The Second Australasian Conference On Interactive Entertainment


The Second Australasian Conference On Interactive Entertainment
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The Second Australasian Conference On Interactive Entertainment


The Second Australasian Conference On Interactive Entertainment
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Author : Yusuf Pisan
language : en
Publisher: Yusuf Pisan
Release Date : 2005

The Second Australasian Conference On Interactive Entertainment written by Yusuf Pisan and has been published by Yusuf Pisan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Artificial intelligence categories.


The second Australasian conference on interactive entertainment is latest series of annual regional meetings, in which advances in interactive entertainment and computer games are reported. It brings together a range of experts from media studies, cultural studies, cognitive science and range of other areas.



Proceedings Of The Sixth Australasian Conference On Interactive Entertainment


Proceedings Of The Sixth Australasian Conference On Interactive Entertainment
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Author : Malcolm Ryan
language : en
Publisher: Yusuf Pisan
Release Date : 2009-12-17

Proceedings Of The Sixth Australasian Conference On Interactive Entertainment written by Malcolm Ryan and has been published by Yusuf Pisan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-12-17 with Computers categories.


IE '09: The 6th Australasian Conference on Interactive Entertainment Dec 17, 2009-Dec 19, 2009 Sydney, Australia. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.



Proceedings Of The 5th Australasian Conference On Interactive Entertainment


Proceedings Of The 5th Australasian Conference On Interactive Entertainment
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Author : Ruth Christie
language : en
Publisher: Yusuf Pisan
Release Date : 2008-12-03

Proceedings Of The 5th Australasian Conference On Interactive Entertainment written by Ruth Christie and has been published by Yusuf Pisan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-12-03 with Computers categories.


IE '08: The 5th Australasian Conference on Interactive Entertainment Dec 03, 2008-Dec 04, 2008 Brisbane, Australia. You can view more information about this proceeding and all of ACM's other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.



Ie2007 Proceedings Of The 4th Australasian Conference On Interactive Entertainment


Ie2007 Proceedings Of The 4th Australasian Conference On Interactive Entertainment
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Author :
language : en
Publisher: Yusuf Pisan
Release Date : 2007

Ie2007 Proceedings Of The 4th Australasian Conference On Interactive Entertainment written by and has been published by Yusuf Pisan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computer games categories.




Proceedings Of The 8th Australasian Conference On Interactive Entertainment Playing The System


Proceedings Of The 8th Australasian Conference On Interactive Entertainment Playing The System
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Author : Daniel Cermak-Sassenrath
language : en
Publisher:
Release Date : 2012

Proceedings Of The 8th Australasian Conference On Interactive Entertainment Playing The System written by Daniel Cermak-Sassenrath and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computer science categories.




Proceedings Of The 7th Australasian Conference On Interactive Entertainment


Proceedings Of The 7th Australasian Conference On Interactive Entertainment
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Author : Aukje Thomassen
language : en
Publisher:
Release Date : 2011

Proceedings Of The 7th Australasian Conference On Interactive Entertainment written by Aukje Thomassen and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Computer science categories.




Proceedings Of The 9th Australasian Conference On Interactive Entertainment


Proceedings Of The 9th Australasian Conference On Interactive Entertainment
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Author : Stefan Greuter
language : en
Publisher:
Release Date : 2013-09-30

Proceedings Of The 9th Australasian Conference On Interactive Entertainment written by Stefan Greuter and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-30 with Computer science categories.


The 9th Australasian Conference on Interactive Entertainment - Sep 30, 2013-Oct 01, 2013 Melbourne, Australia. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.



Multi Agent Systems For Education And Interactive Entertainment Design Use And Experience


Multi Agent Systems For Education And Interactive Entertainment Design Use And Experience
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Author : Beer, Martin
language : en
Publisher: IGI Global
Release Date : 2010-11-30

Multi Agent Systems For Education And Interactive Entertainment Design Use And Experience written by Beer, Martin and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-30 with Education categories.


"This book presents readers with a rich collection of ideas from researchers who are exploring the complex tradeoffs that must be made in designing agent systems for education and interactive entertainment"--Provided by publisher.



Advances In Computer Entertainment Technology


Advances In Computer Entertainment Technology
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Author : Adrian David Cheok
language : en
Publisher: Springer
Release Date : 2018-03-02

Advances In Computer Entertainment Technology written by Adrian David Cheok and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-02 with Computers categories.


This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.



Critical Gaming Interactive History And Virtual Heritage


Critical Gaming Interactive History And Virtual Heritage
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Author : Erik Champion
language : en
Publisher: Routledge
Release Date : 2016-03-09

Critical Gaming Interactive History And Virtual Heritage written by Erik Champion and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-09 with Language Arts & Disciplines categories.


This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.