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The Interactive Book


The Interactive Book
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The Interactive Book


The Interactive Book
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Author : Celia Pearce
language : en
Publisher: Penguin Putnam
Release Date : 1997

The Interactive Book written by Celia Pearce and has been published by Penguin Putnam this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computers categories.


Its pages are filled with interesting characters, discoveries and inventions, insight and practical guidance, as told from the point of view of a pioneer who has devoted her life to empowering people to create their own experience through interactive media.



Hey I Can Read This


Hey I Can Read This
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Author : Donna Sabino Butt
language : en
Publisher:
Release Date : 2001

Hey I Can Read This written by Donna Sabino Butt and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Elementary school teaching categories.


This teaching resource goes beyond songs, games, and finger plays to function as a one-of-a-kind interactive book. Teachers are given basic instructions on how to create a variety of different interactive books for their students to enjoy. Lists of materials needed to create each book are also included with the instructions. The resource book links original text set to familiar tunes with manipulative pieces that are attached to the book with velcro. While singing the text, the children move the pieces to their appropriate places within the book. The resource provides reproducible patterns, instructions, and verses for more than 25 interactive books covering language, math, science, geography, and character education, and offers language extension activities too. It is divided into the following sections: Introduction: Dear Teachers; What Are Interactive Books and Why Use Them?; How to Make Interactive Books; How to Introduce and Use Interactive Books; and How Interactive Books Fit into the Curriculum. Appended are an Expanded Skills Grid and Index of Interactive Books (Listed by Skill). (NKA)



Interactive Books


Interactive Books
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Author : Jacqueline Reid-Walsh
language : en
Publisher: Routledge
Release Date : 2017-09-27

Interactive Books written by Jacqueline Reid-Walsh and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09-27 with Literary Criticism categories.


Movable books are an innovative area of children’s publishing. Commonly equated with spectacular pop-ups, movable books have a little-known history as interactive, narrative media. Since they are hybrid artifacts consisting of words, images and movable components, they cross the borders between story, toy, and game. Interactive Books is a historical and comparative study of early movable books in relation to the children who engage with them. Jacqueline Reid-Walsh focuses on the period movable books became connected with children from the mid-17th to the early-19th centuries. In particular, she examines turn-up books, paper doll books, and related hybrid experiments like toy theaters and paignion (or domestic play set) produced between 1650 and 1830. Despite being popular in their own time, these artifacts are little known today. This study draws attention to a gap in our knowledge of children’s print culture by showing how these artifacts are important in their own right. Reid-Walsh combines archival research with children’s literature studies, book history, and juvenilia studies. By examining commercially produced and homemade examples, she explores the interrelations among children, interactive media, and historical participatory culture. By drawing on both Enlightenment thinkers and contemporary digital media theorists Interactive Books enables us to think critically about children’s media texts paper and digital, past and present.



Writing An Interactive Story


Writing An Interactive Story
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Author : Pierre Lacombe
language : en
Publisher: CRC Press
Release Date : 2019-12-06

Writing An Interactive Story written by Pierre Lacombe and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-06 with Computers categories.


Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games have finally secured distinction in the realm of art. This is especially true for interactive games. Writing an Interactive Story will help the reader in navigating the creation process of interactive scripts, in addition to discovering behind the scenes narrative choices of renowned games, and will help you to harness your inner creativity. Guided by master interactive scriptwriters, the text presents its content in the form of a unique writing workshop. With interactive game writing, the player becomes the star of the work. Thanks to this method of storytelling, the morals of the game become resonant. This is because the weight of the narrative’s choices and consequences rest fully upon the player. It's the ultimate narrative. Whether you are a video game enthusiast, student, or professional, discover how to create a more immersive personalized experience than ever before and give your players the opportunity to write their own destiny through their choices. The methods, strategies, and secrets of this new art await you. Features exclusive interviews with: David Cage – BAFTA Award for Best Story – Heavy Rain Jean-Luc Cano - BAFTA Award for Best Story – Life Is Strange Joe Penny, David Bowman – Telltale’s The Wolf Among Us, The Walking Dead Benjamin Diebling – Beyond Two Souls, Detroit: Become Human Erwan Le Breton – Ubisoft Thomas Veauclin– The Council Fibre Tigre – Out There



Digital Storytelling


Digital Storytelling
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Author : Carolyn Handler Miller
language : en
Publisher: CRC Press
Release Date : 2014-06-27

Digital Storytelling written by Carolyn Handler Miller and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-27 with Art categories.


Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They’re immersive, letting the user interact with the story and letting the user enter the story and shape it themselves. This book features case studies that cover a great spectrum of platforms and different story genres. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and non-fiction purposes: education, training, information and promotion. Digital Storytelling features interviews with some of the industry’s biggest names, showing you how they build and tell their stories.



What Is Your Quest


What Is Your Quest
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Author : Anastasia Salter
language : en
Publisher: University of Iowa Press
Release Date : 2014-11-01

What Is Your Quest written by Anastasia Salter and has been published by University of Iowa Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-01 with Games & Activities categories.


What Is Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans are blurring the distinction between reader and author. The construction of new ways of storytelling is already underway: it is happening on the edges of the mainstream gaming industry and in the spaces between media, on the foundations set by classic games. Along these margins, convergent storytelling allows for playful reading and reading becomes a strategy of play. One of the earliest models for this new way of telling stories was the adventure game, the kind of game centered on quests in which the characters must overcome obstacles and puzzles. After they fell out of fashion in the 1990s, fans made strenuous efforts to keep them alive and to create new games in the genre. Such activities highlight both the convergence of game and story and the collapsing distinction between reader and author. Continually defying the forces of obsolescence, fans return abandoned games to a playable state and treat stories as ever-evolving narratives. Similarly, players of massive multiplayer games become co-creators of the game experience, building characters and creating social networks that recombine a reading and gaming community. The interactions between storytellers and readers, between programmers and creators, and among fans turned world-builders are essential to the development of innovative ways of telling stories. And at the same time that fan activities foster the convergence of digital gaming and storytelling, new and increasingly accessible tools and models for interactive narrative empower a broadening range of storytellers. It is precisely this interactivity among a range of users surrounding these new platforms that is radically reshaping both e-books and games and those who read and play with them.



Understanding Kids Play And Interactive Design


Understanding Kids Play And Interactive Design
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Author : Mark Schlichting
language : en
Publisher: CRC Press
Release Date : 2019-09-12

Understanding Kids Play And Interactive Design written by Mark Schlichting and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-12 with Computers categories.


This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers. Key Features Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media Serves as an invaluable reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds



Learning And Teaching Creative Cognition


Learning And Teaching Creative Cognition
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Author : Marjorie S. Schiering
language : en
Publisher: Rowman & Littlefield Publishers
Release Date : 2015

Learning And Teaching Creative Cognition written by Marjorie S. Schiering and has been published by Rowman & Littlefield Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Active learning categories.


At the onset, this book provides explanations/definitions for what it is to be "creative." Research-based viewpoints and personal perspectives on creativity lead to an introduction of an Interactive Methodology (IM) and interactive instructional strategies focused on The Interactive Book Report (IBR). Learning-through-play is emphasized. Special needs students, learning styles, thinking and feeling, a psychologist and scientist's perspectives, effect and affect of the IM and IBR with leadership building are presented. Differentiated instruction activities, mindfulness, neuroplasticity, five case studies involving classroom use of the book's creative cognition operatives are given explicit attention.



Interactive Storytelling


Interactive Storytelling
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Author : Andrew Glassner
language : en
Publisher: CRC Press
Release Date : 2017-08-02

Interactive Storytelling written by Andrew Glassner and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-02 with Computers categories.


We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several ideas for ways to move forward in this appealing quest. The author has a conversational and friendly style, making reading a pleasure.



Virtual Literacies


Virtual Literacies
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Author : Guy Merchant
language : en
Publisher: Routledge
Release Date : 2013

Virtual Literacies written by Guy Merchant and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computers categories.


This book provides an evaluation and appreciation of the learning, teaching and instruction that can occur in digital environments. Mass media accounts of digital culture are invariably predicated on a technologically determinist vision, on the one hand promoting a utopian view of the future while on the other fueling moral panic by emphasizing views of alienation and danger in life online. In this book, children, young people and those who work with them are revealed as active agents with possibilities to navigate new paths.