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The Games Of The Americas


The Games Of The Americas
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The Games Of The Americas


The Games Of The Americas
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Author :
language : en
Publisher:
Release Date : 1976

The Games Of The Americas written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1976 with Indians categories.




Historicizing The Pan American Games


Historicizing The Pan American Games
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Author : Bruce Kidd
language : en
Publisher: Routledge
Release Date : 2018-04-19

Historicizing The Pan American Games written by Bruce Kidd and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-19 with Political Science categories.


The Pan-American Games, begun officially in 1951 in Buenos Aires and held in every region of the western hemisphere, have become one of the largest multi-sport games in the world. 6,132 athletes from 41 countries competed in 48 sports in the 2015 Games in Toronto, Canada. The Games are simultaneously an avenue for the spread of the Olympic Movement across the Americas, a stage for competing ideologies of Pan-American unity, and an occasion for host city infrastructural stimulus and economic development. And yet until this volume, the Games have never been studied as a single entity from a scholarly viewpoint. Historicizing the Pan-American Games presents 12 original articles on the Games. Topics range from the origins of the Games in the period between the world wars, to their urban, hemispheric and cultural legacies, to the policy implications of specific Games for international sport. The entire collection is set against the shifting economic, social, political, cultural, sporting and artistic contexts of the turbulent western hemisphere. Historicizing the Pan-American Games makes a significant contribution to the literature on major games, Olympic sport and sport in the western hemisphere. This book was previously published as a special issue of The International Journal of the History of Sport.



America S First Olympics


America S First Olympics
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Author : George R. Matthews
language : en
Publisher: University of Missouri Press
Release Date : 2005-07-22

America S First Olympics written by George R. Matthews and has been published by University of Missouri Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-07-22 with Sports & Recreation categories.


America in 1904 was a nation bristling with energy and confidence. Inspired by Theodore Roosevelt, the nation’s young, spirited, and athletic president, a sports mania rampaged across the country. Eager to celebrate its history, and to display its athletic potential, the United States hosted the world at the 1904 Louisiana Purchase Exposition in St. Louis. One part of the World’s Fair was the nation’s first Olympic games. Revived in Greece in 1896, the Olympic movement was also young and energetic. In fact, the St. Louis Olympics were only the third in modern times. Although the games were originally awarded to Chicago, St. Louis wrestled them from her rival city against the wishes of International Olympic Committee President Pierre de Coubertin. Athletes came from eleven countries and four continents to compete in state-of-the-art facilities, which included a ten-thousand-seat stadium with gymnasium equipment donated by sporting goods magnate Albert Spalding. The 1904 St. Louis Olympics garnered only praise, and all agreed that the games were a success, improving both the profile of the Olympic movement and the prestige of the United States. But within a few years, the games of 1904 receded in memory. They suffered a worse fate with the publication of Coubertin’s memoirs in 1931. His selective recollections, exaggerated claims, and false statements turned the forgotten Olympics into the failed Olympics. This prejudiced account was furthered by the 1948 publication of An Approved History of the Olympic Games by Bill Henry, which was reviewed and endorsed by Coubertin. America’s First Olympics, by George R. Matthews, corrects common misconceptions that began with Coubertin’s memoirs and presents a fresh view of the 1904 games, which featured first-time African American Olympians, an eccentric and controversial marathon, and documentation by pioneering photojournalist Jessie Tarbox Beals. Matthews provides an excellent overview of the St. Louis Olympics over a six-month period, beginning with the intrigue surrounding the transfer of the games from Chicago. He also gives detailed descriptions of the major players in the Olympic movement, the events that were held in 1904, and the athletes who competed in them. This original account will be welcomed by history and sports enthusiasts who are interested in a new perspective on this misunderstood event.



Handbook Of American Indian Games


Handbook Of American Indian Games
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Author : Allan and Paulette Macfarlan
language : en
Publisher: Courier Corporation
Release Date : 2013-07-24

Handbook Of American Indian Games written by Allan and Paulette Macfarlan and has been published by Courier Corporation this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-07-24 with History categories.


Rich collection of 150 authentic American Indian games for boys and girls of all ages: running, relay, kicking, throwing and rolling, tossing and catching, guessing, group-challenge and many other games. 74 black-and-white illustrations.



America S National Game


America S National Game
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Author : Albert G. Spalding
language : en
Publisher: Jazzybee Verlag
Release Date : 2020-09-14

America S National Game written by Albert G. Spalding and has been published by Jazzybee Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-14 with Sports & Recreation categories.


This book is in great demand by baseball enthusiasts. Having been connected with every department of the game from player to magnate, Mr. Spalding has contributed a very important work to the game's history. As the invincible pitcher of the Boston Club, previous to the formation of the National League, his book of so many pages is an interesting record of events dating from the beginning of the great American pastime. It is not exactly a history of the game, but deals largely with incidents during the author's career, who was a player in the late 1860s and early 1870s, and helped organize the National League in 1876. One chapter, devoted to sundry topics, gives an account of the sale of the immortal "King Kelly," the original "$10,000 beauty," by Chicago to the Boston Club in the late 1880s. Other Chapters are devoted to the literature of the game, quoting several instances of the baseball paragrapher's art and also specimens of the distinct poetry of the pastime, of which "Casey at the Bat" is probably the most widely known. The Cincinnati Red Stockings Mr. Spalding gives credit as being the pioneer professional organization. It was not, however, until 1871 that professional baseball playing, as recognized today, was instituted. Mr. Spalding shows how cricket could not do for Americans. He says it is suitable for the British temperament, but not for the Yankee hustling spirit. He also tells how he worked into the game through a one-handed catch when a small boy. To lovers of baseball, whose name is legion, and whose number increases yearly, this book comprises in itself a whole library of useful information.



Cultural Code


Cultural Code
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Author : Phillip Penix-Tadsen
language : en
Publisher: MIT Press
Release Date : 2016-02-12

Cultural Code written by Phillip Penix-Tadsen and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-02-12 with Games & Activities categories.


How culture uses games and how games use culture: an examination of Latin America's gaming practices and the representation of the region's cultures in games. Video games are becoming an ever more ubiquitous element of daily life, played by millions on devices that range from smart phones to desktop computers. An examination of this phenomenon reveals that video games are increasingly being converted into cultural currency. For video game designers, culture is a resource that can be incorporated into games; for players, local gaming practices and specific social contexts can affect their playing experiences. In Cultural Code, Phillip Penix-Tadsen shows how culture uses games and how games use culture, looking at examples related to Latin America. Both static code and subjective play have been shown to contribute to the meaning of games; Penix-Tadsen introduces culture as a third level of creating meaning. Penix-Tadsen focuses first on how culture uses games, looking at the diverse practices of play in Latin America, the ideological and intellectual uses of games, and the creative and economic possibilities opened up by video games in Latin America—the evolution of regional game design and development. Examining how games use culture, Penix-Tadsen discusses in-game cultural representations of Latin America in a range of popular titles (pointing out, for example, appearances of Rio de Janeiro's Christ the Redeemer statue in games from Call of Duty to the tourism-promoting Brasil Quest). He analyzes this through semiotics, the signifying systems of video games and the specific signifiers of Latin American culture; space, how culture is incorporated into different types of game environments; and simulation, the ways that cultural meaning is conveyed procedurally and algorithmically through gameplay mechanics.



The Rubber Ball Games Of The Americas Reprint Edition


The Rubber Ball Games Of The Americas Reprint Edition
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Author : Theodore Stern
language : en
Publisher:
Release Date : 2013-10

The Rubber Ball Games Of The Americas Reprint Edition written by Theodore Stern and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10 with Games categories.


Theodore Stern's ethnological monograph details the various rubber-ball games from South America, Central America, Mexico, and the southwestern United States, with discussion of equipment, game play, and folklore. Many games are known from ancient times (with play depicted in sculptures and other art), while other variations have been described by travelers up through recent times. This is a fascinating look at the American precursors to modern sport.



Traditional Games In South America


Traditional Games In South America
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Author : Veerle van Mele
language : en
Publisher:
Release Date : 1992

Traditional Games In South America written by Veerle van Mele and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Games categories.




Games Of The American Indian


Games Of The American Indian
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Author : Gordon Cortis Baldwin
language : en
Publisher:
Release Date : 1969

Games Of The American Indian written by Gordon Cortis Baldwin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1969 with Games categories.


Describes the games and toys of the pre-Columbian Indians of North America and discusses how they reflect the cultural similarities and differences of various tribes.



Atari Age


Atari Age
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Author : Michael Z. Newman
language : en
Publisher: MIT Press
Release Date : 2017

Atari Age written by Michael Z. Newman and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Games & Activities categories.


The cultural contradictions of early video games: a medium for family fun (but mainly for middle-class boys), an improvement over pinball and television (but possibly harmful) Beginning with the release of the Magnavox Odyssey and Pong in 1972, video games, whether played in arcades and taverns or in family rec rooms, became part of popular culture, like television. In fact, video games were sometimes seen as an improvement on television because they spurred participation rather than passivity. These “space-age pinball machines” gave coin-operated games a high-tech and more respectable profile. In Atari Age, Michael Newman charts the emergence of video games in America from ball-and-paddle games to hits like Space Invaders and Pac-Man, describing their relationship to other amusements and technologies and showing how they came to be identified with the middle class, youth, and masculinity. Newman shows that the “new media” of video games were understood in varied, even contradictory ways. They were family fun (but mainly for boys), better than television (but possibly harmful), and educational (but a waste of computer time). Drawing on a range of sources—including the games and their packaging; coverage in the popular, trade, and fan press; social science research of the time; advertising and store catalogs; and representations in movies and television—Newman describes the series of cultural contradictions through which the identity of the emerging medium worked itself out. Would video games embody middle-class respectability or suffer from the arcade's unsavory reputation? Would they foster family togetherness or allow boys to escape from domesticity? Would they make the new home computer a tool for education or just a glorified toy? Then, as now, many worried about the impact of video games on players, while others celebrated video games for familiarizing kids with technology essential for the information age.