge related to effective application of broadband communication and IT. It is my sincere hope that all contributions to the Third International Conference on Advances in Information Technology (IAIT 2009) will increase our understanding of how we can have effectively apply this emerging technology for the benefit of all people all around the world. I hope IAIT 2009 will also lead to more research that can contr- ute to a better methodology for IT applications in the era of unified communication. I am very grateful to all our keynotes speakers for coming all the way to Thailand.



Game Design Workshop


Game Design Workshop
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Author : Tracy Fullerton
language : en
Publisher: CRC Press
Release Date : 2008-02-08

Game Design Workshop written by Tracy Fullerton and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-02-08 with Art categories.


Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.