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The Role Of The Interactions Via Movements In The Spatial And Temporal Representation Of External Objects


The Role Of The Interactions Via Movements In The Spatial And Temporal Representation Of External Objects
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The Role Of The Interactions Via Movements In The Spatial And Temporal Representation Of External Objects


The Role Of The Interactions Via Movements In The Spatial And Temporal Representation Of External Objects
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Author : Daya Shankar Gupta
language : en
Publisher: Frontiers Media SA
Release Date : 2022-09-12

The Role Of The Interactions Via Movements In The Spatial And Temporal Representation Of External Objects written by Daya Shankar Gupta and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-12 with Science categories.




Deep Learning For Video Understanding


Deep Learning For Video Understanding
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Author : Zuxuan Wu
language : en
Publisher: Springer Nature
Release Date :

Deep Learning For Video Understanding written by Zuxuan Wu and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Design User Experience And Usability Users And Interactions


Design User Experience And Usability Users And Interactions
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Author : Aaron Marcus
language : en
Publisher: Springer
Release Date : 2015-07-20

Design User Experience And Usability Users And Interactions written by Aaron Marcus and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-20 with Computers categories.


The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 67 papers included in this volume are organized in topical sections on users in DUXU, women in DUXU, information design, touch and gesture DUXU, mobile DUXU, and wearable DUXU.



Perceiving And Acting In The Real World From Neural Activity To Behavior


Perceiving And Acting In The Real World From Neural Activity To Behavior
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Author : Simona Monaco
language : en
Publisher: Frontiers Media SA
Release Date : 2016-12-07

Perceiving And Acting In The Real World From Neural Activity To Behavior written by Simona Monaco and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-07 with Neurosciences. Biological psychiatry. Neuropsychiatry categories.


One remarkable ability of the human brain is to process large amounts of information about our surroundings to allow us to interact effectively with them. In everyday life, the most common way to interact with objects is by reaching, grasping, lifting and manipulating them. Although these may sound like simple tasks, the perceptual properties of the target object, such as its location, size, shape, and orientation all need to be processed in order to set the movement parameters that allow an accurate reach-to-grasp-to lift movement. Several brain areas work in concert to process this outstanding amount of visual information and drive the execution of a motor plan in just a few hundred milliseconds. How are these processes orchestrated? In developing this type of comprehensive knowledge about the interactions between objects perception and goal-directed actions, we have a window into the mechanisms underlying the functioning of the visuo-motor system. With this research topic we aim to further understand the neural mechanisms that mediate our interactions with the world. Therefore, we particularly encourage submission of papers that attempt to relate such findings to real-world situations by investigating behavioural and neural correlates of information processing related to eye-hand coordination and visually-guided actions, including reaching, grasping, and lifting movements. This topic welcomes submissions of original research using any relevant techniques and methods, from behavioural kinematics/kinetics, to neuroimaging and transcranial magnetic stimulation (TMS), as well as neuropsychological studies.



A Study On Moving Objects Representation And Reasoning


A Study On Moving Objects Representation And Reasoning
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Author : Yuniel Proenza
language : en
Publisher: GRIN Verlag
Release Date : 2015-12-07

A Study On Moving Objects Representation And Reasoning written by Yuniel Proenza and has been published by GRIN Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-07 with Business & Economics categories.


Scientific Essay from the year 2015 in the subject Business economics - Information Management, grade: 7.0, , language: English, abstract: There are some researches that explore and help to solve the representation of moving objects, mainly focused on improving DBMS and Query Languages for support spatio-temporal information storing and processing. Some other researches present techniques to analyze trajectories using data mining, indexing and math operations. More recently, with the emergence of the Semantic Web, the tracking of trajectories of moving objects became a fully applicational field and an open area for ontology applications. This paper explores moving objects representation and reasoning, aiming to find out foundations for a semantic representation of moving objects approach, for solving some existing problems when considering spatio-temporal aspects and semantically enrich query results over any stored information of moving objects.



Primates


Primates
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Author : Mark Burke
language : en
Publisher: BoD – Books on Demand
Release Date : 2018-05-30

Primates written by Mark Burke and has been published by BoD – Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-30 with Science categories.


Nonhuman primates (referred to here as primates) provide an invaluable source of information for a multitude of scientific fields including ecology, evolution, biology, psychology, and biomedicine. This volume addresses various topics related to primate research that includes phylogeny, natural observations, primate ecosystem, sociocognitive abilities, disease pathophysiology, and neuroscience. Topics discussed here provide a platform for which to address human evolution, habitat preservation, human psyche, and pathophysiology of disease.



Theatre Of The Book 1480 1880


Theatre Of The Book 1480 1880
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Author : Julie Stone Peters
language : en
Publisher: Oxford University Press on Demand
Release Date : 2000

Theatre Of The Book 1480 1880 written by Julie Stone Peters and has been published by Oxford University Press on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with History categories.


This volume explores the impact of printing on the European theatre in the period 1480-1880 and shows that the printing press played a major part in the birth of modern theatre.



Augmentation Of Brain Function Facts Fiction And Controversy


Augmentation Of Brain Function Facts Fiction And Controversy
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Author : Mikhail Lebedev
language : en
Publisher: Frontiers Media SA
Release Date : 2018-09-14

Augmentation Of Brain Function Facts Fiction And Controversy written by Mikhail Lebedev and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-14 with Neurosciences. Biological psychiatry. Neuropsychiatry categories.


Volume I, entitled “Augmentation of Brain Functions: Brain-Machine Interfaces”, is a collection of articles on neuroprosthetic technologies that utilize brain-machine interfaces (BMIs). BMIs strive to augment the brain by linking neural activity, recorded invasively or noninvasively, to external devices, such as arm prostheses, exoskeletons that enable bipedal walking, means of communication and technologies that augment attention. In addition to many practical applications, BMIs provide useful research tools for basic science. Several articles cover challenges and controversies in this rapidly developing field, such as ways to improve information transfer rate. BMIs can be applied to the awake state of the brain and to the sleep state, as well. BMIs can augment action planning and decision making. Importantly, BMI operations evoke brain plasticity, which can have long-lasting effects. Advanced neural decoding algorithms that utilize optimal feedback controllers are key to the BMI performance. BMI approach can be combined with the other augmentation methods; such systems are called hybrid BMIs. Overall, it appears that BMI will lead to many powerful and practical brain-augmenting technologies in the future.



How Humans Recognize Objects Segmentation Categorization And Individual Identification


How Humans Recognize Objects Segmentation Categorization And Individual Identification
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Author : Chris Fields
language : en
Publisher: Frontiers Media SA
Release Date : 2016-08-18

How Humans Recognize Objects Segmentation Categorization And Individual Identification written by Chris Fields and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-18 with Psychology categories.


Human beings experience a world of objects: bounded entities that occupy space and persist through time. Our actions are directed toward objects, and our language describes objects. We categorize objects into kinds that have different typical properties and behaviors. We regard some kinds of objects – each other, for example – as animate agents capable of independent experience and action, while we regard other kinds of objects as inert. We re-identify objects, immediately and without conscious deliberation, after days or even years of non-observation, and often following changes in the features, locations, or contexts of the objects being re-identified. Comparative, developmental and adult observations using a variety of approaches and methods have yielded a detailed understanding of object detection and recognition by the visual system and an advancing understanding of haptic and auditory information processing. Many fundamental questions, however, remain unanswered. What, for example, physically constitutes an “object”? How do specific, classically-characterizable object boundaries emerge from the physical dynamics described by quantum theory, and can this emergence process be described independently of any assumptions regarding the perceptual capabilities of observers? How are visual motion and feature information combined to create object information? How are the object trajectories that indicate persistence to human observers implemented, and how are these trajectory representations bound to feature representations? How, for example, are point-light walkers recognized as single objects? How are conflicts between trajectory-driven and feature-driven identifications of objects resolved, for example in multiple-object tracking situations? Are there separate “what” and “where” processing streams for haptic and auditory perception? Are there haptic and/or auditory equivalents of the visual object file? Are there equivalents of the visual object token? How are object-identification conflicts between different perceptual systems resolved? Is the common assumption that “persistent object” is a fundamental innate category justified? How does the ability to identify and categorize objects relate to the ability to name and describe them using language? How are features that an individual object had in the past but does not have currently represented? How are categorical constraints on how objects move or act represented, and how do such constraints influence categorization and the re-identification of individuals? How do human beings re-identify objects, including each other, as persistent individuals across changes in location, context and features, even after gaps in observation lasting months or years? How do human capabilities for object categorization and re-identification over time relate to those of other species, and how do human infants develop these capabilities? What can modeling approaches such as cognitive robotics tell us about the answers to these questions? Primary research reports, reviews, and hypothesis and theory papers addressing questions relevant to the understanding of perceptual object segmentation, categorization and individual identification at any scale and from any experimental or modeling perspective are solicited for this Research Topic. Papers that review particular sets of issues from multiple disciplinary perspectives or that advance integrative hypotheses or models that take data from multiple experimental approaches into account are especially encouraged.



Experiential Learning Design


Experiential Learning Design
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Author : Colin Beard
language : en
Publisher: Taylor & Francis
Release Date : 2022-09-30

Experiential Learning Design written by Colin Beard and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-30 with Education categories.


Experiential Learning Design comprehensively demonstrates the key theories and applications for the design of experiential approaches to learning and training. Learning is gradually moving away from management and delivery of content, and toward experiences that encourage learners to engage and take greater responsibility for their own progress. This book’s empirically sound, multi-disciplinary approach balances technical-rational and artistic-intuitive design elements to accommodate the complex, fluctuating capacities of human learning. In-depth chapters cover design principles, social and environmental factors in learning, the importance of senses and emotions, and links between body and brain. This bold, unique perspective shift will enrich the work of learning scientists, instructional designers, educational technologists, and beyond.