The Hovering Game


The Hovering Game
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The Hovering Game


The Hovering Game
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Author : Shane Donen
language : en
Publisher: Pursuit Mentorship Services
Release Date : 2016-07

The Hovering Game written by Shane Donen and has been published by Pursuit Mentorship Services this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07 with categories.


Parents today are fearful for their children. Fear of harm, fear of community (not keeping up with the Jones's), and fear of failure. These fears perpetuate helicopter parenting behaviour, in all of us! Yes, we have all demonstrated some level of over parenting behaviour. At the very least, we know someone who has. From the time our kids are babies to when they are college students, from the classroom to the arena to our neighbourhoods, there seem to be no boundaries of hovering behaviour, and in kids' sports it is most prevalent. The future consequences of helicoptering for our children are numerous-lack of resilience, lost confidence, perceptions of entitlement, tendencies of anxiety, and an inability to deal with life's challenges on their own. Author Shane Donen is passionate about the benefits of kids' organized sport activities and the enrichment of the family unit. The author's stories, the stories of others and information gained from parent focus groups, past pro athletes and kids themselves shape this easy-to-follow book that is filled with amusing and eye-opening revelations. A unique self-help guide for new, current and past youth-sport parents, The Hovering Game is packed with easy and practical problem-solving exercises and solutions. Can you pass the Hover Test? When did you have your first helicopter-parenting moment and what have you done about it? Are you living your dream vicariously by trying to direct your child to the pro leagues (like many other parents)? Are you prepared to follow the practical guide of DOs and avoid the DON'Ts? Will you use the author's powerful hand gestures in your family to expose and communicate overbearing hovering behaviour? Are you prepared to take the plunge and change your helicopter parenting ways? Read The Hovering Game and start changing helicopter-parenting behaviour, one person at a time."



Flying Game


Flying Game
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Author : Andrew Levine
language : en
Publisher: Lulu.com
Release Date : 2011

Flying Game written by Andrew Levine and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with categories.




Html5 Game Development By Example Beginner S Guide


Html5 Game Development By Example Beginner S Guide
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Author : Makzan,
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-06-26

Html5 Game Development By Example Beginner S Guide written by Makzan, and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-26 with Computers categories.


HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool. HTML5 Game Development by Example Beginner's Guide Second Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5.



Polished Game Development


Polished Game Development
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Author : Steven Goodwin
language : en
Publisher: Apress
Release Date : 2016-07-15

Polished Game Development written by Steven Goodwin and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-15 with Computers categories.


Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples are included to demonstrate how to implement functionality to make the game shine. Polished Game Development acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good as it possibly can. It is more than just a book on theoretical game design principles. Explains the difference between a pet project, and a professional one. Covers how to test for the problems and bugs you don't know you'll have. Details simple, but effective, visual improvements that can be done with very little effort. Regardless of platform (web, mobile, or console), or language (C++, C#, JavaScript) there is a wealth of common (and specific) tips within these pages that will enable you to make the most professional games you can. What You Will Learn Learn what essential elements are often missed Stay on-brand, visually and verbally Use audio to enhance your game Improve game balance Test effectively Who This Book Is For Game developers looking for a guide and checklist on how to get their game finished to the highest possible standards. They will know how to write a game, and get it released, but not necessarily how to make it shine. They will be professional developers, indies, university students and graduates.



Html5 Games


Html5 Games
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Author : Jacob Seidelin
language : en
Publisher: John Wiley & Sons
Release Date : 2011-11-30

Html5 Games written by Jacob Seidelin and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-11-30 with Computers categories.


Discover new opportunities for building 2D and 3D games with HTML5 The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more. Aims directly at a new way to develop games for the web through the use of HTML5 Demonstrates how to make iOS and Android web apps Explains how to capture player input; create 3D graphics; and incorporate textures, lighting, and sound Guides you through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5.



Game Engine Architecture


Game Engine Architecture
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Author : Jason Gregory
language : en
Publisher: CRC Press
Release Date : 2009-06-15

Game Engine Architecture written by Jason Gregory and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-06-15 with Computers categories.


This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.



Beginning Python Games Development Second Edition


Beginning Python Games Development Second Edition
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Author : Will McGugan
language : en
Publisher: Apress
Release Date : 2015-07-10

Beginning Python Games Development Second Edition written by Will McGugan and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-10 with Computers categories.


Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game. In this update to the first ever book to cover the popular open source PyGame games development library, you'll stand to gain valuable technical insights and follow along with the creation of a real-world, freely downloadable video game. Written by industry veterans and Python experts Will McGugan and Harrison Kinsley, this is a comprehensive, practical introduction to games development in Python. You can also capitalize upon numerous tips and tricks the authors have accumulated over their careers creating games for some of the world's largest game developers.



Hovering


Hovering
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Author : Rhett Davis
language : en
Publisher: Hachette Australia
Release Date : 2022-02-23

Hovering written by Rhett Davis and has been published by Hachette Australia this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-23 with Fiction categories.


The city was in the same place. But was it the same city? Alice stands outside her family's 1950s red brick veneer, unsure if she should approach. It has been sixteen years, but it's clear she is out of options. Lydia opens the door to a familiar stranger - thirty-nine, tall, bony, pale. She knows her sister immediately. But something isn't right. Meanwhile her son, George, is upstairs, still refusing to speak, and lost in a virtual world of his own design. Nothing is as it was, and while the sisters' resentments flare, it seems that the city too is agitated. People wake up to streets that have rearranged themselves, in houses that have moved to different parts of town. Tensions rise and the authorities have no answers. The internet becomes alight with conspiracy theories. As the world lurches around them, Alice's secret will be revealed, and the ground at their feet will no longer be so firm. A spectacular debut novel from one of Australia's most exciting new writers. Winner of the Victorian Premier's Unpublished Manuscript Award, Hovering crosses genres, literary styles and conventions to create a powerful and kaleidoscopic story about three people struggling to find connection in a chaotic and impermanent world. 'Every now and then a book comes along that resists a neat definition. Hovering is just such a read . . . this fascinating, compelling novel will challenge readers' Good Reading 'in the mould of Jennifer Egan or AM Homes . . . [a] slick debut' The Guardian 'Original and blackly funny' Toni Jordan, The Age 'transformative' ArtsHub 'immediately striking on both a conceptual and a formal level' Sydney Morning Herald 'This is such an original novel, and Davis's writing is exhilarating, surprising but never heavy-handed . . . one of the most exciting books of this year' Kill Your Darlings 'a compassionate, surreal, clear-eyed exploration of modern Australia and the place of art in the national conversation' PS News



Advances In Computer Entertainment


Advances In Computer Entertainment
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Author : Anton Nijholt
language : en
Publisher: Springer
Release Date : 2012-10-12

Advances In Computer Entertainment written by Anton Nijholt and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-12 with Computers categories.


This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full paper and 19 short papers presented together with 5 papers from the special track Arts and Culture and 35 extended abstracts were carefully reviewed and selected from a total of 140 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.



Critical Play


Critical Play
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Author : Mary Flanagan
language : en
Publisher: MIT Press
Release Date : 2013-02-08

Critical Play written by Mary Flanagan and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-02-08 with Computers categories.


An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.